[RP-Combat Ops] Turn 2 CSC vs MH - Pompey Invasion

Started by Marlin, July 18, 2011, 06:21:32 PM

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Marlin

I assumed so. :) But I would prefer the real tea and crumpets if you please.

Now, there is a rules question in which you might want to help out: you want this to be a coordinated Military action, right? Here is the tricky part (and it might be just ruleslawyering) the Forces working together shall be posted in the initial post. (I think this was done with Offensives in mind, but it is written there) What will that make this now?

Also, I think I have options here left: the groundpounders leave the scene and I could choose all Aero I have to fight you or just let one smaller unit stay to be butchered, correct? Although it is sad, with respect to the coordinated force issue I would choose it. Should you be forced to attack piecemeal, then there could be merit in staying with the Aero part (to a degree, as vs nukes, nothing helps much :P )

Daemonknight

The Ala Alta and Ala Audax wings, aswell as the Lancers' aerospace cover is going on Offensive Interdiction.

The remaining MH aerospace forces, aswell as the SLDF aerospace cover are engaging the Spirit Cat forces.
"My only regret is that I will not be alive in .03 seconds. I would have liked to watch the enemy attempt to vent an omnidirectional thermonuclear blast enveloping their outpost."
-Last thoughts of Maldon, Type XXX Bolo, 3rd Battalion, Dinochrome Brigade

Marlin

That I can deal with and would opt for Interdiction breaking. Is that ok?

Daemonknight

Negetive. You can't use Break Interdiction while you have ASF capable of Naval Engagement orders. If you want your ASF to engage the Interdiction, your ground forces are sitting there doing nothing.
"My only regret is that I will not be alive in .03 seconds. I would have liked to watch the enemy attempt to vent an omnidirectional thermonuclear blast enveloping their outpost."
-Last thoughts of Maldon, Type XXX Bolo, 3rd Battalion, Dinochrome Brigade

Marlin

They would rather be on invasion. But even then, I must attack the Offensive interdiction as I should have to choose what I do engage.

Daemonknight

if you want to do anything other than sit there, you have to attack the Interdiction. If you sit there, my big ASF force gets a crack at you.
"My only regret is that I will not be alive in .03 seconds. I would have liked to watch the enemy attempt to vent an omnidirectional thermonuclear blast enveloping their outpost."
-Last thoughts of Maldon, Type XXX Bolo, 3rd Battalion, Dinochrome Brigade

Deathrider6


Marlin

I do:

109,5 FP ground,

82,75 FP Naval and Aero.

Those last would attack the Interdiction.

Marlin

Ok, DR6, I need you here. Reading Offensive interdiction again, it cannot happen when: Offensive Interdiction is only possible where no hostile forces are on interdicton, blockade, or naval engagement orders.

Now, when the Aero part goes in, it would go to naval engagement orders, no?

Thus only defense Interdiction could take place or what. THis is all rather confusing.

Daemonknight

I cannot put my forces on Offensive Interdiction if your forces were already on Naval Engagement orders. So if you wont initiative and went on Naval Engagement, or Defensive Interdiction, I couldn't use Off Interdict(meaning I couldn't stop you from esacping). Since OffInterdict is already up, it doesn't matter that your aero goes on Naval Engagement.
"My only regret is that I will not be alive in .03 seconds. I would have liked to watch the enemy attempt to vent an omnidirectional thermonuclear blast enveloping their outpost."
-Last thoughts of Maldon, Type XXX Bolo, 3rd Battalion, Dinochrome Brigade

Deathrider6

CSC Warships in system


CSCWS San Jacinto (Samrkand Block I) (27.75 FP)

CSCWS Brilliant (riga) (20FP)

Daemonknight

Ala Alta Wing activates 1 nuclear token against each of the Spirit Cat Warships, forcing them to make survival checks.
"My only regret is that I will not be alive in .03 seconds. I would have liked to watch the enemy attempt to vent an omnidirectional thermonuclear blast enveloping their outpost."
-Last thoughts of Maldon, Type XXX Bolo, 3rd Battalion, Dinochrome Brigade

Deathrider6

San Jacinto [blockquote]Rolled 2d6 : 1, 3, total 4[/blockquote]

Brilliant [blockquote]Rolled 2d6 : 2, 5, total 7[/blockquote]


Daemonknight

Spirit Cat forces in-system:

Naval(attacking Interdiction):
CSCS Brilliant Survivors - 13.25 FP
CSCS San Jacinto Survivors - 27 FP

Enigma Galaxy, Vision Escort 4 - 12.75 FP
Enigma Galaxy, Principle Aerospace Cluters(Odyssey) - 22.25 FP

Ground Forces:
Alpha Galaxy, 449th Assault Cluster - 12.5 FP
Alpha Galaxy, 489th Assault Cluster - 12.5 FP
Alpha Galaxy, 32nd Nova Cat Cavaliers - 10 FP

Delta Galaxy, Shiva Keshik - 7.5 FP
Delta Galaxy, 4th Nova Cat Guards - 15 FP
Delta Galaxy, 44th Nova Cat Cavaliers - 15 FP
Delta Galaxy, 46th Nova Cat Cavaliers - 15 FP
Delta Galaxy, 119th Striker Cluster - 12.5 FP

Sigma Galaxy, Nova Cat Lancers - 15 FP
Sigma Galaxy, 179th Striker Cluster - 15 FP
Sigma Galaxy, 246th Battle Cluster - 15 FP
Sigma Galaxy, 189th Striker Cluster - 15 FP
"My only regret is that I will not be alive in .03 seconds. I would have liked to watch the enemy attempt to vent an omnidirectional thermonuclear blast enveloping their outpost."
-Last thoughts of Maldon, Type XXX Bolo, 3rd Battalion, Dinochrome Brigade