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[Combat ops] [Invasion] Turn 4,Cole Harbour Sector 2036

Started by chaosxtreme, May 12, 2010, 11:37:51 PM

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chaosxtreme

58.6 FP
2nd Battalion 1st Oriente Hussars
intensity: invasion
"People of Cole Harbour your day of liberation has come!"

chaosxtreme

Militia Rolls

Experience
[blockquote]Rolled 2d6 : 1, 1, total 2[/blockquote]

Weight
[blockquote]Rolled 2d6 : 3, 6, total 9[/blockquote]

Tech
[blockquote]Rolled 2d6 : 1, 5, total 6[/blockquote]

chaosxtreme


Fatebringer


chaosxtreme

Thanks fate:

Orbital/Atmo
Roll Init
[blockquote]Rolled 2d6 : 3, 2, total 5[/blockquote]

Fatebringer

Init Roll
[blockquote]Rolled 2d6 : 3, 5, total 8[/blockquote]

chaosxtreme

O-A
Transport Force:
On landing Orders:
FP of Transports: 13.5 FP

chaosxtreme

[blockquote]Rolled 2d6 : 5, 4, total 9[/blockquote]

Fatebringer

"Cole Harbuor is not yours to push around!"

Militia Conventional Fighters
On Intercept orders
FP of Militia: 2FP

[blockquote]Rolled 2d6 : 4, 4, total 8[/blockquote]

Fatebringer

Crit chance for Militia Fighters
[blockquote]Rolled 2d6 : 4, 4, total 8[/blockquote]

chaosxtreme

O-A Force does 13.5 * 55% damge = 6 + FP in damage.

Cov Fighter force only 2 FP = 2 FP destroyed.


Roll for crit
[blockquote]Rolled 2d6 : 1, 5, total 6[/blockquote]

Fatebringer

Militia score 1 Crit

[blockquote]Rolled 2d6 : 5, 2, total 7[/blockquote]

Fatebringer

Crit is irrelevant because no battlefield repair available for Convention Fighters - unit destroyed.

chaosxtreme

No crit


13.5 FP -1 FP = 12.5 FP

After Action Damage:
10% of 1 FP = .1FP rounded up to nearest whole number = 1 FP.

My transport force stands at 13.5 FP

Salvage pool is 2 FP.

chaosxtreme

Roll for init Round 2 Ground

[blockquote]Rolled 2d6 : 2, 3, total 5[/blockquote]