[RP/MM] Turn 39 - Clans v. LC and Friends- Zhongshan 1613 *Complete

Started by DisGruntled, May 11, 2010, 01:55:13 AM

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DisGruntled

The last Adder visit to the Zhongshan system had been an unmitigated disaster over a whole cluster had been forced to sacrifice itself to prevent the complete destruction of the expeditionary force.  The time to avenge those lost souls was nigh.

OOC: Moonson BB on blockade orders.

A large swarm of Adder fighters lead the way in system.  I know the IH are sending some forces along as well and we'll add it in once I track it down.


DisGruntled

*bump

I'm working on getting the sheet in line for next cycle and noticed this one got over looked.

Adder Interdiction / Blockade roll if needed:

[blockquote]Rolled 2d6 : 2, 6, total 8[/blockquote]

LittleH13

Please get me all Clan forces that are involved in this. I will look up the IS stuff and take care of it in the AM.

-Josh

Marlin

CIH committed whopping 5 FP of ground forces. Under leadership of Adders.

DisGruntled

Any chance of movement on this front from the Lyrans or GMs?  I need to know how much breakage there is so I know what needs a fixing. ;)

chanman

The defending units muster:

58.25 FP ground
5 FP Aero

DisGruntled

Adders have 111.25+ 5 FP CIH = 116.25 putting us still on the even chart by a few fp.

Only 30.5 FP is ground forces.

crit roll
[blockquote]Rolled 2d6 : 6, 4, total 10[/blockquote]

DisGruntled

crit 1:
[blockquote]Rolled 2d6 : 5, 1, total 6[/blockquote]

crit 2:
[blockquote]Rolled 2d6 : 3, 5, total 8[/blockquote]

DisGruntled

Roll of an 8: 65% base

6 Valor saves the day: reduce damage done to you by 15%, increase damage done to your opponent by 10%.
8 Encircle and capture 10% of opponent, add that FP to salvage.

It should be a defender wipe, baring Lyran uber-crits.

chanman

Simple Resolution Even:
[blockquote]Rolled 2d6 : 5, 4, total 9[/blockquote]

chanman

Quote from: chanman on June 05, 2010, 08:39:59 PM
Simple Resolution Even:
This dice roll has been tampered with!
Rolled 2d6 : 5, 4, total 9

70% of FP dealt to opponent.

0.7 * 63.25 = 44.275 - rounds to 44.25 FP inflicted

Rolling for crits:
[blockquote]Rolled 2d6 : 4, 6, total 10[/blockquote]

chanman

Hmmm, guess I won't quote next time.

Two Crits

Crit 1:
[blockquote]Rolled 2d6 : 4, 1, total 5[/blockquote]

Crit 2:
[blockquote]Rolled 2d6 : 2, 6, total 8[/blockquote]

chanman

5 Opponent receives -1 on all future rolls this combat (CO killed)

8 Encircle and capture 10% of opponent, add that FP to salvage.

0.1 * 116.25 FP = 11.625 captured. Do we round up or round down to the nearest quarter-FP? This splits the difference between 11.5 FP and 11.75 FP

Dave Baughman

Quote from: chanman on June 05, 2010, 08:45:20 PM
5 Opponent receives -1 on all future rolls this combat (CO killed)

8 Encircle and capture 10% of opponent, add that FP to salvage.

0.1 * 116.25 FP = 11.625 captured. Do we round up or round down to the nearest quarter-FP? This splits the difference between 11.5 FP and 11.75 FP

To the nearest 0.25 - "round up" points would be 0.125, 0.375, 0.625, and 0.875
And I looked, and behold a pale horse: and his name that sat on him was Apollyon, and Hell followed with him. And power was given unto them over the fourth part of the earth, to kill with sword, and with hunger, and with death, and with the beasts of the earth.

Fatebringer

Again, the Clans came up short of having 2:1 odds

Clans: 116.25FP
LC: 63.25FP

Clan Roll: 10 = 65%
Lyrans Roll: 10 = 70%

Clan Crits
Encircle and capture 10% of opponent's FP, add to salvage
Valor saves the day: reduce damage taken by 15%, increase damage by 10%

Lyran Crits
Encircle and capture 10% of opponent's FP, add to salvage
Opponent receives -1 on all future rolls this combat (CO killed)

The following is applies before damage

Clans: 116.25 - 10% (11.75 added to Salvage) =  104.5 FP
LC: 63.25FP - 10% (6.25 added to Salvage) = 57 FP

Clans do 65% +10% = 75%
LC do 70% - 15% = 55%

Clans deal 104.5 * .75 = 78.5 FP in Damage
LC deal 57 * .55 = 31.25 FP in Damage

Clans have 104.5 - 31.25 = 73.25 Remaining.
LC forces Destroyed

Clans gain 3.25 FP in Damage Control
Salvage Pool is 98.25 * (2D6+15)% + (18FP in captured forces)