Rules Updates for Turn 52

Started by Dave Baughman, September 27, 2011, 06:29:24 AM

Previous topic - Next topic

Dave Baughman

End of Hunting MP use discrepancy

Effective turn 6, Hunting no longer costs MP from units which normally do not pay MP costs. The order will be ammended accordingly.
And I looked, and behold a pale horse: and his name that sat on him was Apollyon, and Hell followed with him. And power was given unto them over the fourth part of the earth, to kill with sword, and with hunger, and with death, and with the beasts of the earth.

Deathrider6

When's the new sheet come out Dave? I have a whole turn still to break it ;)

Parmenion

Quote from: Dave Baughman on October 05, 2011, 07:43:10 AM

The end of "racial" skill modifiers

When everyone updates to 0.55, Clan-trained 'Mech units all get a one-level skill boost. Clan-trained armor units get a one-level skill drop. The net change in FP will need to be compensated for. Net increase an be 'paid for' by reducing the FP of doomstack units, net loss will be able to be recaptured as resource points.

I'm sorry, but I am totally opposed to any skill drop for CHH/Horse Alliance armour units.  Combine arms is what makes the Horses and I have faithfully followed canon in this in regards new formations and rebuilding old.  It is a core tenent of the Horses that their armoured formations are the best of the best in regards the Clans and are on a par with Inner Sphere armoured units.


And I would also like to take this opportunity to point out that Horse Alliance units have been training Clan Star Adder armoured units to our standard.  This happened across the 20 year leap and if I recall correctly, undertook RP to reflect this.


Dave Baughman

Quote from: Parmenion on October 05, 2011, 12:15:11 PM
Quote from: Dave Baughman on October 05, 2011, 07:43:10 AM

The end of "racial" skill modifiers

When everyone updates to 0.55, Clan-trained 'Mech units all get a one-level skill boost. Clan-trained armor units get a one-level skill drop. The net change in FP will need to be compensated for. Net increase an be 'paid for' by reducing the FP of doomstack units, net loss will be able to be recaptured as resource points.

I'm sorry, but I am totally opposed to any skill drop for CHH/Horse Alliance armour units.  Combine arms is what makes the Horses and I have faithfully followed canon in this in regards new formations and rebuilding old.  It is a core tenent of the Horses that their armoured formations are the best of the best in regards the Clans and are on a par with Inner Sphere armoured units.


And I would also like to take this opportunity to point out that Horse Alliance units have been training Clan Star Adder armoured units to our standard.  This happened across the 20 year leap and if I recall correctly, undertook RP to reflect this.



CHH, RD, SAC and other units that do not have the deficient "Clan" training programs for their armor would not be affected by this.
And I looked, and behold a pale horse: and his name that sat on him was Apollyon, and Hell followed with him. And power was given unto them over the fourth part of the earth, to kill with sword, and with hunger, and with death, and with the beasts of the earth.

Dave Baughman

Quote from: Deathrider6 on October 05, 2011, 12:07:05 PM
When's the new sheet come out Dave? I have a whole turn still to break it ;)

The pre-release (i.e. not neccessarily finalized) version is attached for your amusement.
And I looked, and behold a pale horse: and his name that sat on him was Apollyon, and Hell followed with him. And power was given unto them over the fourth part of the earth, to kill with sword, and with hunger, and with death, and with the beasts of the earth.

Dave Baughman

#35
ODS version

*Note: the current version of OOO can open the XLSX version and will probably run better using the "original" sheet*
And I looked, and behold a pale horse: and his name that sat on him was Apollyon, and Hell followed with him. And power was given unto them over the fourth part of the earth, to kill with sword, and with hunger, and with death, and with the beasts of the earth.

Dave Baughman

Legacy XL 2003 version

*for use only as a last resort due to excessive file size*

And I looked, and behold a pale horse: and his name that sat on him was Apollyon, and Hell followed with him. And power was given unto them over the fourth part of the earth, to kill with sword, and with hunger, and with death, and with the beasts of the earth.

Fatebringer

The only differences  see to the sheets at this juncture is the splitting off the naval calculations to a new tab and the inclusion of a second teir of fighters.

Holt

I used this .55 sheet and found that the overall calculation for fighters is not right, it does not take into account the second tier of fighters; it only adds one category.

Dave Baughman

Quote from: Holt on October 05, 2011, 08:37:32 PM
I used this .55 sheet and found that the overall calculation for fighters is not right, it does not take into account the second tier of fighters; it only adds one category.

Do you mean it is using the "A" fighter stats for "B" squadrons? I will investigate this and make sure it is fixed for the release version.
And I looked, and behold a pale horse: and his name that sat on him was Apollyon, and Hell followed with him. And power was given unto them over the fourth part of the earth, to kill with sword, and with hunger, and with death, and with the beasts of the earth.

Holt

This should be the formula in 'AJ':
=(SUM(H3:J3)*$'Equipment_Tables_(template)'.I$2)+(SUM(K3:M3)*$'Equipment_Tables_(template)'.I$21)

Cannonshop

apparently I downloaded the right one...but I am showing a different problem.

The cyclical pool isn't filling off the Naval Tab into the "income" tab.

Nice parts so far, though:

the expanded tables (A and B) have let me diversify-with some interesting results: My "B" table heavies apparently punch a LOT harder than my "A" table choices.


Deathrider6

#42
Well being that my A and B Tables are the same...it appears to be working...just to check mulitply existing ground FP by 15 right? (I have done a direct hand copy of the CBS sheet (less HW territories) as my test subject).
I just did a base six for my B squadrons since my stars are base 10 ( works great for older SL Warship designs).

Fatebringer

I've been looking at the rules proposition for regarding limiting floatillas to 6, but the largest Jumpship we use has 9 collars. Was just wondering if the rule should match the technology...

Dave Baughman

Quote from: Fatebringer on October 07, 2011, 09:26:22 PM
I've been looking at the rules proposition for regarding limiting floatillas to 6, but the largest Jumpship we use has 9 collars. Was just wondering if the rule should match the technology...

The six ship limit only applies to Independent Wings (i.e. units with no JumpShip). JumpShip- and WarShip-based units can have more than 6 droppers.
And I looked, and behold a pale horse: and his name that sat on him was Apollyon, and Hell followed with him. And power was given unto them over the fourth part of the earth, to kill with sword, and with hunger, and with death, and with the beasts of the earth.