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General Category => Flashpoint 3090 => Administrative Resources => Flashpoint Archive: 3090 => Topic started by: GreyJaeger on April 13, 2010, 01:03:44 PM

Title: [Combat Ops][Complete] Turn 3 Hex #1815-Yeguas
Post by: GreyJaeger on April 13, 2010, 01:03:44 PM
In the darkest hours of the early morning elements of the 7th Lyran Regulars and 91st KampfRegimenter move out of forward positions to gather field intelligence.


(OOC)- Both Units are on Recon Raid orders.
Title: Re: [Combat Ops] Turn 3 Hex #1815-Yeguas
Post by: NVA on April 15, 2010, 08:27:59 PM
May need init...Just in case

WiE Init

[blockquote]Rolled 2d6 : 3, 1, total 4[/blockquote]
Title: Re: [Combat Ops] Turn 3 Hex #1815-Yeguas
Post by: GreyJaeger on April 15, 2010, 10:46:44 PM
LC Init:
[blockquote]Rolled 2d6 : 1, 1, total 2[/blockquote]
Title: Re: [Combat Ops] Turn 3 Hex #1815-Yeguas
Post by: NVA on April 22, 2010, 02:47:57 PM
"Warriors of Clan Jade Falcon, I here by challenge you for possession of your enclave on this world.  I have with me the 4th Wolf Guards.  With what forces will you attempt to deny my claim?"

Quote
Attackers appear in round 1

Top-level units present: 4th Wolf Guards <Clan Wolf in EXile>

Engagement intensity: Incursion[/quote]

OOC - Sorry for the delay...
Title: Re: [Combat Ops] Turn 3 Hex #1815-Yeguas
Post by: Marlin on April 26, 2010, 04:58:36 PM
Jade  Solahma.

I will forfeit any counterbid by them. A heavy star will defend.
Title: Re: [Combat Ops] Turn 3 Hex #1815-Yeguas
Post by: Marlin on April 26, 2010, 05:14:36 PM
11 FP then base.


10 FP base.

EI improvement on it.

You do the Math, NVA :)
Title: Re: [Combat Ops] Turn 3 Hex #1815-Yeguas
Post by: Marlin on May 01, 2010, 08:00:51 AM
11 FP then to end this turn.

[blockquote]Rolled 2d6 : 1, 3, total 4[/blockquote]
Title: Re: [Combat Ops] Turn 3 Hex #1815-Yeguas
Post by: Dave Baughman on May 04, 2010, 01:56:50 AM
OOC - assuming WIE matches with 11 FP. Also assuming LC waits until after the trial to do their raiding.

Op Round 1 - Trial

WIE[blockquote]Rolled 2d6 : 3, 4, total 7[/blockquote]

JF[blockquote]Rolled 2d6 : 2, 6, total 8[/blockquote]

Title: Re: [Combat Ops] Turn 3 Hex #1815-Yeguas
Post by: Dave Baughman on May 04, 2010, 01:57:25 AM
WIE inflicts 4 FP
JF inflicts 6 FP and earns a possible crit.

JF crit check
[blockquote]Rolled 2d6 : 1, 6, total 7[/blockquote]
Title: Re: [Combat Ops] Turn 3 Hex #1815-Yeguas
Post by: Dave Baughman on May 04, 2010, 01:58:34 AM
No crit.

Salvage pool currently stands at 10 FP




Op Round 2 initiative - assuming LC intensity if Incursion since two raids are slated.

LC [blockquote]Rolled 2d6 : 2, 3, total 5[/blockquote]
JF [blockquote]Rolled 2d6 : 6, 6, total 12[/blockquote]
Title: Re: [Combat Ops] Turn 3 Hex #1815-Yeguas
Post by: Dave Baughman on May 04, 2010, 02:06:44 AM
JF wins initiative.

JF orders:

LC orders:


Effective 21 FP JF vs. 19 FP LC

JF[blockquote]Rolled 2d6 : 6, 2, total 8[/blockquote]

LC[blockquote]Rolled 2d6 : 2, 5, total 7[/blockquote]
Title: Re: [Combat Ops] Turn 3 Hex #1815-Yeguas
Post by: Dave Baughman on May 04, 2010, 02:07:20 AM
JF inflicts 11 FP and earns a possible critical event.
LC inflicts 8 FP

JF crit check
[blockquote]Rolled 2d6 : 4, 3, total 7[/blockquote]
Title: Re: [Combat Ops] Turn 3 Hex #1815-Yeguas
Post by: Dave Baughman on May 04, 2010, 02:09:29 AM
no Crit.

JF scores 58 points
LC scores 42 points

JF scores a marginal victory, but does not gain any victory points (due to Skirmish orders).

Salvage pool now stands at 29 FP.


Op Round 3 initiative:

LC[blockquote]Rolled 2d6 : 1, 3, total 4[/blockquote]
JF[blockquote]Rolled 2d6 : 6, 2, total 8[/blockquote]
Title: Re: [Combat Ops] Turn 3 Hex #1815-Yeguas
Post by: Dave Baughman on May 04, 2010, 02:13:48 AM
JF orders


*Different trinary than the first skirmish force

LC orders


Effective 22 FP JF vs. 19 FP LC

JF[blockquote]Rolled 2d6 : 2, 3, total 5[/blockquote]
LC[blockquote]Rolled 2d6 : 3, 2, total 5[/blockquote]
Title: Re: [Combat Ops] Turn 3 Hex #1815-Yeguas
Post by: Dave Baughman on May 04, 2010, 02:16:49 AM
Correction to the above - JF effective FP is 21, not 22.

LC inflicts 5 FP
JF inflicts 5 FP

Both sides score 26 points - the battle is a draw.



LC returns to their enclave rather than risk further JF spoiling attacks.


Final salvage pool is 39 FP.

JF salvage roll[blockquote]Rolled 2d6 : 5, 1, total 6[/blockquote]
Title: Re: [Combat Ops] Turn 3 Hex #1815-Yeguas
Post by: Dave Baughman on May 04, 2010, 02:17:27 AM
JF salvages 4 RP after rounding.