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General Category => Flashpoint 3090 => Administrative Resources => Flashpoint Archive: 3091 => Topic started by: chaosxtreme on January 13, 2011, 12:56:29 PM

Title: [RP/MM] OA-FWL Indy Turn 10 Cirebon Sector 1935 [COMPLETE]
Post by: chaosxtreme on January 13, 2011, 12:56:29 PM
By the will of the Captain-General Cirebon shall return to the Free Worlds. Remember redemption is for those who ask for it with humility in their hearts.

2nd Brigade Oriente Fusiliers
333rd FWLN Transport Command
2nd FWL Squadron

Title: Re: [RP/MM] OA-FWL Indy Turn 10 Cirebon Sector 1935
Post by: Fatebringer on January 24, 2011, 05:25:02 PM
Please advise what Operational Round these units arrive on.

"...greaaat. We knew this day would come. Parlay?"

Militia Only
Title: Re: [RP/MM] OA-FWL Indy Turn 10 Cirebon Sector 1935
Post by: chaosxtreme on January 25, 2011, 08:13:34 AM
Arrives Operational Round 3.

"I bid greetings to the representatives and people of Cirebon. Your decision to meet this day not with vitrol and violence is the correct one. Should you accept voluntary re-absorption into the Free Worlds League you shall enjoy all the rights freedoms and responsibilities as indepdent member worlds however should you stand in opposition then we must treat you as occupied territory and setup a military governor as your world is gradually made ready to rejoin the community of Free Worlds as an equal member the choice is of course yours."

2nd Brigade Fusillers of Oriente 176 FP
2nd FWL Squadron(assault dropships) 54 FP
Title: Re: [RP/MM] OA-FWL Indy Turn 10 Cirebon Sector 1935
Post by: Fatebringer on January 25, 2011, 05:47:25 PM
"You misunderstood we'll fight for our independance. We just prefered to talk about a fair fight and not just your guys running rough shot over our men."

The militia will fight!

2 FP Aero
38 FP mech

Intiative

[blockquote]Rolled 2d6 : 1, 5, total 6[/blockquote]
Title: Re: [RP/MM] OA-FWL Indy Turn 10 Cirebon Sector 1935
Post by: chaosxtreme on January 25, 2011, 05:54:06 PM
Fair? In War? Your joking right? Not only are you a traitor your a stupid traitor.

This aint Sunday bowlers and crepes man its war. Its treason if I don't burn you out of your mech Im going to hang you and your officers for treason and stupidity.

You have got about as much chance of stopping us as fart does a hurricane stand down or we will stand you down.

Init
[blockquote]Rolled 2d6 : 2, 5, total 7[/blockquote]
Title: Re: [RP/MM] OA-FWL Indy Turn 10 Cirebon Sector 1935
Post by: chaosxtreme on January 25, 2011, 06:35:26 PM
Orders Move to Atmo/Orbit
Title: Re: [RP/MM] OA-FWL Indy Turn 10 Cirebon Sector 1935
Post by: Fatebringer on January 25, 2011, 06:56:26 PM
2 FP of Aero move to Atmo
Title: Re: [RP/MM] OA-FWL Indy Turn 10 Cirebon Sector 1935
Post by: Fatebringer on January 25, 2011, 06:56:51 PM
OP 5 Initiative

[blockquote]Rolled 2d6 : 1, 3, total 4[/blockquote]
Title: Re: [RP/MM] OA-FWL Indy Turn 10 Cirebon Sector 1935
Post by: chaosxtreme on January 25, 2011, 07:14:35 PM
Isn't it Op round 4?

init
[blockquote]Rolled 2d6 : 1, 2, total 3[/blockquote]
Title: Re: [RP/MM] OA-FWL Indy Turn 10 Cirebon Sector 1935
Post by: Fatebringer on January 25, 2011, 07:34:06 PM
You arrived OP 3, moved closer OP 4, OP5 you land, quiaff?
Title: Re: [RP/MM] OA-FWL Indy Turn 10 Cirebon Sector 1935
Post by: Fatebringer on January 25, 2011, 07:37:01 PM
Well, since you lost init, the two FP will engage to try and delay the landing.

2 FP - Orbit / Atmo - Battle

38FP - Ground - None

Title: Re: [RP/MM] OA-FWL Indy Turn 10 Cirebon Sector 1935
Post by: Fatebringer on January 25, 2011, 07:37:19 PM
Bonzai!!!!

[blockquote]Rolled 2d6 : 6, 5, total 11[/blockquote]
Title: Re: [RP/MM] OA-FWL Indy Turn 10 Cirebon Sector 1935
Post by: Fatebringer on January 25, 2011, 07:38:02 PM
You can choose which unit engages Battle Orders, so you can choose the Air Unit instead of the Droppers.
Title: Re: [RP/MM] OA-FWL Indy Turn 10 Cirebon Sector 1935
Post by: chaosxtreme on January 25, 2011, 08:27:02 PM
2nd FWL Squadron will engage in battle orders. 59 FP
[blockquote]Rolled 2d6 : 3, 5, total 8[/blockquote]
Title: Re: [RP/MM] OA-FWL Indy Turn 10 Cirebon Sector 1935
Post by: chaosxtreme on January 25, 2011, 08:27:19 PM
crit chance
[blockquote]Rolled 2d6 : 2, 1, total 3[/blockquote]
Title: Re: [RP/MM] OA-FWL Indy Turn 10 Cirebon Sector 1935
Post by: chaosxtreme on January 25, 2011, 08:28:14 PM
No Crit Militia Aero wiped out.

Roll for Init Op Round 6

[blockquote]Rolled 2d6 : 6, 2, total 8[/blockquote]
Title: Re: [RP/MM] OA-FWL Indy Turn 10 Cirebon Sector 1935
Post by: Fatebringer on January 25, 2011, 08:59:39 PM
Crit Chance

[blockquote]Rolled 2d6 : 3, 4, total 7[/blockquote]
Title: Re: [RP/MM] OA-FWL Indy Turn 10 Cirebon Sector 1935
Post by: Fatebringer on January 25, 2011, 09:00:02 PM
No crit

OP6 initiative

[blockquote]Rolled 2d6 : 6, 6, total 12[/blockquote]
Title: Re: [RP/MM] OA-FWL Indy Turn 10 Cirebon Sector 1935
Post by: Fatebringer on January 25, 2011, 09:05:35 PM
The Aero, being pulled out of position can not go ground support for the landing. Do you wish to proceed or wait until the next turn? If you try to land, the militia is prepared to contest the landing.

Militia - ground - 38 FP - Interdict
Title: Re: [RP/MM] OA-FWL Indy Turn 10 Cirebon Sector 1935
Post by: chaosxtreme on January 25, 2011, 09:35:06 PM
waiting until next turn.

ending thread.