A large force of transports materialzied at Blackjack's nadir jump point, many of them showing the energy signatures of massive warships.
CJF forces arrive to decimate the CIH training facilities of Blackjack.
CIH Forces: 33 FP
6th Volunteers Cluster 18, R/R
7th Volunteers Cluster 15, R/R
CJF Forces: 52.25
9th Falcon Regulars 8.5, R/R
9th Falcon Regulars Aerospace Cluster 3, R/R
12th Falcon Regulars 8, R/R
12th Falcon Regulars Aerospace Cluster 3.75, R/R
1st Falcon Assault Cluster 10, R/R
1st Falcon Assault Aerospace Cluster 5, R/R
Zeta Solahma Cluster 9, R/R
Zeta Solahma Aerospace Cluster 5, R/R
CIH combat roll:
[blockquote]Rolled 2d6 : 5, 1, total 6[/blockquote]
CJF combat roll:
[blockquote]Rolled 2d6 : 3, 4, total 7[/blockquote]
CIH damage
33 * 30% = 10 FP damage
CJF damage
52.25 * 40% = 21 FP damage
CIH Battlefield Repairs: 2 FP
CJF Battlefield Repairs: 1 FP
CIH
33 - 21 = 12 + 2 = 14 FP
CJF
52.25 - 10 = 42.25 + 1 = 43.25
Round 2:
Locked in combat, the CIH forces that survived were pushed back towards the ressurected ruins of the original Lyran Blackjack military academy. Repurposed for use by the CIH sibkos, the Falcons close in on the facilities, hammering away at the CIH defenders relentlessly.
CIH combat roll:
[blockquote]Rolled 2d6 : 5, 2, total 7[/blockquote]
CJF combat roll:
[blockquote]Rolled 2d6 : 4, 5, total 9[/blockquote]
CJF crit check
[blockquote]Rolled 2d6 : 2, 5, total 7[/blockquote]
no crits
CIH damage:
14 * 40% = 5.5 FP damage
CJF damage:
43.25 * 55% = 23.75 FP damage
CIH forces wiped out
Salvage: 48.5
[blockquote]Rolled 2d6+15 : 2, 3 + 15, total 20[/blockquote]
48.5 * 20% = 9.75 FP repaired