Intelser Forums

General Category => Flashpoint 3090 => Administrative Resources => Flashpoint Archive: 3090 => Topic started by: Mekorig on April 11, 2010, 11:06:25 PM

Title: [Combat Ops][Complete] Turn 3, 3341 Flaum
Post by: Mekorig on April 11, 2010, 11:06:25 PM
A jumpship appears in a pirate point near Flaum, and a Union Dropship detach.

QuoteAttackers appear in operational round 1

Units present: Elements of The Taurian Legion (nationality: Taurian concordat)

Engagement Intensity: Raid
Title: Re: [Combat Ops] Turn 3, 3341 Flaum
Post by: Mekorig on April 26, 2010, 11:31:58 PM
Taurian Concordat Initiative
[blockquote]Rolled 2d6 : 6, 3, total 9[/blockquote]
Title: Re: [Combat Ops] Turn 3, 3341 Flaum
Post by: Dave Baughman on May 04, 2010, 01:24:50 AM
Raid Defense roll

[blockquote]Rolled 2d6 : 5, 4, total 9[/blockquote]
Title: Re: [Combat Ops] Turn 3, 3341 Flaum
Post by: Dave Baughman on May 04, 2010, 01:25:42 AM


Local forces initiative
[blockquote]Rolled 2d6 : 4, 3, total 7[/blockquote]
Title: Re: [Combat Ops] Turn 3, 3341 Flaum
Post by: Dave Baughman on May 04, 2010, 01:26:11 AM
TC wins initiative and may post orders first.

Local governor activates militia

Q/MW/VW/MT
[blockquote]Rolled 2d6 : 5, 3, total 8
Rolled 2d6 : 2, 3, total 5
Rolled 2d6 : 1, 2, total 3
Rolled 2d6 : 6, 1, total 7[/blockquote]
Title: Re: [Combat Ops] Turn 3, 3341 Flaum
Post by: Mekorig on May 05, 2010, 11:29:50 PM
So, if the Raiders began in Jump Point theater, i have to advance or get out of the system, right?

OR 1 TC Orders

    * Jump Point - move - Elements of The Taurian Legion
    * Atmo/Orbit - no units
    * Surface - no units

Is this right?
Title: Re: [Combat Ops] Turn 3, 3341 Flaum
Post by: Dave Baughman on May 06, 2010, 12:41:59 AM
Isolated unit roll for fighters:

[blockquote]Rolled 2d6 : 1, 4, total 5
Rolled 2d6 : 1, 2, total 3[/blockquote]
Title: Re: [Combat Ops] Turn 3, 3341 Flaum
Post by: Dave Baughman on May 06, 2010, 12:44:29 AM
1st lance is Defenders
2nd lance is Bat Hawks



Flaum orders


Flaum simple res[blockquote]Rolled 2d6 : 4, 6, total 10[/blockquote]
TC simple res[blockquote]Rolled 2d6 : 5, 1, total 6[/blockquote]
Title: Re: [Combat Ops] Turn 3, 3341 Flaum
Post by: Dave Baughman on May 06, 2010, 12:44:45 AM
Flaum crit check
[blockquote]Rolled 2d6 : 1, 6, total 7[/blockquote]
Title: Re: [Combat Ops] Turn 3, 3341 Flaum
Post by: Dave Baughman on May 06, 2010, 12:46:56 AM
no Crit.


Flaum inflicts no damage
TC inflicts 4 FP


Destroyed Units
Flaum 1st Fighter Lance 0/0 FP

Surviving Units
Elements of 221st Transport Fleet 12/12 FP


Salvage pool currently contains no FP


Victory Points:



Turn 2 initiative
Flaum [blockquote]Rolled 2d6 : 2, 1, total 3[/blockquote]
TC [blockquote]Rolled 2d6 : 4, 5, total 9[/blockquote]
Title: Re: [Combat Ops] Turn 3, 3341 Flaum
Post by: Dave Baughman on May 06, 2010, 12:47:08 AM
TC wins initiative.
Title: Re: [Combat Ops] Turn 3, 3341 Flaum
Post by: Mekorig on May 06, 2010, 02:27:32 PM
So, things would continue like this?




*Can i order the ground troops to land from here, or i must wait to OR 3?
Title: Re: [Combat Ops] Turn 3, 3341 Flaum
Post by: Dave Baughman on May 17, 2010, 01:15:29 AM
Flaum Government orders for Turn 2


Simple Rez Rolls FG/TC
[blockquote]Rolled 2d6 : 1, 6, total 7
Rolled 2d6 : 5, 5, total 10[/blockquote]
Title: Re: [Combat Ops] Turn 3, 3341 Flaum
Post by: Dave Baughman on May 17, 2010, 01:15:43 AM
TC crit check
[blockquote]Rolled 2d6 : 2, 6, total 8[/blockquote]
Title: Re: [Combat Ops] Turn 3, 3341 Flaum
Post by: Dave Baughman on May 17, 2010, 01:16:05 AM
TC crit
[blockquote]Rolled 2d6 : 3, 6, total 9[/blockquote]
Title: Re: [Combat Ops] Turn 3, 3341 Flaum
Post by: Dave Baughman on May 17, 2010, 01:17:52 AM
9 Enemy supply columns are overrun and looted – add WS unit improvement for the rest of the
Strategic Turn.


TC inflicts 7 FP
FG inflicts 0 FP

FG 2nd Fighter Lance DESTROYED
TC elements of 221st Transport Fleet SURVIVE 12/12 FP

TC ground forces successfully land.


Initiative for turn 3 FG/TC
[blockquote]Rolled 2d6 : 5, 2, total 7
Rolled 2d6 : 2, 2, total 4[/blockquote]
Title: Re: [Combat Ops] Turn 3, 3341 Flaum
Post by: Dave Baughman on May 17, 2010, 01:18:08 AM
Flaum Goverment isolated unit rolls
[blockquote]Rolled 2d6 : 4, 2, total 6
Rolled 2d6 : 1, 5, total 6
Rolled 2d6 : 4, 5, total 9
Rolled 2d6 : 3, 6, total 9[/blockquote]
Title: Re: [Combat Ops] Turn 3, 3341 Flaum
Post by: Dave Baughman on May 17, 2010, 01:22:45 AM
FG Orders for Turn 3

TC orders
Simple Res rolls FG/TC
[blockquote]Rolled 2d6 : 3, 4, total 7
Rolled 2d6 : 4, 3, total 7[/blockquote]
Title: Re: [Combat Ops] Turn 3, 3341 Flaum
Post by: Dave Baughman on May 17, 2010, 01:23:54 AM
Each side inflicts 4 FP on the other.

The battle is a draw (no VP as it was a skirmish)

FG 1st 'Mech Coy 9/13 FP SURVIVES
TC elements of Taurian Legion 6/10 FP SURVIVES

Salvage Pool stands at 9 FP

Initiative for round 4
[blockquote]Rolled 2d6 : 4, 4, total 8
Rolled 2d6 : 5, 3, total 8[/blockquote]
Title: Re: [Combat Ops] Turn 3, 3341 Flaum
Post by: Dave Baughman on May 17, 2010, 01:24:14 AM
Tiebreaker FG/TC
[blockquote]Rolled 2d6 : 4, 2, total 6
Rolled 2d6 : 5, 1, total 6[/blockquote]
Title: Re: [Combat Ops] Turn 3, 3341 Flaum
Post by: Dave Baughman on May 17, 2010, 01:24:25 AM
And again...
[blockquote]Rolled 2d6 : 2, 1, total 3
Rolled 2d6 : 5, 3, total 8[/blockquote]
Title: Re: [Combat Ops] Turn 3, 3341 Flaum
Post by: Dave Baughman on May 17, 2010, 01:25:47 AM
TC wins initiative

TC Turn 4 orders

FG Turn 4 orders
Title: Re: [Combat Ops] Turn 3, 3341 Flaum
Post by: Dave Baughman on May 17, 2010, 01:26:16 AM
(Turns 5-6 TC Withdraws to Jump Point, then Transits)

Salvage roll (9 FP pool)
[blockquote]Rolled 2d6 : 1, 2, total 3[/blockquote]
Title: Re: [Combat Ops] Turn 3, 3341 Flaum
Post by: Dave Baughman on May 17, 2010, 01:26:28 AM
No salvage for Flaum government.