[RP/MM] Turn 39 DC vs CBS Invasion/Blockade - Tarnby 3609 *Completed*

Started by Holt, May 08, 2010, 04:51:47 PM

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Holt

[Blockade Init: This dice roll has been tampered with!
Rolled 2d6 : 2, 5, total 7]





"The Fleet is ready Coordinator."

Minoru Kurita looked around the holotank of the Yamato as he pondered his next words to the fleet. "Warriors of the Combine, we stand on the threshold of vengeance for the cowardly bombardment of the people of Schwartz, lives lost not through combat; but the cowardly and barbaric act of those who see themselves as our superiors. We are the hands who will exact justice, but its the peoples of Schwartz spirits that will guide us."

"My brother taught the Blood Spirits a lesson Coldrill Valley on Strana Mechty; a lesson they did not learn from. The spirits also did not learn from the Jaguars bombardment of Turtle Bay and its consequences, but they will learn now. They will learn the full fury of our Claws, the full might of our Jaws, we will make them so fearful that it will imprint in their DNA what happens when they come against the Dragon!"

"Jump."



Hundreds of vessels throughout a dozen star systems began their jump to their assigned target, the world of Tarnby.


[OCC
Blockade:
Yamato Battle Group      Regular   Fanatical   142.75
Fukuchiyama      Regular   Reliable   42
Tsutsujigasakiyakate      Regular   Reliable   42
Yamato Marines      Regular   Fanatical   9.5


Naval Engagement:
Yamanaka      Regular   Reliable   42

Invasion ASF:
1st Sword of Light      Regular   Reliable   5
2nd Sword of Light      Regular   Reliable   5
8th Sword of Light      Regular   Reliable   5

Invasion Ground:
Lonaconin Regulars   3rd   Regular   Reliable   32
Genyosha   2nd   Elite   Fanatical   65
Sword of Light   1st   Veteran   Fanatical   55
Sword of Light   8th   Veteran   Fanatical   66.5

Blockade: 236.25FP
Naval Engagement: 57FP
Ground Invasion: 218.5FP

chaosxtreme

Im Hal of the Church's Commander of 191st Solhamma Garrison Star will the Combine actually deign to fight Clan Blood Spirits this time or do you merely flee here from our brothers? If you would fight know you are granted SafCon to die as warriors though you deserve it not.

What is your Batchall surat! With what force do you contest that this is a Blood Spirit world?

Holt

[My intel showed other units here, if they were moved out turn 39, we need to see if the blockade did not catch them.]

chaosxtreme

OOC: I don't know if you have a bad roll or something. But there was nothing at Tarnby at the start of Turn 39


chaosxtreme

OOC: Ok weird things happened.


Roll for init
[blockquote]Rolled 2d6 : 2, 1, total 3[/blockquote]

chaosxtreme

Following clusters run the Blockade
37th Red Assault Cluster (CO: Star Colonel Chadwick Yanez)
12.25FP

[blockquote]Rolled 2d6 : 4, 4, total 8[/blockquote]





1st Red Legion Cluster (CO: Star Colonel Carlos Pitcher)
10FP
[blockquote]Rolled 2d6 : 1, 4, total 5[/blockquote]

Holt

Quote2-7 - Failure: Blockade force catches the runners and inflicts 2d6x5% of its FP to them. Runners inflict 1d6x5% of their FP on the Blockade force.

Damage to the 1st Red Legion Cluster: 236.25FP

[blockquote]Rolled 2d6 : 4, 1, total 5[/blockquote]

Holt


chaosxtreme

IC:
"All the Data has been sent Star Commander! Good, you have done well Tech Heath, now go and get yourself to Nav Point Gamma we have not yet lost this fight for Tarnby.


Loud explosions occur in Tarnby City as the HPG compound explodes raining portions of its equipment down nearly four miles away.


OOC: First Round of Combat was in space. Therefore 1FP Solhamma Ready to meet combine forces on the ground.

Holt

Beta Combat Command, 8th Sword of Light engage the Militia, 3FP.

Damage:
[blockquote]Rolled 2d6 : 5, 6, total 11[/blockquote]

Holt

Roll 11

3FP * 90% = 2.75FP

Crit roll:
[blockquote]Rolled 2d6 : 1, 5, total 6[/blockquote]

chaosxtreme

Solhamma Star 1FP
[blockquote]Rolled 2d6 : 5, 1, total 6[/blockquote]

chaosxtreme

Roll 6

45% of FP dealt to opponnent.

.4FP damage done.

Unit overkilled by Combine *see Combine roll above*

Holt

Salvage roll:

[blockquote]Rolled 2d6+15 : 2, 2 + 15, total 19[/blockquote]