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General Category => Flashpoint 3090 => Administrative Resources => Flashpoint Archive: 3090 => Topic started by: LittleH13 on March 06, 2010, 10:15:07 PM

Title: [Combat Ops][Complete] Turn 2, Hex 1815, Yegaus
Post by: LittleH13 on March 06, 2010, 10:15:07 PM
Jade Falcon troops prepare to launch a trial.

QuoteOperations commence in round 1

Units Present: Elements of Jade Solhama Cluster(JF)

Engagement Intensity: Incursion

Title: Re: [Combat Ops] Turn 2, Hex 1815, Yegaus
Post by: GreyJaeger on March 08, 2010, 05:47:33 PM
 Sergeant Haskim got out of the small ATV and walked over to were Corporal ThreeCrows was kneeling over a set of tracks. "How old?"

"Two hours, maybe three. Coming out of the Falcon's Zone."

"Best call it in...The Falcons still want trouble."
Title: Re: [Combat Ops] Turn 2, Hex 1815, Yegaus
Post by: NVA on March 09, 2010, 02:15:10 AM
Star Colonel Brahe reviewed the information he had just received.  It did not appear complete, but, it indicated the Falcons were on the move.

"Technician, prepare the 4th Wolf Guards and contact the Charlie Express Star of Beta Galaxy to keep their eyes open in space.  We will wait and see what the Falcons are up to and if they intend to issue a batchall."
Title: Re: [Combat Ops] Turn 2, Hex 1815, Yegaus
Post by: LittleH13 on March 10, 2010, 06:14:48 PM
"False Wolf Clan..I am Star Colonel Susan of the Jade Solhama Cluster. I have been sent to issue a Trial of Possession for your enclave on this world. I am sending you my units codecie over secure transmition. With what or where will you defend?"


OOC- PM being sent to NVA with unit info.
Title: Re: [Combat Ops] Turn 2, Hex 1815, Yegaus
Post by: Eric Icaza on March 30, 2010, 05:33:31 PM
(OOC:  I do not have the time for MM and probably won't until next month, so this will have to be settled by simple res, unless Marlin can take it.)
Title: Re: [Combat Ops] Turn 2, Hex 1815, Yegaus
Post by: Marlin on March 30, 2010, 06:53:23 PM
SimpRes, sadly.
Title: Re: [Combat Ops] Turn 2, Hex 1815, Yegaus
Post by: NVA on March 30, 2010, 07:45:32 PM
One Front Line Light Star A - 5 FP

"Star Colonel Susan, as solhama, we shall grant you the honorable death you were never able to achieve before.  A single star will meet you."
Title: Re: [Combat Ops] Turn 2, Hex 1815, Yegaus
Post by: Dave Baughman on April 01, 2010, 12:58:26 AM
JF bids 4 points from Medium 'Mech Star A (2x STN-3L Sentinel, 1 Shadow Hawk IIC, 1 Conjurer) - 5 FP + 10% EI bonus = 6 FP (regular skill)

JF SR[blockquote]Rolled 2d6 : 1, 2, total 3[/blockquote]

WIE SR[blockquote]Rolled 2d6 : 6, 4, total 10[/blockquote]
Title: Re: [Combat Ops] Turn 2, Hex 1815, Yegaus
Post by: Dave Baughman on April 01, 2010, 12:59:27 AM
JF inflicts 1 FP and earns the WIE a possible critical event.
WIE inflicts 3 FP, earns a possible critical event, and disrupts the enemy star.

WIE crit checks
[blockquote]Rolled 2d6 : 5, 1, total 6
Rolled 2d6 : 3, 5, total 8[/blockquote]
Title: Re: [Combat Ops] Turn 2, Hex 1815, Yegaus
Post by: Dave Baughman on April 01, 2010, 12:59:49 AM
WIE earns 1 critical event
[blockquote]Rolled 2d6 : 4, 4, total 8[/blockquote]
Title: Re: [Combat Ops] Turn 2, Hex 1815, Yegaus
Post by: Dave Baughman on April 01, 2010, 01:04:53 AM
8 Military VIP, if present, gains a level. If no Military VIP is present, instead check for unit skill
improvement using the training rules.

Beta Galaxy Cluster B (4th Wolf Guards?) skill improvement check (Reg to Vet - 2+)
[blockquote]Rolled 1d6 : 1, total 1[/blockquote]
Title: Re: [Combat Ops] Turn 2, Hex 1815, Yegaus
Post by: Dave Baughman on April 01, 2010, 01:06:24 AM
Beta Galaxy Cluser B remains Regular.

WIE wins the trial.

Neither side sustained enough damage to benefit from damage control.
Title: Re: [Combat Ops][Complete] Turn 2, Hex 1815, Yegaus
Post by: Dave Baughman on April 01, 2010, 01:06:52 AM
Potential salvage is 4 FP.

Salvage check
[blockquote]Rolled 2d6 : 1, 3, total 4[/blockquote]
Title: Re: [Combat Ops][Complete] Turn 2, Hex 1815, Yegaus
Post by: Dave Baughman on April 01, 2010, 01:07:40 AM
No RP recovered from salvage (0.2 rounds down to zero)