58.6 FP
1st Battalion 2nd Brigade Fusiliers of Oriente
Intensity: Invasion
" The Duke offered you a chance to hand over those who were complicity with the mess at El Giza, you got until me and mine land to collect them and get them to the drop port. You do this and you will continue under the banner of the Free Worlds League as self-governing member worlds otherwise. You get what we gave Kearny. Colonel Ivanoff DeBiers of his Dukes Fusiliers signing off."
OOC: Im open to doing MM if someone wants to play the opposing militia.
Roll for O-A init
[blockquote]Rolled 2d6 : 4, 1, total 5[/blockquote]
Roll for mech Weight Class
[blockquote]Rolled 2d6 : 4, 2, total 6[/blockquote]
Roll for tank weight
[blockquote]Rolled 2d6 : 3, 5, total 8[/blockquote]
Roll for Militia Equipment Rating
[blockquote]Rolled 2d6 : 3, 3, total 6[/blockquote]
Roll for Mlitia Skill Level
[blockquote]Rolled 2d6 : 5, 4, total 9[/blockquote]
Militia FP: 46.98 FP
O-A Round 1 Orbit/Atmo
roll for init
[blockquote]Rolled 2d6 : 5, 4, total 9[/blockquote]
Militia Round 1 Orbit/Atmo
Roll for init
[blockquote]Rolled 2d6 : 3, 5, total 8[/blockquote]
O-A
Orders Dropship Landing and Unload
58.6 FP
Round 2 Ground
O-A
Roll for init
[blockquote]Rolled 2d6 : 3, 2, total 5[/blockquote]
Round 2 Militia Roll for Init
[blockquote]Rolled 2d6 : 5, 5, total 10[/blockquote]
Militia
Orders: Skirmish
Forces:
1 Company Mechs 13FP
[blockquote]Rolled 2d6 : 4, 1, total 5[/blockquote]
1 Company of Vehicles 9 FP
[blockquote]Rolled 2d6 : 2, 1, total 3[/blockquote]
Oriente- Andurien
Skirmish
Alpha Company 20 FP
[blockquote]Rolled 2d6 : 6, 1, total 7[/blockquote]
Beta Company: 19 FP
[blockquote]Rolled 2d6 : 5, 6, total 11[/blockquote]
Vehicle Company Roll so low Beta Company has a chance for Crits
[blockquote]Rolled 2d6 : 3, 1, total 4[/blockquote]
Beta Company Roll is high enough for a Crit Chance on Vehicle Company
[blockquote]Rolled 2d6 : 2, 3, total 5[/blockquote]
Militia Mech to Alpha Company
13FP * 25% = 3.25 FP
Vehicle Company
9 FP * 10% = 1 FP
Alpha Company to Militia Mechs
20FP * 40% = 8 fp
20 FP * 65% = 13 FP
Milita
Mechs + Infantry = 5 FP
Vehicles Company wiped out.
O-A
Alpha Company = 16.75 FP
Beta Company = 19 FP
O-A Round 3 Ground
Roll for init
[blockquote]Rolled 2d6 : 3, 6, total 9[/blockquote]
Militia Roll for Init
[blockquote]Rolled 2d6 : 2, 4, total 6[/blockquote]
O-A Round 3
Orders: Battle
FP: 54.35 FP
Damage Roll
[blockquote]Rolled 2d6 : 5, 5, total 10[/blockquote]
Militia Round 3 Ground
FP: 28 FP
Damge Roll
[blockquote]Rolled 2d6 : 5, 4, total 9[/blockquote]
O-A Crit Roll
[blockquote]Rolled 2d6 : 3, 2, total 5[/blockquote]
Militia Crit Roll
[blockquote]Rolled 2d6 : 4, 2, total 6[/blockquote]
No crits Militia
No crits O-A
O-A Damage done:
54.35FP* 60% = 32.61 FP
Militia
28 * 55%= 15.4 FP
Militia Destroyed.
O-A Force: 38.95 FP
rolls for salvage and recovery to come soon.
ST Roll O-A
[blockquote]Rolled 2d6 : 4, 5, total 9[/blockquote]
9+10% of 15.4 FP recovered
O-A Force is now 41.95 FP
After-action Cleanup
Once battle results have been determined, the winner should post a battle damage assessment listing
the following:
Number of FP committed by each side
- Oriente Andurien 58.6 FP
- Militia Forces 46.98 FP
Number of FP lost by each side
- Oriente Andurien 16.65 FP
- Militia 46.98 FP
Identity of any destroyed units
- Militia
Identity and remaining FP of any surviving units
1st Battalion 2nd Brigade Fusiliers of Oriente 46.98 FP
Total FP damage for the turn (not counting excess damage dealt to destroyed units)
Battle results report (MegaMek) if applicable.
Units that took damage but survived recover 10% of their losses, rounded to the nearest whole number,
through battlefield repair.
Calculate victory scores for both sides based on the specific mission criteria.
Salvage Possible:63.63 FP
Salvage Roll
[blockquote]Rolled 2d6 : 4, 5, total 9[/blockquote]
30% of Salvage Recovered.
1st Brigade Fusilers of Oriente brought up to full strength of 58.6 FP.
2.43 FP Left over.