We have come at the behest of the Captain-General to see the League made whole again. You will join us on this journey the means are up to you.
1st Oriente Hussars
3rd Transport Division
1st Defenders Assault Squadron
Please advise what Operational Round these forces arrive on.
"It appears we have no other choice."
Militia Only
Operational Round 2
"Glad to see your ready to rejoin the Free Worlds the right way. My staff will be transmitting information that will provide for the defense of Fieferana and how you will be able to select your new Parliamentary representatives.
1st Oriente Hussars 176 FP
OP 3 initiative.
While they say they'll lay down, when the Hussars go to land, the Militia move to intercept.
Intitative roll
[blockquote]Rolled 2d6 : 4, 2, total 6[/blockquote]
Init
[blockquote]Rolled 2d6 : 1, 2, total 3[/blockquote]
Foul Treachery! You'll hang for this!
"You keep usin that work. I donna think it means what you'a thin it means." ~ Inigo
Militia moves to Intercept the landing.
Aero Support roll
[blockquote]Rolled 2d6 : 1, 1, total 2[/blockquote]
((It's a sad-sad day in militiaville :P The 2 FP of fighters couldn't get off the ground :P))
41 FP of Militia Oppose the Landing.
[blockquote]Rolled 2d6 : 5, 3, total 8[/blockquote]
Crit Chance
[blockquote]Rolled 2d6 : 1, 4, total 5[/blockquote]
No crit.
[blockquote]Rolled 2d6 : 5, 6, total 11[/blockquote]
So 37 * .65 = 24 FP
crit event chance
[blockquote]Rolled 2d6 : 2, 2, total 4[/blockquote]
no crit
OP 3 Wrap Up
O-A
1st Defenders Assault Squadron - Jump Point
1st Oriente Hussars: Ground - 176 - 21 = 155
3rd Transport Division: 37 - 21 = 16
Miltia
Militia Ground: 41- 24 =17 FP - Distrupted
Militia Air: 2
OP 4
Initiative
[blockquote]Rolled 2d6 : 6, 3, total 9[/blockquote]
OP 4 Init
[blockquote]Rolled 2d6 : 1, 4, total 5[/blockquote]
Morale Role
[blockquote]Rolled 1d10 : 6, total 6[/blockquote]
Militia Air tries to raise the commander to warn them that the leaguers are coming and to run, however they are distracted as they try to reform after scattering from the dropships. In the end, the meager ASF assets decide to cover their brethren to the end.
Militia Ground: 17 FP - Distrupted - Defend
Militia Air: 2 - Air Support
Air Support Roll
[blockquote]Rolled 2d6 : 3, 4, total 7[/blockquote]
With their wings off the ground, they wheel around to support their buddies. (any % would have been enough to get both FP in the battle.
Militia FP - 19
Combat Roll
[blockquote]Rolled 2d6 : 6, 1, total 7[/blockquote]
19 * .4 = 8 FP
155
[blockquote]Rolled 2d6 : 1, 1, total 2[/blockquote]
15.5FP in damage rounds to 16 FP possible.
Could be reduced by Militia crit chance roll.
Crit Chance
[blockquote]Rolled 2d6 : 4, 6, total 10[/blockquote]
Crit 1
[blockquote]Rolled 2d6 : 5, 2, total 7[/blockquote]
Crit 2
[blockquote]Rolled 2d6 : 6, 6, total 12[/blockquote]
It was a glorious battle as the Peoples Milita of Fieferana hold the pass against an entire Regiment of Battlemechs!
O-A: 155 - 8 + 1 = 148 FP
PoF: 19 - 16 + 2 = 4 FP + Soldier VIP 1 Cpt Michael Smith
Decisive Victory or the OA
OA: 2
PoF: 0
Double Salvage
[blockquote]Rolled 2d6 : 6, 4, total 10[/blockquote]
OP 5 Intiative
[blockquote]Rolled 2d6 : 4, 4, total 8[/blockquote]
PoF is at 5 FP, not 4. This will make a diffence is they win init. ;)
Op 5 Init
[blockquote]Rolled 2d6 : 6, 2, total 8[/blockquote]
reroll init
[blockquote]Rolled 2d6 : 3, 1, total 4[/blockquote]
re-roll init
[blockquote]Rolled 2d6 : 4, 1, total 5[/blockquote]
Battle Orders
148 FP
[blockquote]Rolled 2d6 : 5, 4, total 9[/blockquote]
Meep... I'm sure we'll get smashed before the second Meep :P
[blockquote]Rolled 2d6 : 1, 6, total 7[/blockquote]