Vote for Fronc's Future

Started by Jeyar, May 20, 2010, 12:38:17 AM

Previous topic - Next topic

Who do you vote for?

Capellan Empire
1 (7.1%)
Federated Suns
0 (0%)
Free Worlds League
1 (7.1%)
Independent
3 (21.4%)
Magistracy of Canopus
4 (28.6%)
Taurian Concordat
1 (7.1%)
(U) Clan Star Adder
3 (21.4%)
Write in
1 (7.1%)

Total Members Voted: 11

Voting closed: May 23, 2010, 12:38:17 AM

Jeyar

Okay, this poll is sort of odd.

The vote is (sort of) for the future of Fronc (a world that the TC took over).

However the results are not one to one. Not every vote is of equal impact - there are reasons why. First, since this vote is open to everyone. I'd love people to view themselves as Fronc residents, and keep in mind the details I've added below, but it is a vote. The second, I don't want to make everyone "know" what is happening outright, even me. There are others as well, but look below for what I was thinking...

So, a vote for the "big 3" nations get a 1d3 (each vote is a 1d3 count): CE, FWL and FS. The reason for this is that Fronc has no real history for any of those nations. Each vote for Independent gets 2d4-1. The reason for this is that the TC has spent a few months shipping off people that wanted to live elsewhere, but this would have impacted the independent sorts the least. Star Adders get 1d2 (even more history-lacking of a case than the Great Houses) – the U means that the TC has no idea how the clan will react (i.e. - Unknown), and "write-in" sorts get a flat vote and you have to post who that that vote is for - that one is the only that isn't secret – but you can make a case for your vote then (it may get a bigger possible range), which is a bonus.

Now the independent people are the biggest single block so far. They have no real reason to leave (nowhere to go), however this world was long under control of the MoC. The Taurian Concordat wanted the TC to win this vote (with independent being second most liked), so they've actively been courting MoC loyal folks to leave, and they have been actively bringing in Taurian citizens (actually they've recruited for EVERYONE to leave that wasn't willing to be either loyal to the TC or apathetic – but it wasn't forceful). As such this has a sort of bias there as well. As such, each MoC vote has 2d3-1 (they had great medical care and have long been in control, but they did squash local government and have canon plus and minus reasons to like them) and each Taurian vote gets 2d4 PLUS they've stacked the deck by importing a lot of people (I'm thinking 12 units, but in order to make sure the TC doesn't auto win, this can be changed vs. how many votes there are). The reason for all this is role playing input. Does the TC have to follow the results? No, but it gives the TC an "idea" of  how big a problem the TC has. Also I MAY request the GM's to look into revolts in the future (using a set of rules I've been working on by myself), which could be fun for us all. I actually expect the TC to lose this vote, but hope to win. Which means I better toss in some pro-TC reasons to vote. Well, we did initially support their independence until it was proved as unfeasible with their neighbors being as they are, we brought in lots of RP for them to build up their economy (some before and some after the take over), the TC has been importing THEIR own version of enhanced medical technology (the bacta-tanks), colonized in a way such that there is a jumpship connection to improve the economy, plus invited others to help in making sure the area was secure. The TC's paid for oversized local militia and paid attention to the area (local RP and Grover's visit). Plus their canon pro and con reasons.

Anyway, please vote – I await with fear.

GraeGor

you know, this has got to be the most original idea Ive seen for the Game...+1 for taking the initiative

also, I have a question: is this an 'IC' public vote...ie, is it public knowledge, thus possibly, if not probably, making the News?

Jeyar

Well, it is known locally, but the TC hasn't been publicizing. They've been mostly focusing on making the locals happy, shipping out the ex-locals that didn't want to stay, and importing others into BEING locals that were Taurian.

Plus you should note that the TC ISN'T trying to get "white hat" RP or political spin points by saying the vote is going to determine sovereignty. They have admitted that this is in part to know just where they stand, and to see what they should be doing in the future. However that said, depending on results, there will be changes in the near future as a result. However I don't myself know what they will be.

For those that don't know, while I've been playing the Far Looker side of the TC as consistent, Grover has a random result chart as pertains to a situation. Normally it is the conjunction of those 2 results that dictate the smaller items of Taurian policy. There are exceptions (like a Star League vote would be more Grover centered – but he is trying to be a statesman there so that is a sort of damper). This vote is just a lot more public a version of that idea.

Jeyar

Also, as an example of how things would be set up, so far we have only 2 votes, one for the Star Adders and one for the MoC.

So the Star Adders would be getting...
[blockquote]Rolled 1d2 : 2, total 2[/blockquote] votes
and the MoC would be getting
[blockquote]Rolled 2d3-1 : 1, 3 - 1, total 3[/blockquote] votes (if this works). These aren't the official rolls, that will be later, but an example.

Jeyar

2 last details:
1) You can actually view the poll results early, that is an option to the right of the list.
2) Also, if you are voting for an "other" please say who it is, at least for RP purposes.

Jeyar

Well, in terms of voting, Star Adders is in the lead, which I didn't imagine from a "in universe" perspective. If this continues I may have to ask the SL certain questions...  ;D

Jeyar

Early poll results:  ;D

Capellan Empire
[blockquote]Rolled 1d3 : 2, total 2[/blockquote]

Free Worlds League
[blockquote]Rolled 1d3 : 3, total 3[/blockquote]

independent
[blockquote]Rolled 4d4-2 : 4, 1, 1, 1 - 2, total 5[/blockquote]

Magistracy of Canopus
[blockquote]Rolled 2d3-2 : 1, 3 - 2, total 2[/blockquote]

Taurian Concordat
3 *cry*

Clan Star Adder
[blockquote]Rolled 3d2 : 2, 1, 1, total 4[/blockquote]

Write in
1

Jeyar

Rats, typed MoC wrong. they have an added 2d3 # votes in the poll

[blockquote]Rolled 2d3 : 1, 2, total 3[/blockquote]

All results have a LARGE range of error...  ;D

Jeyar

So a exit poll at this time shows:

CE - 2 - 8.6%
FWL - 3 - 13%
Ind - 5 - 21.7%
MoC - 5 - 21.7%
TC - 3 - 13% *cry*
SA - 4 - 17.4%
Other - 1 - 4.4%

Jeyar

Capellan Empire
[blockquote]Rolled 1d3 : 1, total 1[/blockquote]

Free Worlds League
[blockquote]Rolled 1d3 : 1, total 1[/blockquote]

Independent
[blockquote]Rolled 6d4-3 : 3, 3, 4, 2, 3, 4 - 3, total 16[/blockquote]

Magistraccy of Canopus:
[blockquote]Rolled 8d3-4 : 1, 2, 3, 1, 2, 3, 3, 3 - 4, total 14[/blockquote]

Taurian Concordat:
[blockquote]Rolled 2d4+7 : 3, 3 + 7, total 13[/blockquote] [e*ln (votes)]

Clan Star Adder:
[blockquote]Rolled 3d2 : 2, 2, 2, total 6[/blockquote]

Other: 1

Had to reduce the TC's vote count due to lack of votes. The TC will lose this one, but still...

Jeyar

So, way closer result than I expected, MoC came in 2nd, TC third. If I could have used the expected 12, I could have pulled off a victory for the TC, but that would have taken 4 more votes to get to use it (the equation itself changes with vote count).

It is funny that the TC has exactly 25%.   ;D

Jeyar

This is going to be expensive while in the middle of a war...

Thank goodness the TC didn't get under 25%. :P

No really, it was 25% in the grid exactly as the minimum before the next bracket. However still... painful.  :'(