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[Combat Ops] Turn8, Saonara Sector 1836 [COMPLETE]

Started by chaosxtreme, October 14, 2010, 05:58:49 PM

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chaosxtreme

Fusillers Damage Roll
[blockquote]Rolled 2d6 : 1, 5, total 6[/blockquote]

chaosxtreme

246*30%=73.8 rounds to 74.

Knights of Saonara stand at 58.

chaosxtreme


Fatebringer

#18
58+1 = 59

Salvage pool is 132
Salvage Roll
[blockquote]Rolled 2d6 : 4, 6, total 10[/blockquote]


Fatebringer

Op 5 Round Up

Saonara Knights at 59 FP
OA forces at 233 FP

Salvage is 53 RP

OA has a Marginal Victory
OA: 2
Saonarans: 0

Hex is contested

Fatebringer

Op 6 Initiative

[blockquote]Rolled 2d6 : 6, 5, total 11[/blockquote]

chaosxtreme

Op 6 Init
[blockquote]Rolled 2d6 : 6, 1, total 7[/blockquote]

Fatebringer

The 1st BN of Saonara Knights, the "Judgement Knights" Make across the plains to grab salvage while the OA forces recover their lines.

1 Mid-Level Unit on
1st BN of Saonara Knights - 46 FP
The unit is led by Col. Duane Johnson

chaosxtreme

3rd Battalion 1st Fusilliers of Oriente- 81 FP
1 Mid Level

Force Commander Arn Anderson

Fatebringer

Combat Roll
[blockquote]Rolled 2d6 : 6, 6, total 12[/blockquote]

chaosxtreme

com roll
[blockquote]Rolled 2d6 : 3, 2, total 5[/blockquote]

Fatebringer

Crit Chance
[blockquote]Rolled 2d6 : 3, 5, total 8[/blockquote]

Fatebringer

1 Crit

[blockquote]Rolled 2d6 : 1, 4, total 5[/blockquote]

Fatebringer

Salvage Roll

[blockquote]Rolled 2d6 : 4, 5, total 9[/blockquote]

Fatebringer

The brigade came for the knights while pulling salvage from the field, it was stacked in piles to use as cover until it was loaded onto the flatbeds. Knowing they outnumbered the the Knights, the Brigade mechs pushed ahead using their greater speed...

Snapping off a shot left of the pile of junk he was using as cover, the brahmna bull saw Major Foley in the Cyclops lift his mech to the high sign and point off to his right side indicating that there was a flanking coming. He took Manu and Nick in their paired Awesomes and had them set behind the scrap mound and a the flatbed, when the lance came thru, the first two were burried in man made lightlingt as a total of nine PPCs arcs flooded the area with a trail of six SRMs popping off bits from Ostol and Quickdraw, the remaining two, a Marauder and Anvil had to react and given their inertia and Awesome roadblocks, Duane was pisitioned juuuust right...

The anvil ducked under the overly warm Awesome of Sgt. Manu fluidly, while the hot Marauder made a kick for it's knee, but as anvil turned back to the way he was going, and looked up, he barely had no time to slow down as he ran full speed into the shoulder of a bent over Battlemaster who slammed dead Center into his chest knocking him to the ground, before he could get up, the Battlemaster's Gyro seemed to give up as the big machine swirled around, then stopped spinning. The lower arm actuater must have frozen up because the pilot had to tap the bottom of the joint twice to get it to unseize, then it fell onto the Anvil with determined force knocking Arn unconsious...