[Implemented] Rules update coming, to be effective for Turn 5

Started by Dave Baughman, September 18, 2011, 07:44:06 PM

Previous topic - Next topic

Implement this for Turn 5?

Yes
4 (100%)
No
0 (0%)

Total Members Voted: 4

Voting closed: October 04, 2011, 07:05:39 PM

Parmenion

Quote from: chaosxtreme on October 03, 2011, 12:13:45 PM
I thought you couldn't increase a merc unit?

I tried to incorporate merc unit expansion into the standard cyclic costings, however wasn't allowed.  So went down the path of the Magistracy paying for it themselves. 


Dave Baughman

Quote from: Parmenion on October 03, 2011, 12:16:24 PM
Quote from: Dave Baughman on September 18, 2011, 08:35:12 PM
Clarification of Critical Events 4 & 5

On both tables, the language of critical events 4 and 5 is ammended as follows:

4 Gain +1 on initiative and simple resolution rolls for the rest of the turn (CO gains experience).
5 Opponent receives -1 on initiative and simple resolution rolls for the rest of the turn (CO killed).



In light of Fronc, I have a comment in regards critical event 5.

At Fronc, the Magistracy naval commander was killed by the critical event roll.  No problem with that, however why would the -1 carry over to ground combat?  Two separate combat theatres, and quite frankly, if an Air Force commander got killed, the reaction of the ground troops would be a universal 'meh'.  One less Air Force tosser sinking piss in a five star hotel.  

I think either there has to be recognition that space/naval combat combat is separate from ground combat in this instance and the -1 doesn't carry over into any ground combat phase, or the wording needs to be amended.




I'll consider how to balance this, but I can't guarantee an immediate rules change. The impact of these critical events is supposed to affect that battle for the entire turn, and making it only apply to one theater of operations reduces that impact somewhat. I will ruminate on ways to add such a dynamic and still keep the rule balanced.
And I looked, and behold a pale horse: and his name that sat on him was Apollyon, and Hell followed with him. And power was given unto them over the fourth part of the earth, to kill with sword, and with hunger, and with death, and with the beasts of the earth.