58.6 FP
intensity: invasion
" To the planetary government of Sehngou, this is Force Commander Pavel Bester and I am here per the request of the legitimate government of Sehngou to put down the corrupt oligarchy that has long plagued this world and return this world not only to the people of Sehngou but return its citizens to the Free Worlds League. To the corrupt reactionary elements on this world surrender and you might just get out of this alive."
3rd Battalion 2nd Brigade Fuisilers of Oriente
Militia Quality
[blockquote]Rolled 2d6 : 4, 1, total 5[/blockquote]
Militia Weight
[blockquote]Rolled 2d6 : 4, 3, total 7[/blockquote]
Militia Tech
[blockquote]Rolled 2d6 : 3, 2, total 5[/blockquote]
So Medium Sized Militia
Quality/Weight/Tech
Green/Medium/F
Militia is 2 Companys of Mechs, 8 Platoons of Infantry, 2 Companies of Vehicles
Total FP: 38.5 FP
O-A Init
[blockquote]Rolled 2d6 : 4, 6, total 10[/blockquote]
Militia Init
[blockquote]Rolled 2d6 : 6, 5, total 11[/blockquote]
O-A Round 1 Move to Atmo
Trans Division C
Transport FP: 43
Militia tank weight:
[blockquote]Rolled 2d6 : 3, 2, total 5[/blockquote]
Militia Fighter types:
[blockquote]Rolled 2d6 : 6, 5, total 11[/blockquote]
[blockquote]Rolled 2d6 : 6, 3, total 9[/blockquote]
Militia initiative for Op Round 2
[blockquote]Rolled 2d6 : 3, 1, total 4[/blockquote]
O-A Round 2 Move to Atmo
Trans Division C
Transport FP: 43
Init Operation Round 2
[blockquote]Rolled 2d6 : 2, 5, total 7[/blockquote]
Tanks are medium
Fighters are 2 Defender IIs and 2 Meteor Gs (2 FP)
O-A Round 2 Move to Atmo
Trans Division C
Transport FP: 43
Init Operation Round 2
Orders Land and unload Dropships
Ground theatre:
Militia units - no orders
Militia initiatve Op Round 3
[blockquote]Rolled 2d6 : 1, 3, total 4[/blockquote]
O - A Init Round 3
[blockquote]Rolled 2d6 : 1, 6, total 7[/blockquote]
3rd Battalion 2nd Brigade Fuisilers of Oriente
58.6 FP
Orders: Battle
Damage Roll
[blockquote]Rolled 2d6 : 6, 4, total 10[/blockquote]
Potential Crit
[blockquote]Rolled 2d6 : 4, 2, total 6[/blockquote]
Militia Mechs (24 x 0.77 = 18 FP) : Defend
Militia Infantry: Infantry support (+1FP)
Militia fighters: Air Support (+1FP, Meteor-Gs)
Militia Tanks: No orders
20 FP defending
SR roll:
[blockquote]Rolled 2d6 : 6, 1, total 7[/blockquote]
Militia does 8 FP damage
58.6 * 60%=35.16 FP in Damage
That pretty much owns all the Militia forces that fought, lol.
So they have left:
No mechs
2 co. tanks
1 co and 2 platoons of infantry
2 Defender II fighters
rolling for Militia initiative, Op round 4
[blockquote]Rolled 2d6 : 4, 6, total 10[/blockquote]
Rolling for init O-A
[blockquote]Rolled 2d6 : 1, 6, total 7[/blockquote]
Militia Tanks: Skirmish
Militia fighters: air support
Militia infantry: infantry support
Alpha Company
Orders: Skirmish
20 FP
Roll for Damage
[blockquote]Rolled 2d6 : 3, 4, total 7[/blockquote]
Tanks = 9 x 0.77 = 7FP, + 2 for infantry and air support, = 9 FP total.
SR Roll:
[blockquote]Rolled 2d6 : 2, 6, total 8[/blockquote]
rolling for crit:
Quote2d6
balls, wrong button ;D
Rolling properly this time:
[blockquote]Rolled 2d6 : 3, 4, total 7[/blockquote]
OK, no crit, and 4 FP damage done (3.6 rounded up)
Damage Done
20*40%= 8 FP
20-4FP = 16 FP
Battlefield Repair
4FP*10%=.4 FP round up 1 FP.
16+1=17 FP
Roll for Init O-A Round 5
[blockquote]Rolled 2d6 : 4, 4, total 8[/blockquote]
The rag-tag remnants of the militia are finally ordered by the government to surrender, since the hastily conscripted troops are already bordering on desertion anyway.