[RP/MM] Turn 41: The Dark vs. FS Invasion Panpour 3936 *CONTESTED*

Started by LittleH13, July 21, 2010, 01:37:30 PM

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Fatebringer


LittleH13

Ok....so the FS + SS have a total of 39.25 FP

The Dark have 71.5

Here is the Dark combat roll for this round. Crits to follow.

[blockquote]Rolled 2d6+2 : 3, 1 + 2, total 6[/blockquote]

LittleH13

Crit chance from the FS botched roll.

[blockquote]Rolled 2d6 : 1, 2, total 3[/blockquote]

LittleH13

No crits.  :'(

The FS/SS do 35% of 39.25 which is 13.75 FP


The Dark do 50% of 71.50 which is 35.75 FP


LittleH13

Warship survival checks

Tendency   Congress (SLDF)
[blockquote]Rolled 2d6 : 4, 5, total 9[/blockquote]   

Trueborn                Congress (SLDF)
[blockquote]Rolled 2d6 : 2, 1, total 3[/blockquote]   

Freeborn                Congress (SLDF)
[blockquote]Rolled 2d6 : 4, 1, total 5[/blockquote] 

Micer                Congress (SLDF)
[blockquote]Rolled 2d6 : 5, 5, total 10[/blockquote]   

LittleH13

#50
Damage for the ships. Both the Trueborn and the Freeborn failed their survival checks. Boths ships have been destroyed leaving only transported ASF for each unit.

Tendency   Congress (SLDF)   Mobile   Regular   Fanatical                  11.5
Trueborn                Congress (SLDF)   Mobile   Regular   Fanatical      11-7= 4 (now Transported ASF)
Freeborn                Congress (SLDF)   Mobile   Regular   Fanatical      11-6.75= 4.25  (now Transported ASF)
Micer                Congress (SLDF)   Mobile   Regular   Fanatical           11

The Dark have a total of 57.75 FP of remaining.

Fate the FS/SS need to make survival rolls for their ships.

Fatebringer

FS have no warships in this engagement.

For RP's sake, I want to roll a Survival Rolls (8+ Diff) for Willie with a -2 due to severe losses.

[blockquote]Rolled 2d6-2 : 1, 4 - 2, total 3[/blockquote]

Fatebringer

I assume the Dark will Rampage the remaining 5 FP on the ground during the same Round?

LittleH13

The Dark engage the remainder of the FS ground forces with 75 FP.

Combat roll

[blockquote]Rolled 2d6+2 : 6, 5 + 2, total 13[/blockquote]

LittleH13

Crit check for the Dark

[blockquote]Rolled 2d6 : 4, 6, total 10[/blockquote]

LittleH13

Crit #1
[blockquote]Rolled 2d6 : 2, 1, total 3[/blockquote]

Crit #2
[blockquote]Rolled 2d6 : 4, 4, total 8[/blockquote]

LittleH13

The Dark do 100% of 75 FP to the FS. They also capture 10% of the 4.5 FP of the FS which rounds to 0.5.

Crits
3 Reduce damage received by 15%.
8 Encircle and capture 10% of opponent, add that FP to salvage.

Fatebringer

Malagrotta CrMM
Bravo Command, Green / Questionable, 4.5 - .5 = 4 FP

Combat Roll

[blockquote]Rolled 2d6 : 1, 6, total 7[/blockquote]

Fatebringer

The cowards get rubbed out of existence, but as their shame is lost to oblivion, they bore hope as they kept the ember of the Federated Suns presence alive on Panpour long enough for the Calvary to arrive, but will it be enough? After failing to break the interdiction, the 2 remaining wounded SS dropships break for their jumpship and .5 FP of Space Sunners withdraw.

The remaining 3 FP of Aero Left rejoin their unit in a desperate attempt to push past their defenders. Dangerous and defiant, the two remaining Dark warship formed a formidable barrier.

"No matter what happens men, this is the good fight. We follow good men! Just like when Victor took the fight to Huntress!" The mass of landing craft booked for the planet.

Ours is not to reason why, ours is but to do and die. ~ The Charge of the Light Brigade

FS: 137 FP

Federated Suns Break Interdiction Roll
[blockquote]Rolled 2d6 : 5, 4, total 9[/blockquote]


LittleH13

Fate you were supposed to give that roll a +2 modifier under the break interdiction rules. So that result is really and 11 meaning that you do no damage to the Dark.