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General Category => Flashpoint 3090 => Administrative Resources => Flashpoint Archive: 3090 => Topic started by: NVA on April 22, 2010, 02:58:23 PM

Title: [Combat Ops][Complete] Hex 2116 - Koniz
Post by: NVA on April 22, 2010, 02:58:23 PM
"Jade Falcon defenders, the people of this world have called on us to provide real leadership and to clean up their world.  We have come to answer their cries.  Clan Wolf hereby lays claim to the world of Koniz.  With what force will you attempt to deny our claim?"


Quote
Attackers appear in round 1

Top-level units present: 328th Assault Cluster, Transport Star A
Engagement intensity: Invasion
Title: Re: [Combat Ops] Hex 2116 - Koniz
Post by: NVA on April 27, 2010, 03:49:11 AM
Bump...
Title: Re: [Combat Ops] Hex 2116 - Koniz
Post by: NVA on April 28, 2010, 02:09:51 PM
bump2
Title: Re: [Combat Ops] Hex 2116 - Koniz
Post by: Marlin on May 01, 2010, 07:48:18 AM
A light Star will defend against your claim.

5.5 FP Star League.
Title: Re: [Combat Ops] Hex 2116 - Koniz
Post by: Dave Baughman on May 04, 2010, 01:46:23 AM
OOC - Gonna assume the WIE matches FP based on the other threads


JF[blockquote]Rolled 2d6 : 2, 4, total 6[/blockquote]

WIE[blockquote]Rolled 2d6 : 2, 1, total 3[/blockquote]
Title: Re: [Combat Ops] Hex 2116 - Koniz
Post by: Dave Baughman on May 04, 2010, 01:47:13 AM
6 FP vs. 6 FP

WIE inflicts 1 FP and earns the enemy a possible critical event.
JF inflicts 2 FP

JF crit check[blockquote]Rolled 2d6 : 2, 4, total 6[/blockquote]
Title: Re: [Combat Ops] Hex 2116 - Koniz
Post by: Dave Baughman on May 04, 2010, 01:47:40 AM
No crits.

JF wins the trial.

Potential salvage is 3 FP

JF salvage check [blockquote]Rolled 2d6 : 2, 4, total 6[/blockquote]
Title: Re: [Combat Ops] Hex 2116 - Koniz
Post by: Dave Baughman on May 04, 2010, 01:48:13 AM
JF salvages 10% (rounds to zero)