[RP/MM] Turn 41: The Dark vs. FS Invasion Panpour 3936 *CONTESTED*

Started by LittleH13, July 21, 2010, 01:37:30 PM

Previous topic - Next topic

LittleH13

Crit #1

[blockquote]Rolled 2d6 : 2, 2, total 4[/blockquote]


Crit #2

[blockquote]Rolled 2d6 : 3, 1, total 4[/blockquote]

LittleH13

The Dark roll a 10 doing 75%

175.75*0.75=131.75 FP

The FS force that did not scatter is wiped out.

The Dark crit rolls are as follows

4 Gain +1 on further rolls this combat (CO gains experience)
4 Gain +1 on further rolls this combat (CO gains experience)

This means that the Dark will get +2 to all combat rolls in this system for the remainder of the turn.


Fatebringer

OOC: Once you post your side's current numbers, we can do re-inforcements. Maaan, I am not looking forward to your rolls with a +2, you can't even crit yourself anymore :P

Dave Baughman

Space Suns forces attempting unplanned reinforcement

FSN Cynthia Varnay
[blockquote]Rolled 2d6 : 2, 3, total 5[/blockquote]

FSN Dawn Treader
[blockquote]Rolled 2d6 : 6, 1, total 7[/blockquote]

FSN Majestic Hunter
[blockquote]Rolled 2d6 : 3, 5, total 8[/blockquote]

FSN Knight Errant
[blockquote]Rolled 2d6 : 3, 3, total 6[/blockquote]
And I looked, and behold a pale horse: and his name that sat on him was Apollyon, and Hell followed with him. And power was given unto them over the fourth part of the earth, to kill with sword, and with hunger, and with death, and with the beasts of the earth.

LittleH13

Damage to the Dark is as follows

Shadow Galaxy   102 Assault Cluster   Mech cluster   Mobile   Regular   Fanatical      17-8= 9
Shadow Galaxy   104 Aero detatchment   Aero Cluster   Mobile   Regular   Fanatical    9-4= 5
Shadow Galaxy   101 Machinized Cluster   Mech cluster   Mobile   Veteran   Fanatical      17.25-8.25= 9
Mist Galaxy   Black Keshik                Mech cluster   Mobile   Elite   Fanatical                17.5-8.5= 9
Mist Galaxy   201 Mechanized Cluster   Mech cluster   Mobile   Veteran   Fanatical      18.25-7= 11.25
Mist Galaxy   201 Aero detatchment   Aero Cluster   Mobile   Regular   Fanatical      8-2= 6
Mist Galaxy   202 Mechanized Cluster   Mech cluster   Mobile   Veteran   Fanatical      20.75-9= 11.75
Mist Galaxy   202 Aero detatchment   Aero Cluster   Mobile   Regular   Fanatical      8-3= 5
Mist Galaxy   201 Scout Cluster                Mech cluster   Mobile   Regular   Fanatical      14.5-6.5= 8
Mist Galaxy   201 Cavalry Cluster   Mech cluster   Mobile   Regular   Fanatical      14-6= 8
Mist Galaxy   204 Aero detatchment   Aero Cluster   Mobile   Regular   Fanatical      9-3=6
Mist Galaxy   202 Cavalry Cluster   Mech cluster   Mobile   Regular   Fanatical      13.5-4.5= 9
Mist Galaxy   205 Aero detatchment   Aero Cluster   Mobile   Regular   Fanatical      9-4= 5

The Dark started with 175.75 and lost 73.75 leaving them 102 FP of ground/ASF and 44.5 FP of naval.

Fatebringer

Round 3

Once the smoke clears only the Malagrotta Militia are left to oppose the Dark Juggernaught, perhaps it would have been better for the cowards had they not hid...

Malagrotta CrMM
Bravo Command, Green / Questionable, 4.5 FP

But, high above Panpour, new lights emerge in the darkness.

2nd Davion Guards RCT: 72.5 FP
Hansen's Roughriders: 34 FP
Illician Lancers- 4th Rangers: 31.25 FP
Lexington Combat Group: 33.75 FP
   
Air: 37.25
Ground: 134.25

"Majestic Hunter this is Admiral Kossacks of the 2nd Davion Guards, we were led to believe there would be more of you?"

"This is it fellas, break out your fighters and give us some cover, it looks they took one out, but I don't see the New Kathil anywhere. Should we assume the worst."

"So it seems. We need to make landfall as soon as possible. The Wrath of the Free have your back."

Fatebringer

If the Majestic Hunter is willing to engage the Dark Naval Forces, the 37.25 FP of air will join them.

Dave Baughman

"Admiral Kossacks, this is Captain Andrew Littlefield, commanding FSN Majestic Hunter. More of us are on the way, but they won't be here for the first engagement; Cynthia Varnay and two other JumpShips are en route. Our attack ships are detaching now and are standing by for your orders."

(Majestic Hunter is a Star Lord-class JumpShip; her support units worth 2 FP consist of 2 Vampire-class DropShips, 2 Intruder-class, 1 Avenger and 1 Achilles, plus a squadron of light fighters. Not much, but they'll pitch in to help you against the Dark).
And I looked, and behold a pale horse: and his name that sat on him was Apollyon, and Hell followed with him. And power was given unto them over the fourth part of the earth, to kill with sword, and with hunger, and with death, and with the beasts of the earth.

Fatebringer

"Keep your jumpship at the gate and out of harms way. These mongrels were the first ones to shoot down jump ships when they were still clan. You can imagine what they'd do now."

The Federated Suns roll for initiative in an attempt to engage before the Dark ASF can join the Warships. (We're already outnumbered and facing a more skilled crew :P )

[blockquote]Rolled 2d6 : 5, 3, total 8[/blockquote]

Dave Baughman

OOC - I realize I didn't specify this above, the SS dropships and fighters are operating under coordinated command, with FS as the order-issuing faction.
And I looked, and behold a pale horse: and his name that sat on him was Apollyon, and Hell followed with him. And power was given unto them over the fourth part of the earth, to kill with sword, and with hunger, and with death, and with the beasts of the earth.

LittleH13

The Dark respond to the new forces by going on Defensive Interdiction.

44.5 FP of Warships
27 FP of ASF

71.5 FP total

Fatebringer


LittleH13

The Dark initiative roll

[blockquote]Rolled 2d6 : 6, 3, total 9[/blockquote]

LittleH13

please see previous post about the dark and DI

Quote from: LittleH13 on August 18, 2010, 02:35:17 AM
The Dark initiative roll

This dice roll has been tampered with!
Rolled 2d6 : 6, 3, total 9

Fatebringer

Federated Suns will use Naval Engagement to try and break the  Defensive Interdiction and Clear a path for the Ground Troops. The Dark do not have enough for 2:1 so engagement is at at 2:1 odds, with their +2 bonus still in place.

FS Naval Engagement
[blockquote]Rolled 2d6 : 1, 2, total 3[/blockquote]