[RP/MM] Turn 4: FWL vs Rebels Hex 1932 Regulus [Contested]

Started by chaosxtreme, September 07, 2011, 04:11:25 PM

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chaosxtreme

Huge occupation capable army and navy in this hex.

Since the Regulan's are leading the rabble rousing I am assuming there will be something for me to fight here correct?

Daemonknight

I'll handle this tonight from the hotel. In one of my 'inspired' writing moods.

Start us off Chaos: your navy encounters zero resistance, not even system defense ships. There arnt even armed merchants. Your CO orders extreme caution on the drop but there is no militant presence. It's too quiet(tm).
"My only regret is that I will not be alive in .03 seconds. I would have liked to watch the enemy attempt to vent an omnidirectional thermonuclear blast enveloping their outpost."
-Last thoughts of Maldon, Type XXX Bolo, 3rd Battalion, Dinochrome Brigade

chaosxtreme

OOC: For me that would mean alcohol but whatever.


"Have the Regulan Defense Fleet move into position. Then the mercenaries are go for drop on the capital. If the Countess of Harmony want's to have another go then by the most high we shall give it to her! We have been waiting to put an end to this for two months and the crazy bint goes and assassinates the Captain-General!"


This is Militia Actual, we are going in the first wave as well.

Copy Militia actual that is unnecc---

This is the Free Worlds League Admiral not the Terran Hegemony we may use merc's but we don't let them fight our war's for us."

This is Perceival Actual. We are going in with Militia Actual.





1st Marik Militia Mech Regiment   Transported   Veteran   Fanatical   57.75
San Anshelm Air Wing Transported   Veteran   Fanatical   1.25   

2nd Knights of the Inner Sphere   Mechs, Vehicles, Power Armor   Transported   Elite   Fanatical   30
23rd Independent Aerospace   Aerospace   Transported   Elite   Fanatical   1.5


   Gray Death Legion Regiment   Gray Death Infantry Brigade   Infantry   Transported   Elite   Reliable   3.75   
   Gray Death Legion Regiment   Death Eagles AeroSpace Brigade   Aerospace   Transported   Elite   Reliable   3
   Gray Death Legion Regiment   Invader-class JumpShip   Jumpship   Mobile   Elite   Reliable   11.75   
   Gray Death Legion Regiment   Invader-class JumpShip   Jumpship   Mobile   Elite   Reliable   1.5
   Gray Death Legion Regiment   3rd GDL Transport   Jumpship   Mobile   Elite   Reliable   1.5   
   Gray Death Legion Regiment   Gray Death Legion Regiment   Mechs, Vehicles, Power Armor   Transported   Elite   Reliable   3.75   
   Gray Death Legion Regiment   Gray Death Command BattleMech Company   Mechs, Vehicles, Power Armor   Transported   Elite   Reliable   3
   Gray Death Legion Regiment   Gray Deah Legion BattleMech Brigade   Mechs, Vehicles, Power Armor   Transported   Elite   Reliable   15
   Gray Death Legion Regiment   Death's Cats Armour Brigade   Mechs, Vehicles, Power Armor   Transported   Elite   Reliable   8   

   Rubinsky's Renegades Regiment   Breskin's Pegasii AeroSpace Brigade   Aerospace   Transported   Elite   Reliable   19

Orbit Prepared to provide orbital naval support fire to the landing force:
9th FWLN Fleet   Continuation of Politics   Luxor   LFB Mobile   Veteran   Reliable      25
Regulan Home Fleet   Tabar   Vincent (Mk. 39)   Mobile   Veteran   Reliable      1.75
Regulan Home Fleet   Talwar   Vincent (Mk. 39)   Mobile   Veteran   Reliable      1.75
Regulan Home Fleet   Rajli   Vincent (Mk. 39)   Mobile   Veteran   Reliable      1.75
Regulan Home Fleet   Shalki   Vincent (Mk. 39)   Mobile   Veteran   Reliable      1.75
Regulan Home Fleet   Chakra   Vincent (Mk. 39)   Mobile   Veteran   Reliable      1.75

Offenseive Interdiction:
9th FWLN Fleet   Santorini Battle Group   Thera   LFB Mobile   Elite   Reliable      79.5
9th FWLN Fleet   Lancelot Battle Group   Eagle   LFB Mobile   Veteran   Reliable      14
9th FWLN Fleet   Menelaus Battle Group   Agamemnon   LFB Mobile   Elite   Reliable      26.25
9th FWLN Fleet   Delphi Battle Group   Thera   LFB Mobile   Elite   Reliable      79.5
9th FWLN Fleet   Adder's Folly   Liberator   LFB Mobile   Elite   Reliable      31.25



Held Back
9th FWLN Fleet   Hospice   Newgrange   LFB Mobile   Regular   Reliable      1.75   
9th FWLN Fleet   Galahad Battle Group   Eagle   LFB Mobile   Veteran   Reliable      14

Daemonknight

Hospice and Galahad, aswell as the 9th Fleet are getting intermitent radar and magnetic contacts on their ultra-long range sensors(ie 1 AU+ beyond the planet Regulus). Your fleet elements closer to the planet do not have any signals contacts(either these are sensor shadows, or the proximity of the planet is rendering their sensors blind, the captains and sensor techs are leaning towards the former, but not ruling anything out).

So that I am clear, is the entire ground forces contingent heading down to the surface? It doesn't impact what they find, i just want to be sure.



Your ground forces encounter almost none of the populace. Despite it being a nominal workday, there is almost zero foot traffic, and the vehicular traffic looks normal at first but a closer looks yields that traffick is indeed reduced, but the fact was being hidden from cursory veiw. No delegations, customs officers or military forces greet any of your troops as they touch down. Infact, except for the starport staff who are refueling your dropships, and cargo teamsters, there is little in the way of humanity within eyesight.
"My only regret is that I will not be alive in .03 seconds. I would have liked to watch the enemy attempt to vent an omnidirectional thermonuclear blast enveloping their outpost."
-Last thoughts of Maldon, Type XXX Bolo, 3rd Battalion, Dinochrome Brigade

chaosxtreme

The indig's want to what?

I don't care what the Knight's think any indig approach's one of our grounded dropship's you shoot him and the poor sonofabitch next to him.

Since the Knights are so damn set on making sure the indig's get treated fair their third Battalion can take over responsibility for the Space Port and can guard the "Teamster's, and dropport personnel while the S.A.F.E. Team handles 'debrief'(interrogation).

GDL Infantry Brigade is a battle armor formation. I want them to secure the Regulan Capital secured, buildings the palace, the whole deal. Begin at the palace and the main Hussar's barracks whatever is left of both after our bombardment. They can have the Tabar's Fighter Squadron for overflight and scouting to make sure no Regulan Force sneaks up on them.

Any Dropship's not touched by the "refuler's I want their compliment from the 1st Marik and 1st and 2nd Bat of the Knights Sub Orbital ASAP. The Regulan's ain't in the capital, which mean's their making their stand elsewhere on planet and a sub-orbital drop is the best move once we locate them."

"I want the rest of the  1st Marik, 1st and 2nd Bat up as soon as possible, along with the rest of the GDL as soon as we vet the Dropship's that some idiot let the indig's touch the Infantry brigade can handle capital occupation and sifting through the wreckage of the Palace and Barracks"

Rubinskys Aero Brigade, 23rd Independent Air Wing, and San Ashelm you are on reconnaissance refueling off the Chakra and Shakli. Flying in Squadron level grouping's I want every population center, military depot, and industry on Regulus overflown, scanned and photographed. The Regulan Hussar's and their bitch Countess are somewhere and I want them. The families of those who died on Atreus want them, and most importantly the new Captain-General want's them.

"Commodore Belhaven I want you to take the Lancelot and investigate those signal's. Jump in active scan and jump back. Any issue's and I expect an HPG transmission."

"Ready Fighter's and Bar Cap's out people, the Regulan's  are presenting us some form of elaborate trap and I aim to make sure it close's on them instead.

"Hospice I want you ready to jump away at the first sign of danger. Your built for recovery not war."

"Alright people everyone has a job. Move like you have a purpose.
Capital Occupation:
Gray Death Legion Regiment   Gray Death Infantry Brigade   Infantry   Transported   Elite   Reliable   3.75   

Drop Port
2nd Knights of the Inner Sphere 3rd Batt   Mechs, Vehicles, Power Armor   Transported   Elite   Fanatical   10

Planetary Reconnaissance Scouting:
San Anshelm Air Wing Transported   Veteran   Fanatical   1.25   
23rd Independent Aerospace   Aerospace   Transported   Elite   Fanatical   1.5
Rubinsky's Renegades Regiment   Breskin's Pegasii AeroSpace Brigade   Aerospace   Transported   Elite   Reliable   19


Orbit :
1st Marik Militia Mech Regiment   Transported   Veteran   Fanatical   57.75
2nd Knights of the Inner Sphere 1st and 2nd Batt   Mechs, Vehicles, Power Armor   Transported   Elite   Fanatical   20
   Gray Death Legion Regiment   Death Eagles AeroSpace Brigade   Aerospace   Transported   Elite   Reliable   3
   Gray Death Legion Regiment   Invader-class JumpShip   Jumpship   Mobile   Elite   Reliable   11.75   
   Gray Death Legion Regiment   Invader-class JumpShip   Jumpship   Mobile   Elite   Reliable   1.5
   Gray Death Legion Regiment   3rd GDL Transport   Jumpship   Mobile   Elite   Reliable   1.5   
   Gray Death Legion Regiment   Gray Death Legion Regiment   Mechs, Vehicles, Power Armor   Transported   Elite   Reliable   3.75   
   Gray Death Legion Regiment   Gray Death Command BattleMech Company   Mechs, Vehicles, Power Armor   Transported   Elite   Reliable   3
   Gray Death Legion Regiment   Gray Deah Legion BattleMech Brigade   Mechs, Vehicles, Power Armor   Transported   Elite   Reliable   15
   Gray Death Legion Regiment   Death's Cats Armour Brigade   Mechs, Vehicles, Power Armor   Transported   Elite   Reliable   8   

Orbit Prepared to provide orbital naval support and acting as staging basis for the reconnasiance:
9th FWLN Fleet   Continuation of Politics   Luxor   LFB Mobile   Veteran   Reliable      25
Regulan Home Fleet   Tabar   Vincent (Mk. 39)   Mobile   Veteran   Reliable      1.75
Regulan Home Fleet   Talwar   Vincent (Mk. 39)   Mobile   Veteran   Reliable      1.75
Regulan Home Fleet   Rajli   Vincent (Mk. 39)   Mobile   Veteran   Reliable      1.75
Regulan Home Fleet   Shalki   Vincent (Mk. 39)   Mobile   Veteran   Reliable      1.75
Regulan Home Fleet   Chakra   Vincent (Mk. 39)   Mobile   Veteran   Reliable      1.75

Offenseive Interdiction:
9th FWLN Fleet   Santorini Battle Group   Thera   LFB Mobile   Elite   Reliable      79.5
9th FWLN Fleet   Menelaus Battle Group   Agamemnon   LFB Mobile   Elite   Reliable      26.25
9th FWLN Fleet   Delphi Battle Group   Thera   LFB Mobile   Elite   Reliable      79.5
9th FWLN Fleet   Adder's Folly   Liberator   LFB Mobile   Elite   Reliable      31.25

Held Back (closing with Interdiction group)
9th FWLN Fleet   Hospice   Newgrange   LFB Mobile   Regular   Reliable      1.75   
9th FWLN Fleet   Galahad Battle Group   Eagle   LFB Mobile   Veteran   Reliable      14

Investigating signals 1 AU out.
9th FWLN Fleet   Lancelot Battle Group   Eagle   LFB Mobile   Veteran   Reliable      14

Daemonknight

Sonja Cameron-Jones was very calmly looking at the sensor readouts in her command bunker. This complex had taken the better part 2 decades to build, in absolute secrecy even from her husband, and most definitely from anyone loyal to the Captain-General. She had hopped for more of the Knights to be present, but if all she had was a single battalion plus the GDL infantry, so be it.

"Colonel, launch the intercept group, no need to make their warship gunner's lives any easier." And officer nodded with a smirk and walked over to a radio to inform launch command. "General Iyengar, prepare the batteries for firing. Those warships of theirs will doubtless be coming down on us as soon as they detect our aerospace fighters and the guns. I presume our 'present' for those ground forces is prepared?"

"Yes m'lady. All is in readiness." Sonja smiled.

"Excellent General. Fire when ready."
****************************
**For the purposes of this scenario, while the rules techniclly don't allow for advanced positioning of forces, we're going to be playing along. If naval units are moving around in-system, we will be respecting that.**

The sensors on the orbital fleet group suddenly start blaring as 4 massive heat blooms are detected on the surface in a mountainous regions 30km from the capital. Moments latter, the NBC alarms start bleeping with the detection of nuclear warheads, immediately identified as Peacekeepers, matching the profile of anti-orbital missiles. Your fighters are unable to intercept the missiles as they streak to your orbiting fleet. They do however, catch a glimpse of what seems to be artillery fire from a nearby peak, however there are only a handful of muzzle flashes. They try to get closer, but their sensors detect fighters being launched from a hidden launch pad, also nearby in the mountains.

4 Nuclear tokens are used vs the warships in orbit
4 Chemical Weapons tokens are used vs the ground forces at the drop port and capital

15 FP of aerospace fighters rise to intercept your recon birds
"My only regret is that I will not be alive in .03 seconds. I would have liked to watch the enemy attempt to vent an omnidirectional thermonuclear blast enveloping their outpost."
-Last thoughts of Maldon, Type XXX Bolo, 3rd Battalion, Dinochrome Brigade

Daemonknight

****NUCLEAR MISSILES INBOUND****

Missile #1: Targets FWLS Continuation of Politics(Luxor)
[blockquote]Rolled 2d6 : 3, 1, total 4[/blockquote]
Survival Roll: [blockquote]Rolled 2d6 : 4, 4, total 8[/blockquote]

Missile #2: Targets FWLS Shalki(Vincent Mk39)
[blockquote]Rolled 2d6 : 6, 2, total 8[/blockquote]
Survival Roll: [blockquote]Rolled 2d6 : 3, 5, total 8[/blockquote]

Missile #3: Targets FWLS Chakra(Vincent Mk39)
[blockquote]Rolled 2d6 : 1, 2, total 3[/blockquote]
Survival Roll: [blockquote]Rolled 2d6 : 5, 1, total 6[/blockquote]

Missile #4: Targets FWLS Talwar(Vincent Mk39)
[blockquote]Rolled 2d6 : 2, 1, total 3[/blockquote]
Survival Roll: [blockquote]Rolled 2d6 : 4, 6, total 10[/blockquote]
"My only regret is that I will not be alive in .03 seconds. I would have liked to watch the enemy attempt to vent an omnidirectional thermonuclear blast enveloping their outpost."
-Last thoughts of Maldon, Type XXX Bolo, 3rd Battalion, Dinochrome Brigade

Daemonknight

****CHEMICAL WEAPONS INBOUND****

Chemical Attacks vs FWL Ground Forces:
[blockquote]Rolled 1d6 : 3, total 3
Rolled 1d6 : 6, total 6
Rolled 1d6 : 1, total 1
Rolled 1d6 : 2, total 2[/blockquote]
"My only regret is that I will not be alive in .03 seconds. I would have liked to watch the enemy attempt to vent an omnidirectional thermonuclear blast enveloping their outpost."
-Last thoughts of Maldon, Type XXX Bolo, 3rd Battalion, Dinochrome Brigade

Daemonknight

1 Chem token explodes in the launch tube, inflicting 1d6 on Regulan forces
[blockquote]Rolled 1d6 : 3, total 3[/blockquote]
"My only regret is that I will not be alive in .03 seconds. I would have liked to watch the enemy attempt to vent an omnidirectional thermonuclear blast enveloping their outpost."
-Last thoughts of Maldon, Type XXX Bolo, 3rd Battalion, Dinochrome Brigade

Daemonknight

11 FP inflicted on FWL ground forces(Scatter can be used to lessen damage, but those forces will be unable to take any other actions this turn)
"My only regret is that I will not be alive in .03 seconds. I would have liked to watch the enemy attempt to vent an omnidirectional thermonuclear blast enveloping their outpost."
-Last thoughts of Maldon, Type XXX Bolo, 3rd Battalion, Dinochrome Brigade

Daemonknight

****AEROSPACE FIGHTERS INBOUND****

SimRes for speed.

Reguluan ASF Squadron combat roll:
[blockquote]Rolled 2d6 : 1, 3, total 4[/blockquote]
"My only regret is that I will not be alive in .03 seconds. I would have liked to watch the enemy attempt to vent an omnidirectional thermonuclear blast enveloping their outpost."
-Last thoughts of Maldon, Type XXX Bolo, 3rd Battalion, Dinochrome Brigade

Daemonknight

Regulans deal 3FP of damage to FWL Recon flight
"My only regret is that I will not be alive in .03 seconds. I would have liked to watch the enemy attempt to vent an omnidirectional thermonuclear blast enveloping their outpost."
-Last thoughts of Maldon, Type XXX Bolo, 3rd Battalion, Dinochrome Brigade

chaosxtreme

FWL Recon Force Reconnaissance roll

21.75 FP Combat roll

[blockquote]Rolled 2d6 : 4, 5, total 9[/blockquote]

chaosxtreme

Potential Crit
[blockquote]Rolled 2d6 : 4, 3, total 7[/blockquote]

chaosxtreme

11.96 damage. rounds to 12 FP in damage.

Regulan Fighter force is at 3 FP.

FWL Fighter Force is at 18.75 FP


3rd Batt Knights of the Inner Sphere 2.75 FP

GDL Infantry Brigade wiped out.