Invasion, Hex 1310 (Death of Adrian) UIW vs. CSC (UIW Victory)

Started by Cannonshop, July 21, 2011, 06:15:55 PM

Previous topic - Next topic

Cannonshop

Blockade force: 7 Coast Guard vessels

Zechetinu Class UCGS Dorothy Stratton 3FP
Quetzcoatl-Class  UCGS Ridiculous Pants II1.25
Quetzcoatl-class UCGS Listener1.25
Quetzcoatl-class UCGS Deliberation.75
Merchant-Class UCGS Strongback1
Invader Class UCGS Big Lifter1.25
Explorer-Class Impossible Proof

Naval Engagement (lookin' for a fight) forces:
TF B-1
Zechetinu Class Phalange 3FP
Invader Class UIS Hanse Voorn
Invader Class UIS Karl Gottleib
Star Lord Class UIS Admiral Jessica Marsden
Quetzcoatl Class UIS Quetzcoatl

Ground Component:

1st BDE 3rd Marine Division:
Mech: 20 FP
Armor: 30 FP
Infantry:5 FP
Aerospace: 5 FP

[ooc: I realized after all the hesitation that I over-estimated the overall health and presence of Spirit Cat forces when I was cutting orders for this turn, and I could've spread forces out a bit more.  Sorry about that.]


Marlin

Init would be needed.

[blockquote]Rolled 2d6 : 1, 5, total 6[/blockquote]

Cannonshop

[blockquote]Rolled 2d6 : 2, 4, total 6[/blockquote]


Deathrider6


Marlin

#5
I think Init is rerolled. I mean the tactical init, not the movement init.

[blockquote]Rolled 2d6 : 2, 5, total 7[/blockquote]

Cannonshop

initiative is simultaneous.  Means if the Cats are arriving or have allies arriving, they're getting here about the same time.  if you have forces in the system, it's usualy procedure to either yell "Get off my lawn" or start shooting, or, do both.


Deathrider6

Roll out the tie (it still goes off simultaneously)...just get 'er done.

Cannonshop

[blockquote]Rolled 2d6 : 5, 6, total 11[/blockquote]

Cannonshop

Okay, the re-roll is 11 for the UIW, 7 for everyone else.

So...what'm I facing?

Marlin

You face a lonely Carrack (2 FP), one that would try a Blockade run, if you let her.

Cannonshop

#11
waitaminute, I see...because I have forces in the system on Naval Engagement already, that takes precedence?

fine.

[blockquote]Rolled 2d6 : 4, 5, total 9[/blockquote]

Cannonshop

crit check
[blockquote]Rolled 2d6 : 4, 6, total 10[/blockquote]

Cannonshop

2 crits Naval Table:

[blockquote]Rolled 2d6 : 3, 3, total 6[/blockquote]

[blockquote]Rolled 2d6 : 5, 2, total 7[/blockquote]

Marlin

You catch a call signalling surrender before your first hits land on the ship, it seemingly tries to fight back after that.

[blockquote]Rolled 2d6 : 4, 1, total 5[/blockquote]