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[RP/MM] OA-FWL Indy Turn 10 Fieferana Sector 1835 [COMPLETE]

Started by chaosxtreme, January 13, 2011, 12:58:54 PM

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Fatebringer

Morale Role

[blockquote]Rolled 1d10 : 6, total 6[/blockquote]

Fatebringer

Militia Air tries to raise the commander to warn them that the leaguers are coming and to run, however they are distracted as they try to reform after scattering from the dropships. In the end, the meager ASF assets decide to cover their brethren to the end.

Militia Ground: 17 FP - Distrupted - Defend
Militia Air: 2 - Air Support

Air Support Roll

[blockquote]Rolled 2d6 : 3, 4, total 7[/blockquote]

Fatebringer

With their wings off the ground, they wheel around to support their buddies. (any % would have been enough to get both FP in the battle.

Militia FP - 19

Combat Roll

[blockquote]Rolled 2d6 : 6, 1, total 7[/blockquote]


chaosxtreme

155
[blockquote]Rolled 2d6 : 1, 1, total 2[/blockquote]

chaosxtreme

15.5FP in damage rounds to 16 FP possible.

Could be reduced by Militia crit chance roll.

Fatebringer

Crit Chance

[blockquote]Rolled 2d6 : 4, 6, total 10[/blockquote]

Fatebringer

Crit 1

[blockquote]Rolled 2d6 : 5, 2, total 7[/blockquote]

Crit 2

[blockquote]Rolled 2d6 : 6, 6, total 12[/blockquote]

Fatebringer

It was a glorious battle as the Peoples Milita of Fieferana hold the pass against an entire Regiment of Battlemechs!

O-A: 155 - 8 + 1 = 148 FP
PoF: 19 - 16 + 2 = 4 FP + Soldier VIP 1 Cpt Michael Smith

Decisive Victory or the OA
OA: 2
PoF: 0

Double Salvage
[blockquote]Rolled 2d6 : 6, 4, total 10[/blockquote]

Fatebringer

OP 5 Intiative

[blockquote]Rolled 2d6 : 4, 4, total 8[/blockquote]

Fatebringer

PoF is at 5 FP, not 4. This will make a diffence is they win init. ;)

chaosxtreme

Op 5 Init
[blockquote]Rolled 2d6 : 6, 2, total 8[/blockquote]

Fatebringer

reroll init

[blockquote]Rolled 2d6 : 3, 1, total 4[/blockquote]

chaosxtreme

re-roll init
[blockquote]Rolled 2d6 : 4, 1, total 5[/blockquote]

chaosxtreme

Battle Orders
148 FP
[blockquote]Rolled 2d6 : 5, 4, total 9[/blockquote]