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General Category => Flashpoint 3090 => Administrative Resources => Flashpoint Archive: 3090 => Topic started by: NVA on April 22, 2010, 02:55:29 PM

Title: [Combat Ops][Complete] Hex 1814 - Deia
Post by: NVA on April 22, 2010, 02:55:29 PM
From the void of space, the jumpships materialized.  Soon, the transmission was received on the world and their intention was known.

"Clan Jade Falcon, I have the 13th Wolf Guards with me to take possession of this world.  The people of the neighboring worlds hold your clan responsible for the economic failures of the recent past and the failure to clean up any of the worlds you possess.  They demand that true leadership be provided for this world and have insisted we bring peace here.  With what forces will you attempt to deny Clan Wolf possession of this world?"

Quote
Attackers appear in round 1

Top-level units present: 13th Wolf Guards, Charlie Express Star
Engagement intensity: Invasion

OOC - Sorry for the delay.  I put invasion for now, as the rules are not exactly clear.  This is a ToP.
Title: Re: [Combat Ops] Hex 1814 - Deia
Post by: Marlin on April 26, 2010, 04:50:54 PM
There is a Heavy Trinary here. 7th Talon.

I would go for a Star?

Not sure. Its also not my call.
Title: Re: [Combat Ops] Hex 1814 - Deia
Post by: Marlin on April 26, 2010, 05:19:19 PM
11 FP + EI mod.
Title: Re: [Combat Ops] Hex 1814 - Deia
Post by: NVA on April 27, 2010, 03:47:37 AM
Your mod makes it 12 FP <10% = 1.1>.
Title: Re: [Combat Ops] Hex 1814 - Deia
Post by: NVA on April 28, 2010, 02:09:13 PM
Will match FP.  Will get the force make up l8r.

[blockquote]Rolled 2d6 : 5, 2, total 7[/blockquote]
Title: Re: [Combat Ops] Hex 1814 - Deia
Post by: Dave Baughman on May 04, 2010, 01:37:19 AM
(OOC: going to assume that FP matching takes EI bonus into account, so 12 FP for the WIE)

WIE[blockquote]Rolled 2d6 : 2, 6, total 8[/blockquote]

JF[blockquote]Rolled 2d6 : 1, 6, total 7[/blockquote]
Title: Re: [Combat Ops] Hex 1814 - Deia
Post by: Dave Baughman on May 04, 2010, 01:38:32 AM
WIE inflicts 6 FP and earns a possible critical event.

CJF inflicts 5 FP


WIE crit check[blockquote]Rolled 2d6 : 3, 3, total 6[/blockquote]
Title: Re: [Combat Ops] Hex 1814 - Deia
Post by: Dave Baughman on May 04, 2010, 01:40:52 AM
No crits.

WIE wins the trial.



Public support loss for using invasion cancelled by project.

Potential salvage is 11 FP

Salvage roll[blockquote]Rolled 2d6 : 6, 5, total 11[/blockquote]
Title: Re: [Combat Ops] Hex 1814 - Deia
Post by: Dave Baughman on May 04, 2010, 01:41:17 AM
Salvage is 60% - WIE recovers 7 RP after rounding.