[RP/MM] Turn 39: CJF vs LC Naval Reconnaissance Antares 2014

Started by Daemonknight, May 08, 2010, 05:36:06 AM

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Daemonknight

((OOC: 2 separate flotillas are reconning the planet))

Pirate Insertion A:
[blockquote]Rolled 2d6 : 2, 5, total 7[/blockquote]

Pirate Insertion B:
[blockquote]Rolled 2d6 : 3, 5, total 8[/blockquote]
"My only regret is that I will not be alive in .03 seconds. I would have liked to watch the enemy attempt to vent an omnidirectional thermonuclear blast enveloping their outpost."
-Last thoughts of Maldon, Type XXX Bolo, 3rd Battalion, Dinochrome Brigade

Daemonknight

Star Captain Mark smiled as he found himself looking at the silhouette of the planet infront of it's sun. The pirate insertion behind the planet would shield them from any detection equipment that Lyran naval forces might have active at the moment. Indeed, if they were lucky, they would be able to get readings and leave before the Lyrans would even realize the nature of the vessel that had jumped in system.

"Very good Nathan. Once again, you've shown you can handle a pirate jump with skill. Make sure to keep us behind the planet untill we have the correct coordinates back home...no reason to give the stravags a free shot at taking us out, quiaff?"

"Aff Star Captain. Shielding the ship with the planet, aye."
"My only regret is that I will not be alive in .03 seconds. I would have liked to watch the enemy attempt to vent an omnidirectional thermonuclear blast enveloping their outpost."
-Last thoughts of Maldon, Type XXX Bolo, 3rd Battalion, Dinochrome Brigade

chanman


Daemonknight

Naval Recon:

Enters an opponent's hex and jumps system to system, looking for opposing forces. If the
required Pirate transit is successfully undetected gain full knowledge of enemy forces in hex (100%
reliable). If uncovered in the raid hex chart, the raider may retreat or engage any forces defending
(which can be from any or all planets in the hex). If the defender successfully engages then damage is
rolled. If the Recon mission is engaged by the Defender they recon unit gains full knowledge of the units
that engaged them (only applicable if any of the Recon mission escapes) but no other Naval forces in the
hex.


Ball is in your court.
"My only regret is that I will not be alive in .03 seconds. I would have liked to watch the enemy attempt to vent an omnidirectional thermonuclear blast enveloping their outpost."
-Last thoughts of Maldon, Type XXX Bolo, 3rd Battalion, Dinochrome Brigade


Fatebringer


Daemonknight

not targeting a planet, it targets the hex. and you can target a hex a number of times equal to the number of systems+1
"My only regret is that I will not be alive in .03 seconds. I would have liked to watch the enemy attempt to vent an omnidirectional thermonuclear blast enveloping their outpost."
-Last thoughts of Maldon, Type XXX Bolo, 3rd Battalion, Dinochrome Brigade