Bugging out from the HW rolls.

Started by Holt, September 07, 2011, 08:44:01 PM

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Fatebringer

Only the following make it out of Lum. :(

Bonaventure Battle Group
Scabbard Battle Group

Daemonknight

Psfh, sissies. Real Clanners would've stayed and fought ;)
"My only regret is that I will not be alive in .03 seconds. I would have liked to watch the enemy attempt to vent an omnidirectional thermonuclear blast enveloping their outpost."
-Last thoughts of Maldon, Type XXX Bolo, 3rd Battalion, Dinochrome Brigade

Fatebringer

Yeah, I know. But Ravens respect intel too much :P

Daemonknight

always lusting after things they don't possess. So very like the Ravens.
"My only regret is that I will not be alive in .03 seconds. I would have liked to watch the enemy attempt to vent an omnidirectional thermonuclear blast enveloping their outpost."
-Last thoughts of Maldon, Type XXX Bolo, 3rd Battalion, Dinochrome Brigade

Fatebringer

Turn 5 Rolls

On a wing an a prayer....

CBS

Diff: 10+

CBSS Esprit de Corps

[blockquote]Rolled 2d6 : 2, 2, total 4[/blockquote]

CBSS Caughoo

[blockquote]Rolled 2d6 : 6, 5, total 11[/blockquote]

CBSS Colleen's Coven

[blockquote]Rolled 2d6 : 4, 2, total 6[/blockquote]

CBSS Spirit of Kerensky

[blockquote]Rolled 2d6 : 4, 1, total 5[/blockquote]

CBSS Thorny Rose

[blockquote]Rolled 2d6 : 3, 3, total 6[/blockquote]

Diff: 11+

CBSS Samedi

[blockquote]Rolled 2d6 : 2, 6, total 8[/blockquote]

CBSS Bloodfang

[blockquote]Rolled 2d6 : 4, 1, total 5[/blockquote]

Diff: 12+

Beta Galaxy

[blockquote]Rolled 2d6 : 1, 3, total 4[/blockquote]   

Cerise Guards

[blockquote]Rolled 2d6 : 4, 3, total 7[/blockquote]

72nd Crimson Cuirassiers

[blockquote]Rolled 2d6 : 5, 5, total 10[/blockquote]

33rd Red Battle Cluster

[blockquote]Rolled 2d6 : 3, 1, total 4[/blockquote]

112th Scarlet Battle Cluster

[blockquote]Rolled 2d6 : 1, 3, total 4[/blockquote]

Rho Provisional Galaxy
331st Crimson Guards

[blockquote]Rolled 2d6 : 5, 3, total 8[/blockquote]

12th Crimson Guards

[blockquote]Rolled 2d6 : 6, 4, total 10[/blockquote]

38th Crimson Guards

[blockquote]Rolled 2d6 : 2, 2, total 4[/blockquote]

4th Crimson Guards

[blockquote]Rolled 2d6 : 6, 5, total 11[/blockquote]

Fatebringer

The Blood Spirit Conqueror makes it's way off the Battle Line at York! The Fate of the rest is unknown...

Fatebringer

ND


Once again the Mountbatten stays behind, at these odds, I'll try to get whatever ship I can get out for Turn 2 if it gets us more news from Lum. All ground troops stay behind to defend!

Diff: 10+

The Soul Reaper Battle Group

[blockquote]Rolled 2d6 : 2, 4, total 6[/blockquote]

Mourning Violence Battle Group

[blockquote]Rolled 2d6 : 4, 1, total 5[/blockquote]

Bloody Talon Battle Group

[blockquote]Rolled 2d6 : 1, 6, total 7[/blockquote]

Eternity Battle Group

[blockquote]Rolled 2d6 : 1, 5, total 6[/blockquote]

Avalanche Battle Group

[blockquote]Rolled 2d6 : 4, 4, total 8[/blockquote]

Eden Rose Battle Group

[blockquote]Rolled 2d6 : 1, 3, total 4[/blockquote]

Corvidae Battle Group

[blockquote]Rolled 2d6 : 6, 6, total 12[/blockquote]

Muninn Battle Group

[blockquote]Rolled 2d6 : 2, 6, total 8[/blockquote]

Huninn Battle Group

[blockquote]Rolled 2d6 : 4, 4, total 8[/blockquote]

Raven's Nest Battle Group

[blockquote]Rolled 2d6 : 5, 1, total 6[/blockquote]

White Cloud Battle Group

[blockquote]Rolled 2d6 : 2, 6, total 8[/blockquote]

White Terror Battle Group

[blockquote]Rolled 2d6 : 6, 5, total 11[/blockquote]

Fatebringer

The Raven's York makes it off Lum, the Aegis, off of Circe! The first news we have a chance at hearing from Circe!

Holt

I have a metric ton of rolls to make so i wont be able to post every individual combat unit, but GMs i am just going down the line on my order sheet.

LFB+10
(6 Units)
[blockquote]Rolled 2d6 : 1, 3, total 4
Rolled 2d6 : 6, 4, total 10
Rolled 2d6 : 3, 5, total 8
Rolled 2d6 : 5, 3, total 8
Rolled 2d6 : 3, 2, total 5
Rolled 2d6 : 6, 5, total 11[/blockquote]

Holt

Tsunami   Potemkin (Clan)
Takanami   Lola I
Leave Circe making it to New Hope Station and making a report.

Holt

Mobile +11
(1 Unit)
[blockquote]Rolled 2d6 : 1, 3, total 4[/blockquote]

Holt

#26
Transported+12
(54 Units)
[blockquote]Rolled 2d6 : 6, 2, total 8[/blockquote]
[blockquote]Rolled 2d6 : 1, 4, total 5[/blockquote]
[blockquote]Rolled 2d6 : 6, 4, total 10[/blockquote]
[blockquote]Rolled 2d6 : 6, 3, total 9[/blockquote]
[blockquote]Rolled 2d6 : 2, 2, total 4[/blockquote]
[blockquote]Rolled 2d6 : 2, 3, total 5[/blockquote]
[blockquote]Rolled 2d6 : 4, 1, total 5[/blockquote]
[blockquote]Rolled 2d6 : 4, 3, total 7[/blockquote]
[blockquote]Rolled 2d6 : 5, 1, total 6[/blockquote]

Holt

[blockquote]Rolled 2d6 : 2, 6, total 8
Rolled 2d6 : 3, 6, total 9
Rolled 2d6 : 1, 6, total 7
Rolled 2d6 : 4, 1, total 5
Rolled 2d6 : 1, 1, total 2
Rolled 2d6 : 5, 1, total 6
Rolled 2d6 : 5, 3, total 8
Rolled 2d6 : 4, 3, total 7
Rolled 2d6 : 5, 3, total 8
Rolled 2d6 : 2, 4, total 6
Rolled 2d6 : 6, 6, total 12
Rolled 2d6 : 4, 3, total 7
Rolled 2d6 : 2, 4, total 6
Rolled 2d6 : 5, 5, total 10
Rolled 2d6 : 2, 3, total 5
Rolled 2d6 : 3, 2, total 5
Rolled 2d6 : 1, 1, total 2
Rolled 2d6 : 5, 6, total 11
Rolled 2d6 : 5, 1, total 6
Rolled 2d6 : 1, 4, total 5[/blockquote]

Holt

Lambda Spina Galaxy (Starstrike)   The Sapphire Skate   Transported Ground   Transported   Elite   Fanatical   11.25
Leaves Paxton.

Holt

[blockquote]Rolled 2d6 : 5, 5, total 10
Rolled 2d6 : 1, 1, total 2
Rolled 2d6 : 3, 3, total 6
Rolled 2d6 : 3, 3, total 6
Rolled 2d6 : 6, 1, total 7
Rolled 2d6 : 1, 5, total 6
Rolled 2d6 : 6, 4, total 10
Rolled 2d6 : 2, 3, total 5
Rolled 2d6 : 2, 3, total 5
Rolled 2d6 : 4, 2, total 6
Rolled 2d6 : 6, 3, total 9
Rolled 2d6 : 5, 6, total 11
Rolled 2d6 : 5, 3, total 8
Rolled 2d6 : 5, 2, total 7
Rolled 2d6 : 1, 6, total 7
Rolled 2d6 : 2, 3, total 5
Rolled 2d6 : 2, 6, total 8
Rolled 2d6 : 6, 2, total 8
Rolled 2d6 : 5, 1, total 6
Rolled 2d6 : 4, 1, total 5[/blockquote]