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General Category => Flashpoint 3090 => Administrative Resources => Flashpoint Archive: 3091 => Topic started by: Pink_Knight on October 10, 2010, 06:36:04 AM

Title: [Combat Ops] Hex 2936 Weatouge CC vs FS Invasion [Completed - CC/M Win]
Post by: Pink_Knight on October 10, 2010, 06:36:04 AM
Above Weatouge , space boiled, as it did at other systems in the sector. A host of transports arrived with a flash, and began seperatring their cargo.

General Melissa Chang ordered a comlink opened the to world below.

"Peoples of Weatouge! We have come to free you from the yoke of Federated Suns oppression! They make war over a simple matter of our reclamation of worlds rightfully ours! We shall teach them of their folly.

All who surrender will be dealt with peacefully, as citizens of the Capellan Confederation."

Following forces arrive on Op round 2:
2nd CCAF Transport Division
-Capellan Hussars, Holdfast Guard Regiment
Title: Re: [Combat Ops] Hex 2936 Weatouge CC vs FS Invasion
Post by: Fatebringer on October 12, 2010, 05:33:28 AM
Fed Suns Initiative Roll

[blockquote]Rolled 2d6 : 1, 1, total 2[/blockquote]
Title: Re: [Combat Ops] Hex 2936 Weatouge CC vs FS Invasion
Post by: Pink_Knight on October 12, 2010, 08:19:03 AM
Capellan Confederation initiative check:

[blockquote]Rolled 2d6 : 4, 5, total 9[/blockquote]
Title: Re: [Combat Ops] Hex 2936 Weatouge CC vs FS Invasion
Post by: Fatebringer on October 28, 2010, 04:00:34 AM
CapM - TD - Bravo (Transport Division) stand on defensive order to prevent the landing.


Title: Re: [Combat Ops] Hex 2936 Weatouge CC vs FS Invasion
Post by: Fatebringer on October 28, 2010, 03:51:47 PM
Both of the following units are already in system when the Capellans arrive.

CapM - TD - Bravo - 76 FP
6th Syrtis Fusiliers - 141 FP
Title: Re: [Combat Ops] Hex 2936 Weatouge CC vs FS Invasion
Post by: Fatebringer on November 04, 2010, 07:19:38 PM
Capellans need to make a call here to run the FS Defenders or not before Combat can be rolled out.
Title: Re: [Combat Ops] Hex 2936 Weatouge CC vs FS Invasion
Post by: Daemonknight on November 07, 2010, 11:09:16 PM
CC/M forces go forewards with their attack.


Jump Point: 2nd CCAF TD: Advance to Atmo/Orbit, Holdfast Guard: Advance to Atmo/Orbit
Atmo/Orbit: None
Ground: None

FS Forces:
Jump Point:CapM TD-Bravo: Intercept
Atmo/Orbit: None
Ground: 6th Syrtis Fusiliers: No Orders
Title: Re: [Combat Ops] Hex 2936 Weatouge CC vs FS Invasion
Post by: Daemonknight on November 07, 2010, 11:09:51 PM
Op Round 3:

CC/M Initiative:
[blockquote]Rolled 2d6 : 4, 4, total 8[/blockquote]

FS Initiative:
[blockquote]Rolled 2d6 : 5, 1, total 6[/blockquote]
Title: Re: [Combat Ops] Hex 2936 Weatouge CC vs FS Invasion
Post by: Daemonknight on November 07, 2010, 11:10:34 PM
read the above as combat rolls, my bad

CC/M deals 50% damage, and has a critical chance

Crit Chance:
[blockquote]Rolled 2d6 : 4, 4, total 8[/blockquote]

FS deals 30% damage
Title: Re: [Combat Ops] Hex 2936 Weatouge CC vs FS Invasion
Post by: Daemonknight on November 07, 2010, 11:12:09 PM
CC/M critical event:
[blockquote]Rolled 2d6 : 3, 1, total 4[/blockquote]
Title: Re: [Combat Ops] Hex 2936 Weatouge CC vs FS Invasion
Post by: Daemonknight on November 07, 2010, 11:13:21 PM
FS roll on Failed Withdrawl table:
[blockquote]Rolled 1d6 : 5, total 5[/blockquote]

CC/M forces deal 22FP damage

FS forces deal 23FP damage
Title: Re: [Combat Ops] Hex 2936 Weatouge CC vs FS Invasion
Post by: Fatebringer on November 07, 2010, 11:23:20 PM
CC/M Offer:

all forces of the surrendering force will be allowed to leave the system unmolested, along with all personal property, but the equipment is to be ransomed at the full RP value of constructing the unit

FS Rejection: Understood, but those terms are too high and offer no incentive to surrender. We'd rather take our chances running.

Damage from "Guerilla Warfare" as they run out of the system.

[blockquote]Rolled 2d6 : 1, 4, total 5[/blockquote]

Title: Re: [Combat Ops] Hex 2936 Weatouge CC vs FS Invasion
Post by: Fatebringer on November 07, 2010, 11:25:34 PM
CC: 45 - 23 =  22
FS: 76 - 22 = 54 - (54 * .05) = 51
Title: Re: [Combat Ops] Hex 2936 Weatouge CC vs FS Invasion
Post by: Fatebringer on November 07, 2010, 11:26:36 PM
Salvage Roll

[blockquote]Rolled 2d6 : 4, 4, total 8[/blockquote]

Capellans succeed in bypassing the moving to orbit as they force the FS dropships to flee.
Combat is a Draw
CC: 1
FS: 1
Title: Re: [Combat Ops] Hex 2936 Weatouge CC vs FS Invasion
Post by: Fatebringer on November 07, 2010, 11:27:11 PM
OP Turn 4 init

FS

[blockquote]Rolled 2d6 : 6, 2, total 8[/blockquote]
Title: Re: [Combat Ops] Hex 2936 Weatouge CC vs FS Invasion
Post by: Daemonknight on November 07, 2010, 11:28:42 PM
Op Round 3 SitRep:

2nd CCAF Transport Division:
44 - 23 = 21 + 2 = 23 FP total

Holdfast Guard:
220 - 23 = 197 + 2 = 199 FP total

CapM TD-Bravo:
75 - 22 = 53 + 2 - 3 = 52 FP total
Fled System!
Title: Re: [Combat Ops] Hex 2936 Weatouge CC vs FS Invasion
Post by: Daemonknight on November 07, 2010, 11:30:15 PM
CC/M initiative:
[blockquote]Rolled 2d6 : 4, 6, total 10[/blockquote]
Title: Re: [Combat Ops] Hex 2936 Weatouge CC vs FS Invasion
Post by: Daemonknight on November 07, 2010, 11:32:10 PM
CC/M Orders:

Jump Point: None
Atmo/Orbit: 2nd CCAF Transport Division, Holdfast Guard- Landing
Ground: None

FS Orders:
Jump Point: None
Atmo/Orbit: None
Ground: 6th Syrtis Fusiliers- Intercept
Title: Re: [Combat Ops] Hex 2936 Weatouge CC vs FS Invasion
Post by: Daemonknight on November 07, 2010, 11:32:35 PM
CC/M combat roll:
[blockquote]Rolled 2d6 : 4, 6, total 10[/blockquote]

FS combat roll:
[blockquote]Rolled 2d6 : 3, 5, total 8[/blockquote]
Title: Re: [Combat Ops] Hex 2936 Weatouge CC vs FS Invasion
Post by: Daemonknight on November 07, 2010, 11:33:07 PM
CC/M critical chance:
[blockquote]Rolled 2d6 : 1, 4, total 5[/blockquote]

FS critical chance:
[blockquote]Rolled 2d6 : 3, 1, total 4[/blockquote]
Title: Re: [Combat Ops] Hex 2936 Weatouge CC vs FS Invasion
Post by: Fatebringer on November 08, 2010, 12:22:53 AM
Op 4 is Landing, due to init results, the CC lands unmolested.

The combat Rolls are for a Turn 5 Battle.

Title: Re: [Combat Ops] Hex 2936 Weatouge CC vs FS Invasion
Post by: Fatebringer on November 08, 2010, 12:48:48 AM
Capellan Hussars - 199 * .6 = 119
6th Syrtis Fusiliers - 141 * .5 = 71

CC 199 - 71 = 128
FS 141 - 119 = 22

Capellans win a Marginal Victory
Hex is contested
CC: 3
FS: 1









Title: Re: [Combat Ops] Hex 2936 Weatouge CC vs FS Invasion
Post by: Fatebringer on November 08, 2010, 12:49:19 AM
Op 6 Init

FS

[blockquote]Rolled 2d6 : 3, 1, total 4[/blockquote]
Title: Re: [Combat Ops] Hex 2936 Weatouge CC vs FS Invasion
Post by: Daemonknight on November 08, 2010, 12:50:33 AM
[blockquote]Rolled 2d6 : 6, 5, total 11[/blockquote]
Title: Re: [Combat Ops] Hex 2936 Weatouge CC vs FS Invasion
Post by: Daemonknight on November 08, 2010, 12:51:40 AM
CC/M attacks(battle orders)
[blockquote]Rolled 2d6 : 6, 3, total 9[/blockquote]

FS combat roll
[blockquote]Rolled 2d6 : 6, 6, total 12[/blockquote]
Title: Re: [Combat Ops] Hex 2936 Weatouge CC vs FS Invasion
Post by: Daemonknight on November 08, 2010, 12:52:10 AM
CC/M crit
[blockquote]Rolled 2d6 : 1, 3, total 4[/blockquote]

FS crit
[blockquote]Rolled 2d6 : 1, 3, total 4[/blockquote]
Title: Re: [Combat Ops] Hex 2936 Weatouge CC vs FS Invasion
Post by: Daemonknight on November 08, 2010, 12:53:28 AM
CC/M takes 17 FP damage

FS forces wiped out
Title: Re: [Combat Ops] Hex 2936 Weatouge CC vs FS Invasion
Post by: Fatebringer on November 08, 2010, 01:03:58 AM
CC 128 * .55 = 69
FS  22 * .7 = 15

CC 128 - 15 + 2 = 115
The 6th Syrtis is destroyed

Capellans win a Marginal Victory and the planet.
Hex is contested as this is the only world the CC have taken.

Salvage Roll

[blockquote]Rolled 2d6 : 5, 4, total 9[/blockquote]
Title: Re: [Combat Ops] Hex 2936 Weatouge CC vs FS Invasion
Post by: Fatebringer on November 08, 2010, 04:33:46 AM
Please mark this thread [Completed - CC/M Win]