[RP/MM] Turn 40: CBS vs CGS ToP Roche 2635 *COMPLETE*

Started by chaosxtreme, June 06, 2010, 10:44:56 PM

Previous topic - Next topic

chaosxtreme

2 Crits
[blockquote]Rolled 2d6 : 1, 6, total 7[/blockquote]

[blockquote]Rolled 2d6 : 3, 6, total 9[/blockquote]

Holt



QuoteTokens may be spent to achieve any of the following effects:

Inflict 2d6 FP of damage on an enemy force before simple resolution results are applied
Use one nuclear weapon in MegaMek combat
Attack an enemy hex element (as per the "Sabotage Hex Element" intelligence mission)
Force a single WarShip to make a survival roll; if the roll fails the ship is destroyed even if not enough FP damage was inflicted to sink it.

Thats what i was using them for.

tassa_kay

That being said, why are we making WarShip survival rolls before that damage is applied?  I'm not too clear on how this works, so I want to make sure that we're not doing something unnecessary here.

chaosxtreme

7 Valor saves the day: reduce damage done to you by 20%, increase damage done to your opponent by 15%.

9 Encircle and capture 20% of opponent, add that FU to salvage.



I had a 5 so that on the even table is 45% of FP adding 15% to that is 60% of FP as damage.

You had a 3 thats 35% subtracting 20% = 15% of your FP done as damage to my force.

30FP * 15%= 4.5FP in damage.

38FP *60% = 22.8 (Rounds to 22.75FP)

Also 20% of the force is captured If this is 20% of your 30FP force that is 6 FP.

So my force stands at 38-4.5FP = 33.5FP (and I owe you another round of Warship survival Rolls.

Your force stands at 30-22.75-6= 1.25 FP

Seem right to everyone?

chaosxtreme

#19
Tassa the nukes happen before simple resolution. The damage is applied.

We lost 22 FP of force before they could fight.

Since it targetted a force with warships those warships had to do the damage roll.

I already asked josh and dave wether those nukes had to target individual warships. They don't, its nuker's choice wether they target individual warships or just do the 2d6 damage.

Forces hit with the 2d6 damage still follow the warship survival rules as normal damage.

:-) It's why its taken so long to get back to this thread and I apologize for that thanks for bringing it up though fate and tassa.

chaosxtreme

Warship Survival Rolls
Vestus Cruor Naval Assault Star (CO: Star Admiral Marcos Blackburn)                                       
                                           
   
Blood Oath Battle Group   CBSS Sigsbee (Lola I-class DD)   
            [blockquote]Rolled 2d6 : 4, 6, total 10[/blockquote]
                     
                                       
Ultionis Spiritus Naval Garrison Star (CO: Star Admiral Leslie McFadden)                                 
                                 
Muirtheme Battle Group   CBSS Brazen (Riga-class FF)   
                        [blockquote]Rolled 2d6 : 1, 4, total 5[/blockquote]
         
Iron Duke Battle Group   CBSS Rassvyet (Vincent-class Mk. 39 PF)
                              [blockquote]Rolled 2d6 : 6, 4, total 10[/blockquote]
Gothic Battle Group   CBSS St. Peter Damian (Bonaventure-class PF)
[blockquote]Rolled 2d6 : 3, 5, total 8[/blockquote]

chaosxtreme

the 4.5 FP Damage is done directly to the Riga. Not enough to sink her.
the Riga's group now stands at 4FP.

Holt

(Looks right to me, shall we do ground next?)

chaosxtreme

OOC: Lets finish up the Aero unless the remaining Gol Scorp pilots surrender,

IC: This is Galaxy Commander Geoff Jones to Vau Galaxy finish the surats! Blood Spirit Naval Star's move to make sure none escape. They all die this day! All of them!

17.25 FP Naval Engagement

16.25 of Warships Blockade Orders

Holt

Sorry forgot, remaining ASF flees to the planet. 1.25FP

chaosxtreme

OOC: No problem. Blood Spirits offer a final chance to surrender.

"This is Galaxy Commander Geoff Jones, to surviving Goliath Scorpion elements, Surrender or face annihilation. This is your final warning surats! Whom dare after this dishonor continue to oppose us on this world! Speak now and be known for your dishonor. On my word as a Blood Spirit, every warrior here will be evaluated by his codex if he yields now. But stand with those who have used nuclear weapons against us and we know you to be their conspirators and comrades!"




Holt

No word from the planet, but military movement.

chaosxtreme

OOC:

IC: "...So be it then Garrison Naval Star move into position time to make the enemy pay.

17.25 FP Offensive Naval Interdiction

10FP of Warships: Tactical Orbital Bombardmen.

6.25 of Warships Blockade Orders


Damage done to CGS forces by Tactical Orbital Bombardment
[blockquote]Rolled 2d6 : 6, 6, total 12[/blockquote]

chaosxtreme

Rolled a 12. 12FP of damage done to CGS forces on the planet by Tactical Orbital Bombardment.

Holt

Ground forces:

6th Patrol Trinary R/R 1.25FP
31st Scorpion Battle Cluster R/R 11.5FP
4th Scorpion Assault Cluster R/R 15.00FP
38th Scorpion Battle Cluster G/R 12.00FP
43rd Scorpion Battle Cluster R/R 15.00FP
5th Scorpion Striker Cluster V/R 12.50FP
9th Scorpion Dragoons Cluster E/R 8.00FP
17th Scorpion Curassiers Cluster V/F 5.00FP
12th Scorpion Curassiers Cluster V/R 8.00FP
4th Scorpion Curassiers Cluster V/F 3.00FP
Total 91.25FP