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General Category => Flashpoint 3090 => Administrative Resources => Flashpoint Archive: 3090 => Topic started by: LittleH13 on March 06, 2010, 10:13:48 PM

Title: [Combat Ops][Complete] Turn 2, Hex 1915, Morges
Post by: LittleH13 on March 06, 2010, 10:13:48 PM
Jade Falcon troops prepare to launch a trial.

QuoteOperations commence in round 1

Units Present: Elements of 3rd Talon Cluster(JF)

Engagement Intensity: Incursion

Title: Re: [Combat Ops] Turn 2, Hex 1915, Morges
Post by: NVA on March 09, 2010, 02:26:47 AM
saKhan Carew Ngyren was not entirely comfortable in his position.  He sat in his office reviewing the latest reports when word came in.  It was difficult for him to not run out to his fighter and take to the sky against the Falcons.  But, to just go and take a peek at them would not be suitable for the saKhan.  Instead, some young ristar would get the honor.  But, Carew would be ready when the batchall came.

"Star Captains, I know your units are already ready.  We will begin our action soon.  I expect victory.  Star Colonel Ward, you are to prepare the Spider Keshik ground forces as discussed.  I have ordered the Spider Keshik aero forces to prepare for the Falcons movements.  The Bravo Express Star of Beta Galaxy will be on stand by.  It is time for us to prepare our action."

Quote
Operations commence in round 1

Units Present: Elements of Spider Keshik, Spider Keshik Aero, and Bravo Express Star

Engagement Intensity: Incursion
Title: Re: [Combat Ops] Turn 2, Hex 1915, Morges
Post by: LittleH13 on March 10, 2010, 05:52:31 PM
Roll to see who gets to issue the batchall.

[blockquote]Rolled 2d6 : 2, 3, total 5[/blockquote]
Title: Re: [Combat Ops] Turn 2, Hex 1915, Morges
Post by: NVA on March 10, 2010, 05:56:44 PM
[blockquote]Rolled 2d6 : 4, 2, total 6[/blockquote]
Title: Re: [Combat Ops] Turn 2, Hex 1915, Morges
Post by: NVA on March 11, 2010, 04:34:45 PM
saKhan Ngyren stepped into the holotransmitter, certain of the perfection of his formal uniform.  He was positive his Wolf helm was in place.

"Clan Jade Falcon defenders, your time on Morges has come to an end.  I hereby lay claim to your enclave here on Morges.  I have the Spider Keshik with me to secure my claim.  What forces will you use to attempt to deny what is ours?"
Title: Re: [Combat Ops] Turn 2, Hex 1915, Morges
Post by: Marlin on March 28, 2010, 06:35:28 PM
Gotta look if I have the orders sheet but as not reading the rules.. bleh.. should at least read the combat rules I guess..

Otherwise, Eric? THis needs an answer. :)
Title: Re: [Combat Ops] Turn 2, Hex 1915, Morges
Post by: Eric Icaza on March 30, 2010, 05:32:38 PM
(OOC:  I do not have time to do any MM games, so this can be settled by simple resolution.)
Title: Re: [Combat Ops] Turn 2, Hex 1915, Morges
Post by: Marlin on March 30, 2010, 06:52:46 PM
Wolf Proxy not available, so it goes to simpres, I think.
Title: Re: [Combat Ops] Turn 2, Hex 1915, Morges
Post by: Dave Baughman on April 01, 2010, 12:34:16 AM
WIE bids 1 heavy 'mech star A w/ HO unit improvement (13 FP)
JF bids 1 heavy 'mech star A w/ EI unit improvement (11 FP + 10% simple rez bonus = 12 FP)

(Both stars are Regular skill)

WIE SR roll
[blockquote]Rolled 2d6 : 3, 3, total 6[/blockquote]

JF SR roll
[blockquote]Rolled 2d6 : 6, 6, total 12[/blockquote]
Title: Re: [Combat Ops] Turn 2, Hex 1915, Morges
Post by: Dave Baughman on April 01, 2010, 12:36:22 AM
WIE inflicts 4 FP
JF inflicts 9 FP, earns a possible critical event, and routs the WIE star

WIE has transport in theater, so no failed withdrawal roll is neccessary

JF crit check
[blockquote]Rolled 2d6 : 2, 5, total 7[/blockquote]
Title: Re: [Combat Ops] Turn 2, Hex 1915, Morges
Post by: Dave Baughman on April 01, 2010, 12:39:38 AM
no crit.

JF wins the trial.

JF did not sustain enough damage to benefit from damage control.
WIE regains 1 FP through damage control.
Title: Re: [Combat Ops] Turn 2, Hex 1915, Morges
Post by: Dave Baughman on April 01, 2010, 12:40:03 AM
Potential salvage is 13 FP

JF Salvage roll
[blockquote]Rolled 2d6 : 3, 1, total 4[/blockquote]
Title: Re: [Combat Ops] Turn 2, Hex 1915, Morges
Post by: Dave Baughman on April 01, 2010, 12:40:30 AM
Salvage recovery is 5% - 1 RP is gained from salvage.