[RP/MM] FWL-SACS Vermezzo ToP Sector 1019

Started by chaosxtreme, November 24, 2010, 04:43:13 AM

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chaosxtreme

"Right once more from the top we'll get this sorted out yet. You lot you Charlie boy's fancy a trial to settle this or shall we do this right proper?"

2nd Brigade Fusillers of Oriente

GraeGor

The following is on all frequencies and will be the only response:


This is Khan Stanislav N'buta

Unless personally authorized by myself, all Military actions directed at worlds within the border of the Star Adder Commonwealth States are hereby to be treated as an Act of War.

Any move to launch Fighters, detach DropShips, establish or run Blockades, or any other action that can be viewed as hostile will be considered an Act of War.

You have enough time to recharge your Drives and depart our systems and Territory before your presence is declared an Act of War.

chaosxtreme


GraeGor

Quote from: chaosxtreme on November 24, 2010, 10:11:17 PM
"Defend yourself!"



[ooc: if this in an Invasion, waiting for FWL FP declaration -]
Quote from: chaosxtreme on November 24, 2010, 10:03:50 PM
Invasion orders require an FP declaration

chaosxtreme

Ground: 40.5
Aero: 1.5

"Have at thee belly crawlers!"

GraeGor

10.5FP responds

Init (if needed): [blockquote]Rolled 2d6 : 4, 2, total 6[/blockquote]

Attack Roll: [blockquote]Rolled 2d6 : 6, 5, total 11[/blockquote]

GraeGor

11 Deal 65% of FP to OpponentCD

10.5FP * .65 = 6.825; rounded to 6.75FP damage inflicted

(C – Attacker has an opportunity to earn one or more critical event.
CD – As C, plus the defending force is disrupted and may not be issue orders for one operational round.*)


"Base" Crit 1: [blockquote]Rolled 2d6 : 6, 3, total 9[/blockquote]
"Base" Crit 2: [blockquote]Rolled 2d6 : 5, 4, total 9[/blockquote]

Bonus Crit Chance: [blockquote]Rolled 2d6 : 2, 1, total 3[/blockquote]

GraeGor

Crits from "Base" 1 and 2

Crit 1: [blockquote]Rolled 2d6 : 2, 6, total 8[/blockquote]
Crit 2: [blockquote]Rolled 2d6 : 1, 2, total 3[/blockquote]

GraeGor

Crit Effect 1:
8 Encircle and capture 10% of opponent, add that FP to salvage.

Crit Effect 2:
3 Reduce damage received by 15%.

chaosxtreme

Not seeing where the second two crit chances come from.

You rolled an 11. You roll for possible crit and Roll a 9. thats 1 Crit not 2 and not 3 chances at it? :-)

FWL Attack Roll
[blockquote]Rolled 2d6 : 4, 4, total 8[/blockquote]



GraeGor

Quote from: chaosxtreme on November 29, 2010, 06:54:54 PM
Not seeing where the second two crit chances come from.

You rolled an 11. You roll for possible crit and Roll a 9. thats 1 Crit not 2

D'OH

youre right

I can either reroll, or just take the subsequent 9s already rolled, which I believe would eliminate the damage reduction

Quoteand not 3 chances at it? :-)

Double D'OH

I got confused...which isnt difficult at times

Im guessing that I took the normal Crit chance(s) from an 11, and thought that the notation CD gave an extra opportunity


chaosxtreme

Hey man it was unintentional.

I am fine with you using your above rolls in sequence to compute your crits. :-)

The dice are fickle and Im not the type to force people to throw away good results because of technicalities.