[RP/MM] Turn 40 - CSA v. LC - Kwangchowwang 1413 (Completed CSA Win)

Started by DisGruntled, June 11, 2010, 12:04:25 AM

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Daemonknight

((Yes, damage is simulataneous. And with a 9, and downing his damage, you have quite the chance of defeating him. However, if the forces end up destroying each other, that would be considered a Draw, and that means either the Trial needs to be refought, or maybe that Cluster needs to act on those sealed orders they recieved in the dropship...they know the ones i mean :P))
"My only regret is that I will not be alive in .03 seconds. I would have liked to watch the enemy attempt to vent an omnidirectional thermonuclear blast enveloping their outpost."
-Last thoughts of Maldon, Type XXX Bolo, 3rd Battalion, Dinochrome Brigade

GraeGor

(ooc: whoever remains of the Adders will push on...the WarShip Mothball Trial where one Warrior defeated 4 has been circulated, embellished, and has more than a few second liners trying to pull off another miracle)

GraeGor

(ooc: since CS did 4 rolls, I'll throw up four rolls, to be used in order of roll)

[blockquote]Rolled 2d6 : 4, 5, total 9[/blockquote]

[blockquote]Rolled 2d6 : 1, 1, total 2[/blockquote]

[blockquote]Rolled 2d6 : 3, 5, total 8[/blockquote]

[blockquote]Rolled 2d6 : 3, 5, total 8[/blockquote]


(ooc: if additional rolls are needed, hopefully Dis and/or IM can handle them...if not I'll do some more when I get home from work)

Daemonknight

((He made 4 consecutive rolls, not 4 simultaneous...so you'd need to disregard the last 3 of that, and roll for critical chance now, atleast i would think that'd be how it should be handled)
"My only regret is that I will not be alive in .03 seconds. I would have liked to watch the enemy attempt to vent an omnidirectional thermonuclear blast enveloping their outpost."
-Last thoughts of Maldon, Type XXX Bolo, 3rd Battalion, Dinochrome Brigade

Cannonshop

WE could do it that way, or read the other two as the start of the second round of fighting.

Based on what I've read, an attack roll of 9 inflicts 70% damage with one crit chance.  Based on my crit rolls, that reduces to 60%.  He failed to achieve a crit in his first roll (rolled "2" on the check).

His opening for the second round (at .10 FP vs. .2 FP, or 2-to-1, since 2 is 40% of 5, I critted him for an additional 10% leaving him with 20% after rounding) he rolled an 8 on the outnumbered- two-to-one table.

He failed his second crit (Rolled a 6), so whatever I get after this is probably going to decide the match.

(Luckily, I've got him 2 to 1, so it might not be so bad...)

[blockquote]Rolled 2d6 : 1, 2, total 3[/blockquote]

Cannonshop

Well, that was underwhelming.

Crap. I got the totals wrong...

Rolled a 3, have +1 to my roll from the crit last round, so it's a 4.  A roll of 4 is 45%, add in 10% from last round's crit, that's 55% of the CSA remaining forces, leaving .045 fp remaining.

Damage from the Adders is 60% of their remaining force (60% of .1 is .06, reduced by 15% from the critical event, however, makes it 45%,  or .045, leaving .165 FP to the Coast Guard infantry.)

Adders need to roll 1 more time-for their critical event (to determine what it is.)


Iron Mongoose

Hmm...

Most of your math looks right, but I read Grae's last roll as an 8, so that's one crit that we get.  Since I'm on, and the little lucky one is around, let me roll that for us now:

[blockquote]Rolled 2d6 : 5, 1, total 6[/blockquote]

Iron Mongoose

Looks like "6 Valor saves the day: reduce damage done to you by 15%, increase damage done to your opponent by 10%."

I almost got excited about that three, too, since that would offer us a crit chance, but with the +1 you're off the hook on that.  So close.

More over, looking more closely, it looks like you're applying crits from last round to your roll of 4, which is not correct.  While you +1 roll does carry over, your valor from the previous round does not.

So it looks like you do 30% damage, while we do 70%.  Does that look right?

Daemonknight

Coasties deal 45% damage(rolled 3+1 for previous Critical)
.2 * (45% - 15%) = .03 -> .1
CSA forces annihilated


CSA deals 60%, but valor saves the day!
.1 * (50% + 20%) = .07 -> .1

sad panda :(
"My only regret is that I will not be alive in .03 seconds. I would have liked to watch the enemy attempt to vent an omnidirectional thermonuclear blast enveloping their outpost."
-Last thoughts of Maldon, Type XXX Bolo, 3rd Battalion, Dinochrome Brigade

Iron Mongoose

I think in such a small scale trial, I'd sooner avoid some of the big rounding, at least untill the end, and let the resualt of this round stand as .070 for the Adders and .130 for the Coasties, since there's quite a difrence in this case.  That would still leave the Adders with 14 fully active elementals (or more likely two dozen damanged and wounded ones).

Cannonshop


Cannonshop

It takes a lot to make a mangrove swamp burn.  Anyone that has ever thought a small-scale engagement less brutal than the clash of regiments, has never fought one like this.

"How's our ammo, Gunny?" Lt. Nguyen Pol asked.

"We're low, sir, they're still pressing us.  I've lost radios with first and third patrols from the Alpha platoon, and the airedales tell me they're running out of ammo too." Gunny Quhon reported grimly, "We've also lost Ensign Wallace and her Platoon."

"Right."  He sighed grimly.  "We need to close this up, do something they won't expect, but doesn't violate their ideas about fighting a war..."

"Because we can't take on a full Cluster, right sir?" the NCO said.

"Bingo." Nguyen reached down and drew a weapon that military 'thinkers' and 'planners' have declared obselete for centuries,  "Pass it along the line, the order is to fix bayonets."

"Aye Aye, sir."  the Gunny said, "Any idea how many of them are left?"

"Not a clue." Nguyen said, "I'd say they've got better than a company still out there, but we know where they are-where Wallace's people used to be, we'll hold here, and when they come tearing up the line, the men are to fire off their remaining ammo, then engage in close-quarters melee."

[ooc]Possible Crit check on a roll of 9[/ooc]

[blockquote]Rolled 2d6 : 5, 2, total 7[/blockquote]

Cannonshop

The roll is 7...but then, there's the +1 I forgot about...8, one crit.

[blockquote]Rolled 2d6 : 2, 4, total 6[/blockquote]

Daemonknight

"My only regret is that I will not be alive in .03 seconds. I would have liked to watch the enemy attempt to vent an omnidirectional thermonuclear blast enveloping their outpost."
-Last thoughts of Maldon, Type XXX Bolo, 3rd Battalion, Dinochrome Brigade

Cannonshop

Quote from: Daemonknight on June 20, 2010, 09:43:06 AM
))thats a critical chance, which doesnt activate))

Thanks for the clarification.  Question, since this is the same combat, does the +1 get added to the attack roll (resulting in a 10, which is two crit chances) or not? I know it applied to my roll last round...

If it does, then either I need to make a second check, or not?  (either way, iirc I still outnumber the Adders 2 to 1 with closest rounding, doing 75% of my remaining FP in damage to them...minus good crit results or a 12 or something... if the bonus carries into the third round of fighting, then it's 80% of my remaining forces, which is more guys than the Adders brought!)

Whatever the end-point winds up being, I think this may be the smallest actual battle in FGC history.  Particularly for this ferocity.  It's like a bantamweight boxing match...  Instead of vasty hordes impersonally vapourizing each other, you've got men clashing and bleeding and dying.  Epic in its utter pettiness, the true prize is Honour.  (Yeah, I'm having fun here...)