[RP/MM][Complete] Turn 40, LC vs. CJF 2114 Baker 3

Started by chanman, June 16, 2010, 03:36:23 AM

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Daemonknight

blah, i made a post and i accidently hit delete :( oops!
"My only regret is that I will not be alive in .03 seconds. I would have liked to watch the enemy attempt to vent an omnidirectional thermonuclear blast enveloping their outpost."
-Last thoughts of Maldon, Type XXX Bolo, 3rd Battalion, Dinochrome Brigade

Daemonknight

Sorry about the deleted post. I dont remember the roll, so i'll just do it again.

I apologize for the earlier outburst, i've been a bit out of it, thanks to medication from my surgery 3 days ago. I've been in the hospital for about a week now, and i've been either out of it, falling asleep suddenly, or just not in a creative mood. Hopefully things get better for me in more ways than one in the real world(cancer sucks kids, dont get it!)

anyways, here we go, critical chance roll:

(Gods, help me out one last time!): [blockquote]Rolled 2d6 : 6, 6, total 12[/blockquote]
"My only regret is that I will not be alive in .03 seconds. I would have liked to watch the enemy attempt to vent an omnidirectional thermonuclear blast enveloping their outpost."
-Last thoughts of Maldon, Type XXX Bolo, 3rd Battalion, Dinochrome Brigade

Daemonknight

*blink*

Ok, now i'll go with my initial exciment...although i think i'm done with combat ops for a few turns, i can feel the 2s and 3s coming for me now...


refer to original 12 roll. Foregoing criticals to declare victory and force a retreat.

So Dave, being so heavily outnumbered, their damage roll can't be used, as it would end up killing my entire force, and in that case they wouldn't be forced to leave. So, how exactly does this get handled? Because any full-force conflict would result in my force being crushed, or most likly defeated, despite what i would roll for my three criticals. Not sure what exactly to do, because i get the win and the forced retreat... for all i care, it could even be a non-combat reasoning behind the withdrawl: the Clanners deal significant damage to the space-lift capacity of the forces involved, and the commander decides he could better put his command to use back home dealing with Tharkad than attempting a Phyrric victory over a minor Clan world??
"My only regret is that I will not be alive in .03 seconds. I would have liked to watch the enemy attempt to vent an omnidirectional thermonuclear blast enveloping their outpost."
-Last thoughts of Maldon, Type XXX Bolo, 3rd Battalion, Dinochrome Brigade

Cannonshop

Quote from: Daemonknight on June 22, 2010, 05:52:08 AM
*blink*

Ok, now i'll go with my initial exciment...although i think i'm done with combat ops for a few turns, i can feel the 2s and 3s coming for me now...


refer to original 12 roll. Foregoing criticals to declare victory and force a retreat.

So Dave, being so heavily outnumbered, their damage roll can't be used, as it would end up killing my entire force, and in that case they wouldn't be forced to leave. So, how exactly does this get handled? Because any full-force conflict would result in my force being crushed, or most likly defeated, despite what i would roll for my three criticals. Not sure what exactly to do, because i get the win and the forced retreat... for all i care, it could even be a non-combat reasoning behind the withdrawl: the Clanners deal significant damage to the space-lift capacity of the forces involved, and the commander decides he could better put his command to use back home dealing with Tharkad than attempting a Phyrric victory over a minor Clan world??

A non-combat reason would probably have to do with word reaching them that Tharkad now glows in the dark.

Daemonknight

That was my thing, because it doesnt make sense for us to win through pure combat reasons when we're outnumbered like that...we dont have any nukes or anything(and i wouldn't use them on my own soil unless i was facing the loss of my OZ).

Well Cannon, if you want to discuss a combat-reasoning for this, I'm open to the idea, i'm sure Dave would appreciate not having to be involved. But it would require the Falcons not being wiped out, and dealing some sort of massive damage to the Lyrans to force their retreat.

Say the Falcons ferocity caused the Lyrans 30-40% casualties, the Falcons suffer 75% casualties, but the Lyran commander decides that instead of beating his head against the wall of Falcon PPCs and missiles, he'd rather take his battered forces home and attempt to keep the Alliance from falling apart?

Or maybe a sortie by the Falcons finds them smashing through the Lyran lines, inflicting heavy casualties among the Lyrans(not expecting a Blitzkrieg style sortie), and the Lyran CO finds himself surrounded by Omnis? He is forced to call for a cease fire? That would allow us to RP the terms of the Lyran withdrawl, and it would also serve another purpose...Infact, i would prefer to do that: the Falcons broke through the Lyran lines with minimal casualties(say, 5-10% casualties for the Falcons), inflicted a smashing breakthrough of the Lyrans(possibly reducing 2 regiments to battalion strength or so? I have the equivlent of a small regiment, so its not like, zomg far-fetched). The Falcons actually find themselves having taken down the task force CO, and after his ejection, he is told to order a ceasefire, and then the terms of his surrender can be discussed.

Are you amenable to that basic idea? Forces damaged can be discussed seperatly from the RPing that i am interested in...
"My only regret is that I will not be alive in .03 seconds. I would have liked to watch the enemy attempt to vent an omnidirectional thermonuclear blast enveloping their outpost."
-Last thoughts of Maldon, Type XXX Bolo, 3rd Battalion, Dinochrome Brigade

Cannonshop

Actually, just roll your crits, the word reaches the Lyrans before they've finished the landings, with a recall order directing them to...(gotta look at a map here...) Looks like Antares or Dompaire (nearest non-enemy held world, per the Turn 40 map)

So, they hit you, but not as hard, you hit back, and have some survivors, but in the end, it's all about the command authorities.  (besides, I can't fall back anywhere else on that map-everything else is in enemy hands...)

Oh...



But not before your forces on Baker 3 take their lumps and deliver some in turn-you keep the world, but you take your casualties-we can discuss reducing them-but not by 90 to 95%- with three crits, there's a damn good chance you're going to have some huge salvage, plus killing a commander, or some other really cool outcome.

Daemonknight

Doesnt work that way. I either take the three criticals, or else i can choose to declare immediate victory resulting in your being forced into retreating. To me, in a military situation like this, that would mean that the relativly small force here caused some kind of insanely expensive casualties among the Lyran forces: either dropships were destroyed, alot of high ranks were emptied, or else just the Falcons cut through the Lyrans more than would normally be expected considering the ratio of forces.

I'm choosing the 2nd option, because if i decided to take the criticals and resolve the combat, i would most likly still end up being destroyed.

And no, you wouldn't know about Tharkad yet, unless ComStar has decided that they're going to allow the Houses to build HPGs into their Warships like the Clans do. Your in enemy held territory, and have no access to a planetary HPG. Therefore, your forces have no idea. So your solution does not work unfortunetly. And besides, its too late to decide not to send your whole force...you did the orders, rolled the damage...its just down to how Dave wants to handle the outcome exactly. The only definetes, are that the Falcons have successfully defended the planet.

If Dave leans in my direction somewhat, and has the Lyran officers meeting with the Clan commander, then the Lyrans will find out soon enough about Tharkad. They will also know, and most likly not believe, that the Clans did not launch the nuclear strike... or else maybe they've not noticed the swathe of fighting around Sudeten? Where did we sneak a strike team with a nuke past that? The Falcons might have an idea of who is responsible...
"My only regret is that I will not be alive in .03 seconds. I would have liked to watch the enemy attempt to vent an omnidirectional thermonuclear blast enveloping their outpost."
-Last thoughts of Maldon, Type XXX Bolo, 3rd Battalion, Dinochrome Brigade

NVA

Lyrans dont need hpg.  they have black box.  plus, precedent exists where a smaller force drove off a much  larger one, though the Exiles did have some forces left.

chanman

Quote from: Cannonshop on June 22, 2010, 07:12:46 AM
Actually, just roll your crits, the word reaches the Lyrans before they've finished the landings, with a recall order directing them to...(gotta look at a map here...) Looks like Antares or Dompaire (nearest non-enemy held world, per the Turn 40 map)

So, they hit you, but not as hard, you hit back, and have some survivors, but in the end, it's all about the command authorities.  (besides, I can't fall back anywhere else on that map-everything else is in enemy hands...)

Oh...



But not before your forces on Baker 3 take their lumps and deliver some in turn-you keep the world, but you take your casualties-we can discuss reducing them-but not by 90 to 95%- with three crits, there's a damn good chance you're going to have some huge salvage, plus killing a commander, or some other really cool outcome.

Dompaire is under enemy control as of this turn, actually. I think you'll need to pass through some clanner hexes using hostile movement to get out.

Dave Baughman

Quote from: Daemonknight on June 22, 2010, 05:46:32 AM
Sorry about the deleted post. I dont remember the roll, so i'll just do it again.

I apologize for the earlier outburst, i've been a bit out of it, thanks to medication from my surgery 3 days ago. I've been in the hospital for about a week now, and i've been either out of it, falling asleep suddenly, or just not in a creative mood. Hopefully things get better for me in more ways than one in the real world(cancer sucks kids, dont get it!)

anyways, here we go, critical chance roll:

(Gods, help me out one last time!): This dice roll has been tampered with!
Rolled 2d6 : 6, 6, total 12

What was the result of the original roll?
And I looked, and behold a pale horse: and his name that sat on him was Apollyon, and Hell followed with him. And power was given unto them over the fourth part of the earth, to kill with sword, and with hunger, and with death, and with the beasts of the earth.

Fatebringer

#25
(Please ignore this post :P)

Daemonknight

i dont really know, thats why i just redid it. I'm sorry if i caused a problem, i'll just do it over again if thats what is needed. I wasn't trying to cheat or anything...

If it makes everyone happy, i'll just forfeit the combat and surrender the hex, doesnt matter at this point.
"My only regret is that I will not be alive in .03 seconds. I would have liked to watch the enemy attempt to vent an omnidirectional thermonuclear blast enveloping their outpost."
-Last thoughts of Maldon, Type XXX Bolo, 3rd Battalion, Dinochrome Brigade

Cannonshop

Quote from: Daemonknight on June 22, 2010, 04:31:39 PM
i dont really know, thats why i just redid it. I'm sorry if i caused a problem, i'll just do it over again if thats what is needed. I wasn't trying to cheat or anything...

If it makes everyone happy, i'll just forfeit the combat and surrender the hex, doesnt matter at this point.

Nah, don't do that.  don't be that way, dude... look, the 12 gave me an opening for an idea wrt the Lyran situation that I think could play out as really kinda neat, and I'm actually eager to see how many Lyran units your forces can kill before they're too chewed up to fight-then the stunned looks the wounded Falcon warriors give one another when the invasion collapses, folds tents, and runs away.

Pyrhhic victories are still victories, Daemonknight-they're what Legends are built of (Think Aidan Pryde at Przno Bridge on Tukkayyid in the Canon, or for FGC recent events, Lt. Nguyen facing down fifty to one at Kwangchowwang with only light infantry and borrowed helicopters.)

"Destroyed" doesn't mean "Dead" even when you lose all your FP in the area-sometimes it just means "Hey, we need parts and equipment, but we kicked them out!!"

Fluff it up showing the courage and ingenuity of the Falcons at Baker 3, even show a commander reaching beyond his or her trained in assumptions to pull victory from certain defeat, and see if you can't get the GM staff to let you buy a 'free upgrade' when you rebuild the unit from "green" to "Elite" and "Reliable" to "Ultra Fanatical", based not on hatred, but on the pride of being the bravest of the Falcons-able to draw a victory over a vast enemy in spite of taking horrific losses.

I'm saying, make them inspiring, a tale to be told, to inspire fledgelings and a tale to rub into the faces of any Clan fool enough to underestimate the courage, tenacity, and fighting spirit of your Clan.

Make of this a moment to show that your warriors can pull victory from certain defeat, in feats of courage unmatched by your peers, much less your foes.  "You may destroy us, but you will never make us Pow'less or Defeat us, for we are Jade Falcon."

AS your opponent in this, I'm offering to recognize your 12, if you're willing to accept your (temporary) losses in combat, and if you're willing to go ahead and roll those three extra crits against my forces to hammer the point home.


Because awesome stories SHOULD be awesome, and this is a chance to make something really cool happen for your faction and to advance a plot for mine.  It's a chance to regain stature and show the other Clans that the Jade Falcons aren't just any Clan.

REmember the core of Zell, and why bidding is really done-the greater the odds, the greater the Glory.


Daemonknight

Oh i didnt want to give up the hex, but its hard to gauge intent through a forum post :) i actually slept the whole day away, i was exhausted(chemo does that). we'll figure it out, just not right this second. I'll get on it tommarow morning.
"My only regret is that I will not be alive in .03 seconds. I would have liked to watch the enemy attempt to vent an omnidirectional thermonuclear blast enveloping their outpost."
-Last thoughts of Maldon, Type XXX Bolo, 3rd Battalion, Dinochrome Brigade

Daemonknight

sent a PM to Cannonshop about the RPing to come, just incase he says yes, heres the three crit checks

[blockquote]Rolled 2d6 : 4, 5, total 9[/blockquote]

[blockquote]Rolled 2d6 : 5, 5, total 10[/blockquote]

[blockquote]Rolled 2d6 : 4, 6, total 10[/blockquote]
"My only regret is that I will not be alive in .03 seconds. I would have liked to watch the enemy attempt to vent an omnidirectional thermonuclear blast enveloping their outpost."
-Last thoughts of Maldon, Type XXX Bolo, 3rd Battalion, Dinochrome Brigade