Rules Questions and Comments

Started by Fatebringer, June 15, 2011, 09:44:33 PM

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Iron Mongoose

Well, when it comes to consiquences, I think part of what Bob is speaking about is external policing.  Thus far in the game, by and large that has been handled pretty well.  When a faction does something bad, other factions that are offended by it alter their dealings with them.  Sometimes, it means they're not friends any more.  Sometimes, they're enemies.  That's realitively easy, and there's no qustion that should be left in the hands of the player base, since the game as a whole, short on players though it may be, still has a broad enough base that the over all resualt of the whole base reacting to something (nukes, chermical attacks, what ever) should be more or less on the money, even if there are one or two who's reactions we might think are perhaps a bit off.

But, there's also internal policing, and given that reduced player base, that is a lot more to ask for, since many players are in the position of having to police themselves.

Let's imagine that I determine next turn that Amy Lynn should innitate a nuclear blitzkerig against the Lyrans.  Now, if I estable through role play that she's suffering massive and long term depression (due to the death of Kenshin, the loss of her Clan, and maybe her son gets killed in the fighting) then that may very well be a reasonable IC manuver, and I should rightly be alowed to carry it out (though I don't expect to take that path, so don't worry overly much).

But, its then up to Grae and I to play out the reactions of the other Adders personaly.  So, if we chouse to have the other Adders realize that someone with a serious illness shouldn't be a Khan and take Amy down, then we've done our jobs.  But, what if we don't?  What if we chouse to have the other Adders rationalize things, somehow?  Or we simply retroactively RP that Adders have been indocterinated for the past decade or so that the nuke is the ultimate extention of a warrior's arts?  Not perticularly reasonable, if you ask me.  Other players would and should be rightly upset.

That's the delema that's put to the rules.  How does the freedom to RP as you see fit clash with the right of the other players to play in a universe that is broadly reasonable?  What restrictions can be put on players to force them down "reasonable" paths?

Or, should the paths that lead to unreasonableness simply be closed off?  I won't argue either point, other than to say that I think that there is a line that the sensable among us would rather not see crossed when it comes to outlandish, out of cherictor role play, and I think that game elements like nukes that can lead there need to be aproached with caution and consideration.

Fatebringer

Quote from: Marlin on July 02, 2011, 07:48:30 AM
I feel I am fighting an uphill battle. Although I have some thoughts on the matter, you know I can only try to express myself as Philippe. Not sure it will be successful. And then there is the time issue of course.

Anyway, I tried to answer. Would feel better if we just had some MM matches. :D Even if I did those too long ago.

Jedi's judging this from Laurie's PoV, I don't know what he's looking for so I'm RPing things from Klaus's PoV which I am familiar with ;) That's the only advantage I have, I'm sure if you're sticking in there as much as you can, you'll be in the running, even if you haven't posted as much as us. ;)

Fatebringer

I love your example IM and in my opinion something like that should be affected by GM meddling ;)

Marlin

As I did not find anything to it: the Salvage generated in the Marian Horror Wars (TM) is available to the victor or not, yet?

Only thing I found is that there is no income nor functioning Hex Elements in contested Hexes.

Daemonknight

salvage isn't collected untill someone controls the battlefield. It's currently contested, so it stays in the pool
"My only regret is that I will not be alive in .03 seconds. I would have liked to watch the enemy attempt to vent an omnidirectional thermonuclear blast enveloping their outpost."
-Last thoughts of Maldon, Type XXX Bolo, 3rd Battalion, Dinochrome Brigade

Fatebringer

If the world is his, it doesn't matter if the hex is contested. He should be able to get his salvage from that battle.

Daemonknight

It doesn't matter that he won, its about control. When the hex is contested, nobody actually controls it, therefore salvage doesn't get distributed yet. Once he takes the other world in each hex, he owns the hex, and he gets all the salvage. Assuming he doesn't get pushed off(unlikely in the extreme).
"My only regret is that I will not be alive in .03 seconds. I would have liked to watch the enemy attempt to vent an omnidirectional thermonuclear blast enveloping their outpost."
-Last thoughts of Maldon, Type XXX Bolo, 3rd Battalion, Dinochrome Brigade

Fatebringer

Hexes are different from worlds. There is no actual battle going on. He controls the space and planet where the salvage is.

GI Journalist

Actually, since the hex is terrorized, I don't think it generates any salvage:

Quote
Training, Repair, and Refit
Battlefield Repair
At the end of any combat operation, all units that sustain damage recover 10% of their losses, rounded to the nearest 0.25 FP. Additionally, up to 30% of the unit's total FP may be repaired using salvaged RP (see step 7 of the combat procedure).

Hex Status Effects
T (Terrorized) - this status is caused by a number of different orders, projects, and events. A terrorized hex generated no resource points.

Am I reading this correctly? Check my logic:

Salvaged RP are resource points.
Terrorized hexes generate no resource points.
Alphard and Lothario are in terrorized hexes.
Therefore Alphard and Lothario generate no salvage.

Perhaps Clan Spirit Cat is so busy searching the planet for Blakists and nuclear booby traps that they can't be bothered with a proper salvage operation?


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Marlin

I think that would be a stretch, GI J. The generating part is about the Hex improvements.

Where is our Head GM when we need him?  :(

GI Journalist

Quote from: Fatebringer on July 08, 2011, 03:02:23 PM
Savage is not "Generated" Resource Points. Generated resource points are produced by facilities and planetary income.

Yes, but its clear that Contested hexes and Terrorized hexes affect resource points. While only planets and hex improvements explicitly "generate" RP, its unclear why other sources of RP in the hex wouldn't be affected by the hex's status.

As far as I know, there's no such thing as "Generated Resource Points" in this game. Whether it is created by economics or salvage, RP is RP. Therefore, I'm asking the GM for a clarification on how RP created by salvage is affected by Hex Status.

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Fatebringer

Roger that. By all means, the GM is the supreme authority on the topic. We're just chiming in for what we see as an obvious answer.

To me, Generated means, to come from where there was none before.

Salvage has an origin, it's the byproduct of a battle. It's there after the battle. It doesn't require people to put it together, or any facilities. It has it's own worth as scrap and after a battle, a unit can recouperate 30% of their strength just by sifting thru the parts and putting it back into service.

It's only the Left-Over scrap after that, which is converted into Resource Points due to the value of the scrap.


GreyJaeger

It has been ruled in the past that the salvage stays in the pool while the hex is contested. For example, Second Sudeten, where the Clans won the battle in space, but at least one of the planets fell to the Terrans. The salvage from the naval battle could not be claimed until the occupied world was recaptured, because the hex was contested.

Fatebringer

If that's the battle I think it was, your talking about when the TH took the Levi and ran. In that battle, the TH had ground forces on Sudeten, we fixed our ships by the 30% and took the rest of the salvage to Rasalhague where we trialed the Horses for use of the Shipyards, won and got the White Terror and White Cloud repaired so they'd be ready for Sudeten 3.

Marlin

I can see the issue on Lothario where there are units still around, not so much on Alphard. Sucks. Its soon that I gotta get my orders in.