Turn 4 Special Rules - Clan Homeworlds

Started by Dave Baughman, September 07, 2011, 07:25:40 AM

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Dave Baughman

Something strange is happening in the Clan Homeworlds. The HPG network link with the deep periphery is still active, but everything coming out of it is scrambled garbage. The Grand Council's real-time link has been broken. The small fragments the Clans are able to decode suggest that there has been a massive outbreak of violence in the homeworlds, with many Clan forces doing battle. At the very start of the communications failure, there were unconfirmed reports suggesting some sort of WMD attack on Lum, but no details have been discerned. There is rampant speculation in the lower castes that the Terran Hegemony and their Not-Named Clan puppetmasters may have launched a sneak attack on the homeworlds, but no hard evidence has been produced.

The following rules are in effect for the Clan Homeworlds this turn:


  • At the end of this turn, all inhabited hexes above the Caliban Nebula become terrorized
  • All combat and movement orders declared for this turn may be executed normally...
  • ...however, on an 8+ on 2d6 naval units with jumpship or warships, as well as special ops teams may override their written orders and move to exit the inhabited portion of the homeworlds by the shortest possible course then start moving south towards the DP and Inner Sphere. Roll for each line-item separately. These units will not be able to pass meaningful intelligence to any faction until they come within three hexes of an inhabited system (HPG range).
  • Intelligible communications between the homeworlds and the rest of the universe are not possible
  • NPCs in the homeworlds cannot move or take actions at this time. Their status is unknown

Please make any bugout rolls in the sandbox forum, so this thread stays tidy. If you have any special ops forces that are rated higher than elite in the HW, they add their "above elite" special ops modifier to their roll.
And I looked, and behold a pale horse: and his name that sat on him was Apollyon, and Hell followed with him. And power was given unto them over the fourth part of the earth, to kill with sword, and with hunger, and with death, and with the beasts of the earth.

Holt

CDS: Titanic (Potemkin-class) reaches the CDS Space Station from Circe. New Hope Station has an IC and should per what you wrote make a report.

Dave Baughman

Quote from: Holt on September 07, 2011, 08:46:35 PM
CDS: Titanic (Potemkin-class) reaches the CDS Space Station from Circe. New Hope Station has an IC and should per what you wrote make a report.

Roger that, report going to your PM box in a moment.
And I looked, and behold a pale horse: and his name that sat on him was Apollyon, and Hell followed with him. And power was given unto them over the fourth part of the earth, to kill with sword, and with hunger, and with death, and with the beasts of the earth.

Parmenion

Question... How far can those vessels which rolled 8+ move this turn?  I ask this, because I have LFB warships which can reach Vlad's Folly or even Ghent (departing from Niles) this turn.  7 and 10 hexes respectively.

Dave Baughman

Technically it was "at best speed" but its kind of late for having them show up in those locations now (since the posting deadline has passed). I would say move them up to 1 hex away from such a location this turn (Turn 3) and have them arrive in Turn 4.
And I looked, and behold a pale horse: and his name that sat on him was Apollyon, and Hell followed with him. And power was given unto them over the fourth part of the earth, to kill with sword, and with hunger, and with death, and with the beasts of the earth.