Rules Q&A

Started by Dave Baughman, September 04, 2011, 07:57:02 AM

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Fatebringer

I'm asking again because the GM staff and rules have changed so much since the last time I got a response to this.

The past ruling regarding Clans and Warship designs put up by Hugin was that the Clanners never had / threw out the old Star League designs for the warships they upgraded to Clan variants.

The reason I keep asking this is because I disagree with this heartily as it forces the Clans to pay the x10 multiplier for all the designs they have except for the Carrack wich is a worthless design in my eyes. I'd rather have a comitatus than a Carrack, but Comitatus are LF Mobile as well :P

Anyway, are we sticking with this in the future? And will we have lists of what every faction has access to in addition to the Equipment Charts? That way we know what is available to us for projects to swap units later as I expect more of the rules slip into the foray of Flashpoint.

Dave Baughman

Quote from: Fatebringer on October 05, 2011, 06:54:25 PM
I'm asking again because the GM staff and rules have changed so much since the last time I got a response to this.

The past ruling regarding Clans and Warship designs put up by Hugin was that the Clanners never had / threw out the old Star League designs for the warships they upgraded to Clan variants.

The reason I keep asking this is because I disagree with this heartily as it forces the Clans to pay the x10 multiplier for all the designs they have except for the Carrack wich is a worthless design in my eyes. I'd rather have a comitatus than a Carrack, but Comitatus are LF Mobile as well :P

Anyway, are we sticking with this in the future? And will we have lists of what every faction has access to in addition to the Equipment Charts? That way we know what is available to us for projects to swap units later as I expect more of the rules slip into the foray of Flashpoint.

A couple of things:

1) When Real Transport comes in, the obscene LFB cost modifier is going to be nerfed considerably. Mobile cost modifier will be reduced somewhat as well.

2) I'm honestly not a big fan of new construction of obsolete designs. To me, it feels like a rules exploit (i.e. taking advantage of the fact that some of the old designs are better in an absolute stats sense) and its anti-canon because it results in the modern designs that should be getting built not being built.

3) I recognize however that the choices available warships wise are not sufficient. My plan is that in the less-near future, probably after all the new rules are implemented, to develop and make available a range of non-canon designs to fill in the "holes" in the current warship list. This will probably be accompanied to some extent by nerfing the current warship access lists since some ships have proliferated beyond what is really believable.

4) So to answer your question, we are "kind of" sticking with it, but are taking other steps to ameliorate the underlying problems.

5) In the R&D rules there will be a new type of commodity that is basically a data core which contains intellectual property. By means of this commodity, you can "store" designs that are not currently on your table for later use. Data cores can be the target of objective raids to steal or destroy the data, just like in canon. Details will follow in the R&D rules.
And I looked, and behold a pale horse: and his name that sat on him was Apollyon, and Hell followed with him. And power was given unto them over the fourth part of the earth, to kill with sword, and with hunger, and with death, and with the beasts of the earth.

Fatebringer

Thank you for that imput. It was very enlightening.

Fatebringer

Are there going to be any Spec Ops Missions created for countering Bio and Nuclear agents on a planet if you know they're there?

I particularly like the idea of Spec Ops teams being prepped for NBC Environments and sent on Dissarmament missions.

Dave Baughman

Quote from: Fatebringer on October 07, 2011, 07:27:37 PM
Are there going to be any Spec Ops Missions created for countering Bio and Nuclear agents on a planet if you know they're there?

I particularly like the idea of Spec Ops teams being prepped for NBC Environments and sent on Dissarmament missions.

That's an interesting idea. I'll look into cooking up something along those lines. In the meanwhile, feel free to post any suggestions you have.
And I looked, and behold a pale horse: and his name that sat on him was Apollyon, and Hell followed with him. And power was given unto them over the fourth part of the earth, to kill with sword, and with hunger, and with death, and with the beasts of the earth.

Cannonshop

Suggestion:

NBC Training.  Seriously.  Not everyone is going to be trained to handle, deploy, or defend against Nuclear/biological/chemical attack-typically this would be a specialist unit all their own-knowing how to don a Mask and MOPP Gear isn't even remotely the same thing as being able to handle a sarin gas shell or disarm a dial-a-yeild nuke.

NBC units should be separate line-items with a minimum FP value all their own, and a cost multiplier to reflect their 'specialness', possibly related to the start up costs for Nuclear/Bio/Chem tokens, without them, you suffer a penalty on your rolls either dealing with, or employing, NBC weapons.

It's just a rough idea, but seems to me that whether you're looking at it historically, or at modern militaries, or into the future, if a weapon is uncommon or rare, generally most troops won't have the training to use it, store it, deploy it, or clean up after it.


Dave Baughman

The question was asked to me what happens if a hex where production activity is happening changes ownership (or becomes contested). In the past, we've ruled that production happens at the very last moment of the turn; if you lose control of the hex that production is lost, with a partial exception for multi-turn builds like warships that just lost that turn's worth of production.

I'll try to get this into the rulebook for next turn.
And I looked, and behold a pale horse: and his name that sat on him was Apollyon, and Hell followed with him. And power was given unto them over the fourth part of the earth, to kill with sword, and with hunger, and with death, and with the beasts of the earth.

Holt

So I have a question, all my former capellan troops need to roll a loyalty roll to see if they engage their former brethren, we went over it and I guess those are the rules.

Now if my troops need to roll I feel the capellan rebels should also have to roll, since they are in the same situation as my troops; engaging their former brethren.


The same rules should apply to both forces.

Dave Baughman

Quote from: Holt on October 24, 2011, 01:04:48 AM
So I have a question, all my former capellan troops need to roll a loyalty roll to see if they engage their former brethren, we went over it and I guess those are the rules.

Now if my troops need to roll I feel the capellan rebels should also have to roll, since they are in the same situation as my troops; engaging their former brethren.


The same rules should apply to both forces.

The rules do not apply to all of your units. As noted earlier, it only applies to a small subset of your ex-Capellan forces.
And I looked, and behold a pale horse: and his name that sat on him was Apollyon, and Hell followed with him. And power was given unto them over the fourth part of the earth, to kill with sword, and with hunger, and with death, and with the beasts of the earth.