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General Category => Flashpoint 3090 => Administrative Resources => Flashpoint Archive: 3090 => Topic started by: Aleksandr on April 15, 2010, 08:12:56 PM

Title: [Combat Ops][Complete] Hex 2311, New Caledonia
Post by: Aleksandr on April 15, 2010, 08:12:56 PM
OOC: Phase 1, 103rd Striker Cluster on Incursion Orders

"Warriors of the Hell's Horses, I am Star Colonel Indoril Ch'in, commander of Clan Wolf's 103rd Striker Cluster. I have come to claim the specifications and production rights to your Bowman Battlemech. What forces will fall before our might?"
Title: Re: [Combat Ops] Hex 2311, New Caledonia
Post by: Parmenion on April 18, 2010, 02:00:40 PM
"Greetings Star Colonel Ch'in.  I am Star Colonel Isilde Cooper, commander of the 30th Strike.  Your arrival ensures the skills of my warriors remain sharp, even as we defeat you in battle.  Landing co-ordinates are being sent to your directly in preparation for your grounding."

(ooc:  will post a defensive bid shortly, once I've read the rules on ToP's  :) )


Title: Re: [Combat Ops] Hex 2311, New Caledonia
Post by: Parmenion on April 21, 2010, 01:18:28 PM
I might have missed something in reviewing the rules vis-a-vis Clan style ToPs (ie... I didn't see anything covering them), so as a default, let's say that the CHH force presents a defensive bid of 10FP.

Title: Re: [Combat Ops] Hex 2311, New Caledonia
Post by: Aleksandr on April 21, 2010, 10:00:41 PM
There are no rules for ToPs. By a strictly rules PoV, it's an Incursion. We can fight a ToP just like an MM match or just simple res it and say it was done as a trial.
Title: Re: [Combat Ops] Hex 2311, New Caledonia
Post by: Parmenion on April 22, 2010, 12:04:28 PM
Quote from: Aleksandr on April 21, 2010, 10:00:41 PM
There are no rules for ToPs. By a strictly rules PoV, it's an Incursion. We can fight a ToP just like an MM match or just simple res it and say it was done as a trial.

Since you have framed your batchall as a ToP, I'm happy to treat it as a clan style trial.  And best we go to simple res to resolve the engagement.  cheers.


Title: Re: [Combat Ops] Hex 2311, New Caledonia
Post by: Parmenion on April 25, 2010, 01:18:03 PM
Alek... as mentioned, Clan Hell's Horses commit 10FP of ground troops in defense of the Bowman 'mech.  Our simple res roll is:

[blockquote]Rolled 2d6 : 5, 2, total 7[/blockquote]

cheers

Title: Re: [Combat Ops] Hex 2311, New Caledonia
Post by: Aleksandr on April 25, 2010, 06:04:38 PM
I'm still trying to figure out how the simple res stuff works. Anyway, the Wolves will bid 8 FP, but the unit has an AB attachment, so I'm not sure if that effects the used FP or not.
Title: Re: [Combat Ops] Hex 2311, New Caledonia
Post by: Parmenion on April 30, 2010, 02:23:52 PM
Quote from: Aleksandr on April 25, 2010, 06:04:38 PM
I'm still trying to figure out how the simple res stuff works. Anyway, the Wolves will bid 8 FP, but the unit has an AB attachment, so I'm not sure if that effects the used FP or not.

Alek... how about we just go for a simple dice roll for resolution (since it's the last day of the month).  I've already done the Horses, so if you can beat a 7 with a 2d6, you win.

Title: Re: [Combat Ops] Hex 2311, New Caledonia
Post by: Aleksandr on May 01, 2010, 12:03:59 AM
[blockquote]Rolled 2d6 : 6, 4, total 10[/blockquote]
Like that?

I've been pretty busy with midterms and life lately, sorry for the delay.
Title: Re: [Combat Ops] Hex 2311, New Caledonia
Post by: Parmenion on May 01, 2010, 02:45:45 AM
Ouch!   Your supposed to roll snake eyes!!!   ;)  (j/k)

But yeah.   That's cool.  Clan Wolf wins the specs and production rights to the Bowman 'Mech.

Title: Re: [Combat Ops][Complete] Hex 2311, New Caledonia
Post by: Dave Baughman on May 04, 2010, 01:42:38 AM
OOC - marked as complete.