[RP/MM] CSA v. FWL + Allies, Coventry 1417

Started by DisGruntled, November 18, 2010, 04:38:34 AM

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DisGruntled

Figure we'll need a Coventry continuation thread.   



DisGruntled

CSA init roll
[blockquote]Rolled 2d6 : 5, 4, total 9[/blockquote]

Fatebringer

FS Initiative

[blockquote]Rolled 2d6 : 4, 3, total 7[/blockquote]

Dave Baughman

CSA executes its move orders first. FS reinforcements will arrive in op round 2.
And I looked, and behold a pale horse: and his name that sat on him was Apollyon, and Hell followed with him. And power was given unto them over the fourth part of the earth, to kill with sword, and with hunger, and with death, and with the beasts of the earth.

Fatebringer

Mine aren't the only re-enforcements, there are more coming :P

DisGruntled

So no coordinated actions then?

As a heads up CSA has blockades in nearby systems that may or may nor delay forces moving in as well as the Coventry system itself. (1416 and 1517)

DisGruntled

#6
"Surviving allied forces, you have one last chance to surrender.  The jump flares you may or may not have seen recently are the arriving Adder reinforcements and rescue teams.  To better facilitate rescue operations for the innocent victims of the unprovoked naval bombardment, CSA is willing to allow your surviving forces heigra.  Your ground combat forces, no infrastructure nor salvage, will be granted safcon and be transported out under escort to the nearest FWL planet outside the truce line.   Those involved in the cowardly bombardment will remain in custody to face the consequences of their actions.  

If you wish to die pointlessly, that is your as always is your prerogative.  Further trespasses upon this system will not be treated lightly.  As many have discovered before you to their detriment, CSA takes its duty to protect both those that seek or come under our protection seriously.  You have one hour to discuss this amongst yourselves."

-saKhan Tobias McKenna

Fatebringer

Quote from: DisGruntled on November 18, 2010, 03:14:05 PM
So no coordinated actions then?

As a heads up CSA has blockades in nearby systems that may or may nor delay forces moving in as well as the Coventry system itself. (1416 and 1517)

Just so there aren't any more assumptions. The FS Re-inforcements are coming in from a different direction then the rest, when they get here, they'll meet up with the others. On the other hand. The forces that are already here and the "Allied" re-enforcements that are coming are all coordinated under Chaos so look for his info.

chaosxtreme

FWL init
[blockquote]Rolled 2d6 : 5, 1, total 6[/blockquote]

Daemonknight

((FYI, there is no Peace Agreement betwee the FWL and Grand Council. The Clans won, meaning no peace, but all participating Clans gain Safcon through FWL territory))
"My only regret is that I will not be alive in .03 seconds. I would have liked to watch the enemy attempt to vent an omnidirectional thermonuclear blast enveloping their outpost."
-Last thoughts of Maldon, Type XXX Bolo, 3rd Battalion, Dinochrome Brigade

DisGruntled

Quote from: Daemonknight on November 19, 2010, 02:53:21 AM
((FYI, there is no Peace Agreement between the FWL and Grand Council. The Clans won, meaning no peace, but all participating Clans gain Safcon through FWL territory))

Quote
If the Clans win, there is no Truce Line, and we get a blanket SafCon through FWL space.

Misunderstood this line after looking at it now, probably because I don't consider it necessarily a win.  Switching to berserker mode and editing above post.

Holt

DC Round 1 init:
(Units already on planet, not reinforcements)
[blockquote]Rolled 2d6 : 4, 2, total 6[/blockquote]

DisGruntled

bump for FWL reply

If there's not going to be one let me know and we'll move forward to the round 1 fighting.

Holt

Quote from: DisGruntled on November 24, 2010, 03:32:45 PM
bump for FWL reply

If there's not going to be one let me know and we'll move forward to the round 1 fighting.

Need to determine who gets to execute their round 1 orders first, all that was determined so far is when reinforcements enter the hex.

Fatebringer