raid: 513 Waypoint UIW/CSC (Spirit Cat victory)

Started by Cannonshop, July 17, 2011, 07:50:05 PM

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Cannonshop

Let there be..fight!
[blockquote]Rolled 2d6 : 2, 3, total 5[/blockquote]

Marlin

OOC: at least you roll reasonably, CS.

IC: The Cats prepare to fight too.

[blockquote]Rolled 2d6 : 4, 5, total 9[/blockquote]

Marlin

crit?

[blockquote]Rolled 2d6 : 6, 3, total 9[/blockquote]

Marlin

1 crit. And so awesomely important. :P

[blockquote]Rolled 2d6 : 2, 4, total 6[/blockquote]

Cannonshop

[blockquote]Rolled 2d6 : 3, 3, total 6[/blockquote]

Marlin

65 % damage to you, 10 % damage from you.

Perhaps they can mount a somewhat decent defensive when the main wave arrives. (doubtable)

Will you do the numbers, please?

Also, I rolled the crit already. Attacker means, I roll my damage roll and you are the defender in this case. Would I have wasted my roll on a 2 or 3, you, as defender would have rolled for a crit.

Cannonshop

Salvage pool:

65% of 5 FP=3.75

(in case you're unclear, the Marines run like little bitches.)

Marlin

I guess your Invasion follows suit. Thus, I cannot salvage? But, but..the raiders would make a salvage roll, right? Thats somehow inconsequential, right? Or can I salvage before you come in?

Would be nice.

Marlin

Ok, I suppose here the Cats gained a precious victory and nothing else comes. at least I have not found anything.

Salvage roll:
[blockquote]Rolled 2d6+5 : 6, 4 + 5, total 15[/blockquote]

Marlin

.5 FP salvage, Cat forces back to full percentage.

Marlin

Question, do forces remain here to be fought?

Or do the Raiders withdraw to another hex?

Cannonshop

Typically, raiding forces withdraw, from what I understand.