[RP/MM] Turn 5, 2636 Kasdach -- Invasion [Complete]

Started by Dave Baughman, October 06, 2011, 07:34:50 AM

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Holt

Tie Breaker Init:
[blockquote]Rolled 2d6 : 5, 4, total 9[/blockquote]

Holt

LOL tie breaker again.

[blockquote]Rolled 2d6 : 2, 2, total 4[/blockquote]

Dave Baughman

[blockquote]Rolled 2d6 : 6, 5, total 11[/blockquote]
And I looked, and behold a pale horse: and his name that sat on him was Apollyon, and Hell followed with him. And power was given unto them over the fourth part of the earth, to kill with sword, and with hunger, and with death, and with the beasts of the earth.

Dave Baughman

Hmmm... no good solution. If the 2nd is to escape, Darzee needs to inflict another 3 FP. Lets hope for a 30% or better result on the simple res...


9 FP of Darzeen launch their hopeless, sacrificial attack.

[blockquote]Rolled 2d6 : 3, 2, total 5[/blockquote]
And I looked, and behold a pale horse: and his name that sat on him was Apollyon, and Hell followed with him. And power was given unto them over the fourth part of the earth, to kill with sword, and with hunger, and with death, and with the beasts of the earth.

Dave Baughman

And I looked, and behold a pale horse: and his name that sat on him was Apollyon, and Hell followed with him. And power was given unto them over the fourth part of the earth, to kill with sword, and with hunger, and with death, and with the beasts of the earth.

Holt

[Some supremacy forces enter the hex via their movement, (having lost starting init) some of them create an defending interdiction:

3rd Snapping Jaws Air Assault Cluster   Monolith   Mobile   Regular   Reliable               22.5
3rd Snapping Jaws Air Assault Cluster   Monolith   Mobile   Regular   Reliable               22.75
3rd Snapping Jaws Air Assault Cluster   Comitatus   Mobile   Regular   Reliable               8.25
3rd Snapping Jaws Air Assault Cluster   Odyssey   Mobile   Regular   Reliable               8.5
3rd Snapping Jaws Air Assault Cluster   Monolith   Mobile   Regular   Reliable               22.5
                                                      
4th Snapping Jaws Air Assault Cluster   Monolith   Mobile   Regular   Reliable               22.5
4th Snapping Jaws Air Assault Cluster   Monolith   Mobile   Regular   Reliable               22.75
4th Snapping Jaws Air Assault Cluster   Comitatus   Mobile   Regular   Reliable               8.25
4th Snapping Jaws Air Assault Cluster   Odyssey   Mobile   Regular   Reliable               8.5
4th Snapping Jaws Air Assault Cluster   Monolith   Mobile   Regular   Reliable               22.5


The same forces minus damage are on offensive interdiction.
121 - 9 = 112FP

Damage roll:
[blockquote]Rolled 2d6 : 3, 2, total 5[/blockquote]

Holt

Rebel ASF is dead.

Offensive Interdiction stands at

Starting 121Fp - 9FP (R1) - 2.25FP (R2)= 109.75FP

Defensive Interdiction at 169FP

Salvage pool stands at 45FP + 9FP + 2.25FP = 56.25FP


Round 3 Init:
[blockquote]Rolled 2d6 : 1, 2, total 3[/blockquote]

Dave Baughman

Rebel init [blockquote]Rolled 2d6 : 5, 2, total 7[/blockquote]
And I looked, and behold a pale horse: and his name that sat on him was Apollyon, and Hell followed with him. And power was given unto them over the fourth part of the earth, to kill with sword, and with hunger, and with death, and with the beasts of the earth.

Dave Baughman

Rebel fanaticism check (target: 10+)

[blockquote]Rolled 2d6 : 2, 1, total 3[/blockquote]
And I looked, and behold a pale horse: and his name that sat on him was Apollyon, and Hell followed with him. And power was given unto them over the fourth part of the earth, to kill with sword, and with hunger, and with death, and with the beasts of the earth.

Dave Baughman

And I looked, and behold a pale horse: and his name that sat on him was Apollyon, and Hell followed with him. And power was given unto them over the fourth part of the earth, to kill with sword, and with hunger, and with death, and with the beasts of the earth.

Holt


Daemonknight

Why, might I ask?


60 FP- 15 FP of Mechs, 15 FP of Infantry, 30 FP of Armor
"My only regret is that I will not be alive in .03 seconds. I would have liked to watch the enemy attempt to vent an omnidirectional thermonuclear blast enveloping their outpost."
-Last thoughts of Maldon, Type XXX Bolo, 3rd Battalion, Dinochrome Brigade

Holt

I ask because I need to add those values to the thread as salvage since they surrendered.



Quote from: Daemonknight on October 31, 2011, 03:17:37 PM
Why, might I ask?


60 FP- 15 FP of Mechs, 15 FP of Infantry, 30 FP of Armor

Daemonknight

Don't forget that you don't get the full 60 FP, you only get 48 in this case. You get the FP of the unit, minus the value of the personnel(in this case, 12 FP is the value of the mechwarriors, infantrymen and tank crews).
"My only regret is that I will not be alive in .03 seconds. I would have liked to watch the enemy attempt to vent an omnidirectional thermonuclear blast enveloping their outpost."
-Last thoughts of Maldon, Type XXX Bolo, 3rd Battalion, Dinochrome Brigade

Holt

All that info would be good, units their FP and rating are all helpful for me to finish my orders.