Star's End Zenith Jumppoint
May 3091
Senior Merchant Christian had been personally picked by his superior, the old nag Merchant Factor Hollona, to head up this mission to the world of Star's End. He still wondered how the Merchant Factor was still alive after all these years. Especially with her body racked by infirmities. But her mind was as shape as ever, which was why he was here today.
Arriving at the zenith point, he immediately requested clearance to the planetary surface with the intent to discuss matters with the world's leaders.
The following message was sent in reply.
[CLEARANCE TO LAND - DIPLOMATIC CRAFT 152 - GRANTED - LANDING PAD 24]
Leaving clear guidelines as to departure protocols in case matters went awry upon landing, Senior Merchant Christian transferred to a shuttle and proceeded to the surface. Upon arrival he disembarked, and...
...could see the progress the lower caste made since their departure to consolidate their worlds around Csesztreg. The port itself was well maintained and as they came down, they could see the hover patrols covering the perimeter indicating they managed to either repair the facility here that was lost, or were just really good at scavenging. A small delegation of paramilitary troopers awaited him at the entrance to the facility.
Senior Merchant Christian, himself accompanied by a pair of Hell's Horses Elementals clad in their own homegrown variant of the Afreet battlearmor, bowed deeply before the Star's End delegation before him. "I bring you greetings from Clan Hell's Horses, and request to speak with your planetary governor on a matter most urgent. We wish to discuss bringing Novo Cressidas and the Star's End system back under the aegis of Clan Hell's Horses and welcome your people back into the Herd once more."
The young man in front of the pack stepped forward and went to parade rest. His clean shaven face and piercing eyes were nestled before a squared away security cap. "That is why we are standing here, quiaff?" He looked over the group of elements and pointed to the most challenging looking of the Warrior and pointed. "You! Are you a trueborn Hell's Horse Warrior?"
The Elemental grinned fiercely beneath his armor, though none could see. "Aff, little colt. Shall we step into a Circle of Equals, that I might show you what such a thing means?"
"I Joshua, represent these people because I am the best fighter on this planet. You honor me with your challenge, should you win, Star's End will will rejoin the Hell's Horse Stable. We ask for nothing in return for this honor." With that Joshua took off his cap and jacket while his compatriots moved to form a circle with Christian and his honor guard.
OOC: Lets use the Unarmed combat rules from the FGC, Quiaff?
http://intelser.org/forums/index.php?topic=147.msg14712#msg14712 (http://intelser.org/forums/index.php?topic=147.msg14712#msg14712)
OOC: Good call, I'd say. Roll all seven at once, and count them consecutively, or roll them one at a time? I'm down for whatever.
OOC: Roll individually, there's always the chance I'll get knocked out :P
OOC: Awesome. Note that each roll on my end gets a +2 for the warrior being an Elemental.
Roll 1: [blockquote]Rolled 1d6 : 3, total 3[/blockquote]
OOC: Add the +2 to your roll so it would be [roll]1d6+2[roll]
Roll 1
[blockquote]Rolled 1d6 : 2, total 2[/blockquote]
CHH wins Round 1! [CHH: 3+2=5; CJF: 2]
Roll 2: [blockquote]Rolled 1d6+2 : 4 + 2, total 6[/blockquote]
Roll 2 (Need a 6 just to tie :P)
[blockquote]Rolled 1d6 : 1, total 1[/blockquote]
Joshua is injured!
[blockquote]Rolled 1d6 : 4, total 4[/blockquote]
4- Broken Arm (+1 to Gunnery Skill)
CHH wins Round 2!
Roll 3
[blockquote]Rolled 1d6 : 4, total 4[/blockquote]
With the +2, you have another 6
Roll 3
[blockquote]Rolled 1d6 : 4, total 4[/blockquote]
Joshua is injured again!
[blockquote]Rolled 1d6 : 3, total 3[/blockquote]
Is he Conscious?
[blockquote]Rolled 2d6 : 2, 3, total 5[/blockquote]
Conciousness was a 1d6 roll, but neither die was a 6 or 1. He is concious and has a Broken Jaw.
Roll 4 (and pray that you beat me here, LOL):
[blockquote]Rolled 1d6+2 : 4 + 2, total 6[/blockquote]
Joshua
Roll 4
[blockquote]Rolled 1d6 : 3, total 3[/blockquote]
Joshua is injured again!
[blockquote]Rolled 1d6 : 4, total 4[/blockquote]
Consciousness
[blockquote]Rolled 1d6 : 4, total 4[/blockquote]
Death
[blockquote]Rolled 2d6 : 2, 2, total 4[/blockquote]
With both arms broken and his jaw a mess, the effects of the Hell's Horse eugenics program was quite evident as Joshua lay battered. The other's in the circle stood fast, waiting.
The Hell's Horses Elemental (let us call him Ezekiel) crouched low next to the fallen Joshua, his eyes rapidly cataloguing the assortment of injuries that he had inflicted on the smaller man. Dropping his voice to a low pitch, in order that only Joshua himself could hear, Ezekiel's words came not unkindly.
"Yield, warrior. You have proven your honor this day. Do not prove yourself stupid as well. The Herd has a place for honor, but not for stupidity. Yield, and your honor will remain intact."
"You have bested me, True Warrior." The pain was evident on his face but no one moved.
Reaching down to scoop the smaller man up firmly but gently (or as gently as could be managed by an Elemental) by his torso, and led him out of the Circle of Equals to a waiting pair of medical-subcaste technicians. But before handing him off to the civilian-caste pair, Ezekiel tossed a look over at Joshua and smiled broadly, flashing perfect white teeth.
"Welcome to the Herd, Warrior Joshua."
[Parm, you mind marking this as Complete?]
Once the Big Elemental declared the trial was over, the others called for the Medtechs to see to Joshua's wellbeing.
Star's End belongs to the Hell's Horse. Please mark thread complete.