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General Category => Flashpoint 3090 => Administrative Resources => Flashpoint Archive: 3090 => Topic started by: Mekorig on April 11, 2010, 11:06:53 PM

Title: [Combat Ops][Complete] Turn 3, 3341 Burton
Post by: Mekorig on April 11, 2010, 11:06:53 PM
A jumpship appears in a pirate point near Burton, and a Union Dropship detach.

QuoteAttackers appear in operational round 1

Units present: Elements of The Concordat Commandos (nationality: Taurian concordat)

Engagement Intensity: Raid
Title: Re: [Combat Ops] Turn 3, 3341 Burton
Post by: Mekorig on April 26, 2010, 11:32:11 PM
Taurian Concordat Initiative
[blockquote]Rolled 2d6 : 1, 5, total 6[/blockquote]
Title: Re: [Combat Ops] Turn 3, 3341 Burton
Post by: Dave Baughman on May 04, 2010, 01:26:31 AM
Raid defense roll
[blockquote]Rolled 2d6 : 4, 5, total 9[/blockquote]
Title: Re: [Combat Ops] Turn 3, 3341 Burton
Post by: Dave Baughman on May 04, 2010, 01:27:04 AM

Local forces initiative
[blockquote]Rolled 2d6 : 2, 2, total 4[/blockquote]
Title: Re: [Combat Ops] Turn 3, 3341 Burton
Post by: Dave Baughman on May 04, 2010, 01:27:28 AM
TC wins initiative any may post orders first.

Local governor calls up militia

Q/MW/VW/MT
[blockquote]Rolled 2d6 : 3, 1, total 4
Rolled 2d6 : 1, 5, total 6
Rolled 2d6 : 3, 5, total 8
Rolled 2d6 : 1, 3, total 4[/blockquote]
Title: Re: [Combat Ops] Turn 3, 3341 Burton
Post by: Mekorig on May 05, 2010, 11:28:58 PM
So, if the Raiders began in Jump Point theater, i have to advance or get out of the system, right?

OR 1 TC Orders

    * Jump Point - move - Elements of The Concordat Commandos
    * Atmo/Orbit - no units
    * Surface - no units

Is this right?
Title: Re: [Combat Ops] Turn 3, 3341 Burton
Post by: Dave Baughman on May 06, 2010, 12:29:11 AM
Isolated unit roll for FS fighters

[blockquote]Rolled 2d6 : 4, 4, total 8
Rolled 2d6 : 3, 6, total 9[/blockquote]
Title: Re: [Combat Ops] Turn 3, 3341 Burton
Post by: Dave Baughman on May 06, 2010, 12:34:06 AM
Both lances are Defender medium fighters.


FS orders

FS simple res roll[blockquote]Rolled 2d6 : 1, 3, total 4[/blockquote]

TC simple res roll[blockquote]Rolled 2d6 : 1, 5, total 6[/blockquote]
Title: Re: [Combat Ops] Turn 3, 3341 Burton
Post by: Dave Baughman on May 06, 2010, 12:37:44 AM
FS inflicts no damage

TC inflicts 4 FP


TC scores 100 points
FS scores 0 points

TC decisive victory

TC successfully completes move



Destroyed Units
FS 1st fighter lance - 0/0 FP

Surviving Units
TC elements of 221st Transport Fleet - 14/14 FP


Salvage pool currently contains no FP

Victory Points



Turn 2 initiative

FS[blockquote]Rolled 2d6 : 1, 5, total 6[/blockquote]
TC[blockquote]Rolled 2d6 : 1, 3, total 4[/blockquote]
Title: Re: [Combat Ops] Turn 3, 3341 Burton
Post by: Dave Baughman on May 06, 2010, 12:39:33 AM
FS turn 2 orders:


*Note that you can use "breakthrough" orders to defend against these interceptors if you want to land your troops this turn.
Title: Re: [Combat Ops] Turn 3, 3341 Burton
Post by: Mekorig on May 06, 2010, 02:28:54 PM
So, things would continue like this?



Title: Re: [Combat Ops] Turn 3, 3341 Burton
Post by: Dave Baughman on May 17, 2010, 01:28:17 AM
Simple Res rolls for Turn 2 BG/TC

[blockquote]Rolled 2d6 : 1, 6, total 7
Rolled 2d6 : 3, 5, total 8[/blockquote]
Title: Re: [Combat Ops] Turn 3, 3341 Burton
Post by: Dave Baughman on May 17, 2010, 01:28:30 AM
TC crit check
[blockquote]Rolled 2d6 : 6, 6, total 12[/blockquote]
Title: Re: [Combat Ops] Turn 3, 3341 Burton
Post by: Dave Baughman on May 17, 2010, 01:28:44 AM
TC: 3 crits
[blockquote]Rolled 2d6 : 2, 4, total 6
Rolled 2d6 : 4, 2, total 6
Rolled 2d6 : 2, 5, total 7[/blockquote]
Title: Re: [Combat Ops] Turn 3, 3341 Burton
Post by: Dave Baughman on May 17, 2010, 01:30:21 AM
6 Command & Control breakdown (x2): enemy suffers -1 on operational initiative for the rest of the
Strategic Turn.
7 Repair bay heroics double the amount of after-action battlefield repair.


BG inflicts 0 FP
TC inflicts 7 FP

BG 2nd Fighter Lance DESTROYED
TC elements of 211th Transport Fleet 14/14 FP SURVIVES

TC ground forces successfully land.


Turn 3 initiative roll
BG[blockquote]Rolled 2d6-2 : 3, 2 - 2, total 3[/blockquote]
TC[blockquote]Rolled 2d6 : 5, 6, total 11[/blockquote]
Title: Re: [Combat Ops] Turn 3, 3341 Burton
Post by: Dave Baughman on May 17, 2010, 01:32:42 AM
TC Wins Initiative

TC orders

Burton Government isolated unit rolls
[blockquote]Rolled 2d6 : 6, 3, total 9
Rolled 2d6 : 5, 2, total 7
Rolled 2d6 : 3, 1, total 4
Rolled 2d6 : 6, 4, total 10[/blockquote]
Title: Re: [Combat Ops] Turn 3, 3341 Burton
Post by: Dave Baughman on May 17, 2010, 01:35:15 AM
Burton Government orders
Simple Res Rolls BG/TC
[blockquote]Rolled 2d6 : 2, 4, total 6
Rolled 2d6 : 3, 6, total 9[/blockquote]
Title: Re: [Combat Ops] Turn 3, 3341 Burton
Post by: Dave Baughman on May 17, 2010, 01:35:28 AM
TC crit check
[blockquote]Rolled 2d6 : 1, 3, total 4[/blockquote]
Title: Re: [Combat Ops] Turn 3, 3341 Burton
Post by: Dave Baughman on May 17, 2010, 01:36:52 AM
No crit.

TC inflicts 6 FP
BG inflicts 3 FP

TC decisive victory

TC gains recon data

BG 1st 'Mech Coy 4/10 FP SURVIVES
TC elements of Taurian Legion 7/10 FP SURVIVES

Initiative for turn 4
BG[blockquote]Rolled 2d6-2 : 4, 6 - 2, total 8[/blockquote]
TC[blockquote]Rolled 2d6 : 5, 3, total 8[/blockquote]
Title: Re: [Combat Ops] Turn 3, 3341 Burton
Post by: Dave Baughman on May 17, 2010, 01:37:09 AM
Tiebreaker
[blockquote]Rolled 2d6-2 : 6, 2 - 2, total 6[/blockquote]
[blockquote]Rolled 2d6 : 1, 4, total 5[/blockquote]
Title: Re: [Combat Ops] Turn 3, 3341 Burton
Post by: Dave Baughman on May 17, 2010, 01:39:18 AM
Burton Government wins initiative


TC orders
Simple Res rolls
[blockquote]Rolled 2d6 : 1, 5, total 6
Rolled 2d6 : 1, 5, total 6[/blockquote]
Title: Re: [Combat Ops] Turn 3, 3341 Burton
Post by: Dave Baughman on May 17, 2010, 01:42:12 AM
Each side inflicts 2 FP on the other

The battle is a draw; TC move order is blocked.

VP total stands at 4 VP for TC, 1 VP for Burton Government.

Salvage pool stands at 13 FP

BG 2nd 'Mech Coy 9/11 FP survive
TC elements of Taurian Legion 5/10 FP survive

Initiative for turn 5
[blockquote]Rolled 2d6-2 : 3, 6 - 2, total 7[/blockquote]
[blockquote]Rolled 2d6 : 6, 4, total 10[/blockquote]
Title: Re: [Combat Ops] Turn 3, 3341 Burton
Post by: Dave Baughman on May 17, 2010, 01:42:57 AM
TC Wins initiative and withdraws to orbit; no action for Burton Government.

Round 6: TC withdraws to Jump Point.

Battle spills over into turn 4.

Salvage Pool is at 13 FP.