Fan Council OOC Thread

Started by Daemonknight, April 28, 2012, 02:21:52 PM

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Iron Mongoose

As for player turn over... yeah, it hurts a lot.  There's a reason why the Mandrills and Hellions and Marians and Canopans and a few others did way better than expectations, and the Lyrans and Wolves, and eventualy the Mandrills and Adders, colapsed.

I'm still a little curious about the Coyote thing, too, as far as the exact timing of all that, and exactly how much GM pressure was put on them (my understanding upto now had been that it was total pressure, that they were quite reluctant and played along only under orders).  I do know that in order to make the climactic battle, the FWL and Marian fleets were magicly poofed across the map to be there at Butler, since we had sent no naval assets to the front innitaly and the GMs wanted us to be there after all.  Turned a five or ten turn trip into a one turn trip.  That's always lead me to belive that the Coyotes were a last second thing, and not something really ongoing, but I've got no real information on that.  The Mandrill in me, who lost his Kindraa's only warship and 80% of his total kindraa naval forces, was not happy about that.

Marlin

#211
Amen to that, brother.

The CIH had their Flagship and I think the Taney there. one large and one 150k I think.

Only the Aegis saw action and annihilated a newly Dragoon made SovSoy of the Marians.  8)

Also, by that time, WOlves and CIH controlled Dark Nebula, which was kinda cool.

At one time I defended it in low G and vacuum and a Howler instakilled a Bane. :P Yeah, we won that fight but we lost all gains shortly after.

Only found Turn 8 here, which is the ground portion of Butler, somewhere was the archive with Butler too. At least parts thereof.

unmht://fc62.intelser.org/http.5/Archives/Clan%20Turn-based%20Threads/Turn%2008/Butler%20Ground%20Battle%20%28RP-MM%29.mht/


And here are some fun chatterweb thingys:

of later days, though.
unmht://fc62.intelser.org/http.5/Archives/Clan%20Turn-based%20Threads/Clan%20Chatterweb.mht/

Can you read those? If not You might need some umMHT add ons.

Arkansas Warrior

#212
Quote from: Lord Harlock on September 11, 2012, 05:37:17 AM

I was wondering what you were planning with the Cloud Cobras. Oh well.
Partly just building up strength like everyone else.  But I was definitely planning on moving a sizable force to the IS, because that's half the fun.  In a way you could say I was looking to make the Cobras more like the Mandrills, but split along Cloister lines rather than genetics.  With the Crusade-minded cloisters providing most (if not all) on the strength in the IS, and the Warden-minded ones staying home.  But more than anything I was trying to flesh out some more cloisters (primarily along Judeo-Christian lines, since that's what I'm familiar with).  One of my 'Crusader' clusters was a literal neo-Crusader military order whose leaders spoke of the IS as "Outremer" and the "Holy Land".  And whose priests had a habit of dressing in the sort of armor period military orders wore (albeit newly-manufactured modernized versions, not actual relic suits.


Iron Mongoose

Quote from: Marlin on September 11, 2012, 04:54:41 PM
Amen to that, brother.

The CIH had their Flagship and I think the Taney there. one large and one 150k I think.

Only the Aegis saw action and annihilated a newly Dragoon made SovSoy of the Marians.  8)

Also, by that time, WOlves and CIH controlled Dark Nebula, which was kinda cool.

At one time I defended it in low G and vacuum and a Howler instakilled a Bane. :P Yeah, we won that fight but we lost all gains shortly after.

Only found Turn 8 here, which is the ground portion of Butler, somewhere was the archive with Butler too. At least parts thereof.

unmht://fc62.intelser.org/http.5/Archives/Clan%20Turn-based%20Threads/Turn%2008/Butler%20Ground%20Battle%20%28RP-MM%29.mht/


And here are some fun chatterweb thingys:

of later days, though.
unmht://fc62.intelser.org/http.5/Archives/Clan%20Turn-based%20Threads/Clan%20Chatterweb.mht/

Can you read those? If not You might need some umMHT add ons.

I remember the ground portion.  Since our losses were pretty grevious, the Mandrills had the 'honor' of getting two clusters down, so we should have been able to fight the ground trials, but I was on vacation and I had to turn bidding over to Eric, who very reasonably didn't want to take too many risks with my clusters and my honor (how would it be to lose the biggest trial of the war for the Clans?).  I think he made the right call, since the Vipers and Falcons bid very boldly (I think it was them) but there's always a part of me that's the monday morning quarterback that thinks I might have been able to take one and win it.

Iron Mongoose

Quote from: Arkansas Warrior on September 11, 2012, 05:56:11 PM
Quote from: Lord Harlock on September 11, 2012, 05:37:17 AM

I was wondering what you were planning with the Cloud Cobras. Oh well.
Partly just building up strength like everyone else.  But I was definitely planning on moving a sizable force to the IS, because that's half the fun.  In a way you could say I was looking to make the Cobras more like the Mandrills, but split along Cloister lines rather than genetics.  With the Crusade-minded cloisters providing most (if not all) on the strength in the IS, and the Warden-minded ones staying home.  But more than anything I was trying to flesh out some more cloisters (primarily along Judeo-Christian lines, since that's what I'm familiar with).  One of my 'Crusader' clusters was a literal neo-Crusader military order whose leaders spoke of the IS as "Outremer" and the "Holy Land".  And whose priests had a habit of dressing in the sort of armor period military orders wore (albeit newly-manufactured modernized versions, not actual relic suits.

Well, since the Cobras got split up fairly well to two or three Clans, you sort of got your wish...

As I said, I'd have liked to have been able to really explore the fate of the Cobras and how they changed the Adders.  Would Burrock or Mandrill warriors join existing Cloisters, or form their own?  Would Adders, and the whole amalgamated Clan become cloisterized?  Or Kindraaised? 

Arkansas Warrior

Quote from: FoxxItal on September 11, 2012, 07:24:37 AM
Quote from: Fatebringer on September 10, 2012, 09:35:48 PM
And by Elementals... you mean Ewoks?

It was more like watching an entire cluster of clint eastwoods go,"Get off my lawn" One of the Comstar mechs exploded so badly they thought we used WMD's ^__^.

Tho that hardly can compair to the Snow raven Ninja naval star which included a LevII that apparently remained hidden in the void around alshain only to throw a smoke bomb during the Combine naval incursion.  Up till that time apparently I was told it was the largest naval battle in the FC  ;D

I still feel guilty about wrangling in the WiE navy through a rock paper siscors game.  :-[
Yeah, I felt a little guilty about that, but like I told the WiE player at the time(whose name I can't for the life of me remember): it was them or us.  We kinda screwed their relations with much of the IS, but that was how it had to be for us to survive and not get brutalized by the Terrans.

Quote from: Marlin on September 11, 2012, 03:42:20 PM
Yeah, I thought quite some time about all this.

Problems really began in the beginning of the game. Butler needed a scapegoat and the poor Coyotes had to pay for it. That would not bode well for anything. Those players were very good people, albeit rather weak MMers. We had one of our big successes against them on Londerholm. :) They took it like real men. And then most left, understandably, as their Clan (The Coyotes, some of the most isolationist Clan) informed the IS about the Clan fleets.. seriously..

Oh, like the Lyrans, the Wolves were in a steady turnover of players. When Alby beat back the Bears in a great MM (I think he repeated that) I thought they could be in better waters then, and they could have done a bounce, but it was not to be. Rather sad. When you think of it, one of their players in the beginning wanted to sell them out to the IS. And later their oldenemy became Lyran. Quite ironic.

There is so much to talk about and discuss. Missing much of the IS RP out, that is even more.

Gonna get some numbers for my little Clan some time for you.
Don't know if it's the MM you're thinking of or not, but he definitely handed me my ass the first time I did any MMing in the FGC.  What's worse is I was still figuring my way around the FP system, and had bid significantly more than he was using.


Figured I should split my post, since I didn't finish adding to it until others had posted.

Fatebringer

The largest Naval Battle I participated in was Sudeten III which had the following.

Clan Fleet: 33,791,250 BV
Inner Sphere: 32, 647, 500 BV

I'll see if the Turning Points Sheet will fit on this post...

Fatebringer


Fatebringer

#218
QuoteWell, Butler probably held (and maybe holds) the record for most ships present, but because it was broken down into so many smaller battles in which only portions of each side fought, its hard to say exactly how big it was.  The Mandrills I know had 450k BV there, which would equate to 40 FP, though it was on average veteran skill units, so 50ish (though skill was not counted the same at the time, which lead to skilled units being undervalued in that system).  Of that, only 25 FP (30 modified for skill) actualy fought.   The Spirits I think had just 75k BV (5FP equivlant) and I think it was regular.  The FWL had... more.  A full Thera group after we recalculated came to be 126FP, so I assume that's what we had, but as I was the primary Mandrill player and only a secondary FWLer, I proposly ignored the FWL side to remain objective (despite having to fight myown self, in the Mandrills vs FWL in that battle, which I still have issues with). 

Anyone else remember what their faction had?

I wasn't there for the battle of Butler. :( Always heard about it and wondered what happened to the Yotes. After reading the War or Reaving and applying it to this game, I figured the Yotes were society and coerced the Scorps into helping them. I left a good chunck of FP in the homeworlds and if it weren't for the funky tech that they used to take out ships, I would be confident in my ability to defend Lum at the very least. At the end of the game, we had 350 ground and over 400 naval trapped with another 250 more at Transfer Station P9. Not to mention that the CSRS Mountbatten (Texas) at Lum was sporting 5 Nukes with orders to annihilate anyone who didn't present a challenge before approaching Lum. ;)

Homeworld Defenders: Lum Garrison Fleet + Storm Crow Naval Pursuit Star

Lum
Montbatten (Texas), E/F, 36.25 FP ***** - VIP: Star Admiral Lydia Sukhonov
Eden Rose (Potemkin), E/F, 108.25 FP
Raven's Nest (Thera), R/F, 50 FP
Soul Reaper (Conqueror), V/F, 44.25 FP
Morning Violence (Aegis, E/F, 32.75 FP
Avalanche (Sovietskii Soyuz), E/F, 23 FP
White Cloud (Sovietskii Soyuz), V/F, 19 FP
Eternity (Essex), E/F, 11 FP
Bloody Talon (Lola III), E/F, 10.5 FP
Hunnin, (Vincent Mk. 42), E/F, 6 FP
Munnin, (Vincent Mk. 42), E/F, 6 FP

Transfer Station P9   
Scabbard (Aegis) E/F, 32.75 FP - Star Admiral Asif Cole
Bonaventure (Potemkin), E/F, 108.25 FP
White Terror (Aegis), E/F, 32.75 FP
Alexander Davion (Avalon), E/Q, 31.5 FP
Corvidae (York), E/F, 29.25 FP
Intrepid (Fox), E/Q, 13.25 FP

Iron Mongoose

So, now that we're all talking again... maybe we might see if we can't get a game going, weather its this one or something else.  Could be fun  ::)

Fatebringer

An impromptu Martial Olympiad? :) Post your unit of preference.

Solo Matches - Individual - 1 - Any mech / Pilot skill based on highest unit BV and tapered to match.
Lance Matches - Best BN - 4 - Faction Specific / BV Limit
Company Matches - Best Regiment - 12 - Faction Specific / BV Limit

Best ASF Flight - Race.  Set mandatory manuevers that must be performed like an over / under or a triple barrel roll. Bonus points for succesful side by side manuevers.

Best Hover Crew - Race. Either pavement or open terrain with trees, or a mix, all good obstacles. No KANGAS!
Best Tank Crew - Each Team (Tank) is lined up on the south end of an open board with grass and a few obsticles. We give a Bot about 20 low end vehicles varying in speed and armor, but with no weapons and asign points. The one who gets the most points wins.

Best Warship - Set a BV Limit and make this faction specific and not allow certain designs. This should be something that anyone can win so no Mjolnir / Levi II's. Ships should be in the Cruiser / Frigate range.

Iron Mongoose

Could be good.  Would we set it in one of our many FGC universes? 

FoxxItal

Rasalhague is setting up for the friendship games!, Cmon you know you wana rumble on Tuk before the clan invasion ^_^.


Quote from: Arkansas Warrior on September 11, 2012, 06:10:57 PM
Quote from: FoxxItal on September 11, 2012, 07:24:37 AM
Quote from: Fatebringer on September 10, 2012, 09:35:48 PM
And by Elementals... you mean Ewoks?

It was more like watching an entire cluster of clint eastwoods go,"Get off my lawn" One of the Comstar mechs exploded so badly they thought we used WMD's ^__^.

Tho that hardly can compair to the Snow raven Ninja naval star which included a LevII that apparently remained hidden in the void around alshain only to throw a smoke bomb during the Combine naval incursion.  Up till that time apparently I was told it was the largest naval battle in the FC  ;D

I still feel guilty about wrangling in the WiE navy through a rock paper siscors game.  :-[
Yeah, I felt a little guilty about that, but like I told the WiE player at the time(whose name I can't for the life of me remember): it was them or us.  We kinda screwed their relations with much of the IS, but that was how it had to be for us to survive and not get brutalized by the Terrans.

Quote from: Marlin on September 11, 2012, 03:42:20 PM
Yeah, I thought quite some time about all this.

Problems really began in the beginning of the game. Butler needed a scapegoat and the poor Coyotes had to pay for it. That would not bode well for anything. Those players were very good people, albeit rather weak MMers. We had one of our big successes against them on Londerholm. :) They took it like real men. And then most left, understandably, as their Clan (The Coyotes, some of the most isolationist Clan) informed the IS about the Clan fleets.. seriously..

Oh, like the Lyrans, the Wolves were in a steady turnover of players. When Alby beat back the Bears in a great MM (I think he repeated that) I thought they could be in better waters then, and they could have done a bounce, but it was not to be. Rather sad. When you think of it, one of their players in the beginning wanted to sell them out to the IS. And later their oldenemy became Lyran. Quite ironic.

There is so much to talk about and discuss. Missing much of the IS RP out, that is even more.

Gonna get some numbers for my little Clan some time for you.
Don't know if it's the MM you're thinking of or not, but he definitely handed me my ass the first time I did any MMing in the FGC.  What's worse is I was still figuring my way around the FP system, and had bid significantly more than he was using.


Figured I should split my post, since I didn't finish adding to it until others had posted.

Ragnar dying actually gave way for Hanssen Magnusson and alot of great roleplaying, That battle also strangly enough IMPROVED relations between the bears and the wolves. Which makes about as much sense at 5 clans signing a accord together inside of a noodle house  ;D

Marlin

AW: Not sure if you were it, quite sure the Bears had a very good player for Tamar. It was a very important battle. Well, if it was you, then I am wrong. The very much overbid was definitely there.

I remember our Blood Name Tournament. That was some nice RP-Action. I would vote for this. :)

Fatebringer

Grumble... Tamar had some of my worst rolling when I went I there but also led to good RP.

My bad saves against those nukes lost me 2 Potemkins, a Texas and a Nightlord.

But the salvage roll for my Nightlord and saKhan led to the creation of "The Void." :)