[Turn 52] *Turning Point* Brasha - Draconis Combine vs. Horse Alliance

Started by Dave Baughman, November 16, 2011, 09:01:31 AM

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Dave Baughman

Planet Brasha
13 November 3091


In search of glory, warriors from the Galedon Shogunate jump the border to raid Horse Alliance worlds. Brasha was typical of these attacks.

Scenario

Combine warriors launch a lightning raid against the Horse Alliance.

Attacker

The attackers are elements of the veteran 21st Galedon Regulars. Build a force of light and medium 'Mechs no larger than company strength.

In simple resolution, the Galedon force is worth 1.0 FP.

Defender

The defenders are elements of a Horse Alliance regiment or cluster. The force's BV should be roughly equal to the Draconis attackers.

In simple resolution, the Alliance force is worth 1.0 FP.

Special Conditions

Cross-training: If the Horse Alliance force is drawn from a Hell's Horses cluster, add one Inner Sphere pilot in a Merlin 'Mech after the rest of the force is built. If the Horse Alliance force is drawn from an Outworlds Alliance regiment, one 'Mech or tank may be a Clan type with a pilot one level better than normal. These represent Spheroid or Clanner 'exchange personnel.'

Banzai for the Coordinator!: the Combine warriors have whipped themselves up into a frenzy of violence. Give the "Pain Resistance" pilot ability to all Combine warriors.

Scoring

In Simple Resolution, standard raid rules apply (roll once only, defender wins ties)

In MegaMek, each side earns a number of points equal to the percentage of enemy BV destroyed.


  • If the winner's score is no more than 24% above the loser's, the battle is a draw
  • If the winner's score is 25-49% above the loser's, that side wins a marginal victory
  • If the winner's score is 50% or more above the loser's, that side wins a decisive victory
And I looked, and behold a pale horse: and his name that sat on him was Apollyon, and Hell followed with him. And power was given unto them over the fourth part of the earth, to kill with sword, and with hunger, and with death, and with the beasts of the earth.

Fatebringer

Now the Horses get to see what the OA has been dealing with for Centuries :P, Dang Galedon Regulars!

Fatebringer

BV for this one is very close. :) Should be fun. A 4 point Lance for the Dracs, 3 Point (4 Units) for the HA. Keeping it small to get results on the board.

Holt

It was a tough battle on the desert plains of Brasha, the Draconis Combine barely getting the victory.

Victory!
-------------------

Winner is: TEAM #2

Fatebringer: 0 BV remaining (from 6350 initially) 0 BV fled
Dracs: 1641 BV remaining (from 6371 initially) 0 BV fled

Survivors are:
Crab CRB-27b (Dracs)
Pilot : Isoke Nyachae [3/4]
Kills : 2


The following units are in retreat:
MechWarrior Reema Hamal (Fatebringer)
Gunnery Skill : Reema Hamal [4] ( 3 hit(s) )
Kills : 0


Graveyard contains:
Hephaestus Scout Tank A (Fatebringer)
Driver : Miklas Gastenveld [3/4]
Kills : 0
Destroyed by Hitman HM-1r (Dracs)

Epona Pursuit Tank A (Fatebringer)
Driver : Cathrine Wirth [3/4]
Kills : 0
Destroyed by Crab CRB-27b (Dracs)

Locust LCT-6M (Dracs)
Pilot : Kermit Tyson [3/4]
Kills : 0
Destroyed by Merlin MLN-1A (Fatebringer)

Hitman HM-1r (Dracs)
Pilot : Eisa bin Hani [3/4] ( 2 hit(s) )
Kills : 1
Destroyed by Phantom E (Fatebringer)

Komodo KIM-2A (Dracs)
Pilot : Lori Torres [3/4]
Kills : 1
Destroyed by Phantom E (Fatebringer)

Phantom E (Fatebringer)
Pilot : Kyle Childs [3/4]
Kills : 2
Destroyed by Komodo KIM-2A (Dracs)


The following utterly destroyed units are not available for salvage:
Merlin MLN-1A (Fatebringer)
Pilot : Reema Hamal [4/5] ( 3 hit(s) )
Kills : 1
Destroyed by Crab CRB-27b (Dracs)


Detailed unit status saved to entitystatus.txt

Fatebringer

Yeah, I checked it out, just over 25% of your force remaining ;) Still it was kinda nice to get the IS atlas info on the world and find out it was a desert world. I really shouldn't have made that gamble with the Epona off the bat. If I'd have weathered that first attack, I'd have been golden for the rest of the game :P But every crit you had was "Vehicle Immoble" even after they were immoble :P


Good play on the DC's part using the terrain to their advantage and having some super fast movers. The Range on the crab was a big bonus, but the old Merlin just couldn't keep up with these youngins. The old school PPC was making it impossible to use against the Locust nipping at his heels, but once he was in front of the Merlin, the Locust used his boot to solve the problem.

Very lucky crits by the Dracs all game long really set this one on the path to their win. They were up 4 units to two before the comeback started but the Merlin didn't have enough left in the tank to put it away once the Kimodo and Phantom killed each other.