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General Category => Flashpoint 3090 => Administrative Resources => Flashpoint Archive: 3090 => Topic started by: chaosxtreme on May 12, 2010, 11:27:46 PM

Title: [Combat ops] [Invasion] Turn 4,Sehngou Sector 2035
Post by: chaosxtreme on May 12, 2010, 11:27:46 PM
58.6 FP
intensity: invasion


" To the planetary government of Sehngou, this is Force Commander Pavel Bester and I am here per the request of the legitimate government of Sehngou to put down the corrupt oligarchy that has long plagued this world and return this world not only to the people of Sehngou but return its citizens to the Free Worlds League. To the corrupt reactionary elements on this world surrender and you might just get out of this alive."
3rd Battalion 2nd Brigade Fuisilers of Oriente
Title: Re: [Combat ops] [Invasion] Turn 4,Sehngou Sector 2035
Post by: chaosxtreme on May 25, 2010, 11:41:45 PM
Militia Quality
[blockquote]Rolled 2d6 : 4, 1, total 5[/blockquote]

Militia Weight
[blockquote]Rolled 2d6 : 4, 3, total 7[/blockquote]


Militia Tech
[blockquote]Rolled 2d6 : 3, 2, total 5[/blockquote]
Title: Re: [Combat ops] [Invasion] Turn 4,Sehngou Sector 2035
Post by: chaosxtreme on May 25, 2010, 11:57:39 PM
So Medium Sized Militia
Quality/Weight/Tech
Green/Medium/F


Militia is 2 Companys of Mechs, 8 Platoons of Infantry, 2 Companies of Vehicles


Total FP: 38.5 FP


Title: Re: [Combat ops] [Invasion] Turn 4,Sehngou Sector 2035
Post by: chaosxtreme on May 25, 2010, 11:58:07 PM
O-A Init
[blockquote]Rolled 2d6 : 4, 6, total 10[/blockquote]

Militia Init
[blockquote]Rolled 2d6 : 6, 5, total 11[/blockquote]
Title: Re: [Combat ops] [Invasion] Turn 4,Sehngou Sector 2035
Post by: chaosxtreme on May 25, 2010, 11:59:35 PM
O-A Round 1 Move to Atmo
Trans Division C
Transport FP: 43
Title: Re: [Combat ops] [Invasion] Turn 4,Sehngou Sector 2035
Post by: Tan on May 28, 2010, 03:03:29 AM
Militia tank weight:

[blockquote]Rolled 2d6 : 3, 2, total 5[/blockquote]


Militia Fighter types:

[blockquote]Rolled 2d6 : 6, 5, total 11[/blockquote]

[blockquote]Rolled 2d6 : 6, 3, total 9[/blockquote]


Militia initiative for Op Round 2

[blockquote]Rolled 2d6 : 3, 1, total 4[/blockquote]
Title: Re: [Combat ops] [Invasion] Turn 4,Sehngou Sector 2035
Post by: chaosxtreme on May 28, 2010, 03:04:10 AM
O-A Round 2 Move to Atmo
Trans Division C
Transport FP: 43

Init Operation Round 2
[blockquote]Rolled 2d6 : 2, 5, total 7[/blockquote]
Title: Re: [Combat ops] [Invasion] Turn 4,Sehngou Sector 2035
Post by: Tan on May 28, 2010, 03:06:24 AM
Tanks are medium

Fighters are 2 Defender IIs and 2 Meteor Gs (2 FP)
Title: Re: [Combat ops] [Invasion] Turn 4,Sehngou Sector 2035
Post by: chaosxtreme on May 28, 2010, 03:08:49 AM
O-A Round 2 Move to Atmo
Trans Division C
Transport FP: 43

Init Operation Round 2
Orders Land and unload Dropships
Title: Re: [Combat ops] [Invasion] Turn 4,Sehngou Sector 2035
Post by: Tan on May 28, 2010, 03:10:08 AM



Ground theatre:

Militia units - no orders
Title: Re: [Combat ops] [Invasion] Turn 4,Sehngou Sector 2035
Post by: Tan on May 28, 2010, 03:10:31 AM
Militia initiatve Op Round 3

[blockquote]Rolled 2d6 : 1, 3, total 4[/blockquote]
Title: Re: [Combat ops] [Invasion] Turn 4,Sehngou Sector 2035
Post by: chaosxtreme on May 28, 2010, 03:11:18 AM
O - A Init Round 3
[blockquote]Rolled 2d6 : 1, 6, total 7[/blockquote]
Title: Re: [Combat ops] [Invasion] Turn 4,Sehngou Sector 2035
Post by: chaosxtreme on May 28, 2010, 03:11:57 AM
3rd Battalion 2nd Brigade Fuisilers of Oriente
58.6 FP
Orders: Battle


Damage Roll
[blockquote]Rolled 2d6 : 6, 4, total 10[/blockquote]
Title: Re: [Combat ops] [Invasion] Turn 4,Sehngou Sector 2035
Post by: chaosxtreme on May 28, 2010, 03:15:36 AM
Potential Crit
[blockquote]Rolled 2d6 : 4, 2, total 6[/blockquote]
Title: Re: [Combat ops] [Invasion] Turn 4,Sehngou Sector 2035
Post by: Tan on May 28, 2010, 03:17:09 AM
Militia Mechs (24 x 0.77 = 18 FP) : Defend
Militia Infantry: Infantry support (+1FP)
Militia fighters: Air Support (+1FP, Meteor-Gs)

Militia Tanks: No orders

20 FP defending

SR roll:

[blockquote]Rolled 2d6 : 6, 1, total 7[/blockquote]
Title: Re: [Combat ops] [Invasion] Turn 4,Sehngou Sector 2035
Post by: Tan on May 28, 2010, 03:17:55 AM
Militia does 8 FP damage
Title: Re: [Combat ops] [Invasion] Turn 4,Sehngou Sector 2035
Post by: chaosxtreme on May 28, 2010, 03:19:39 AM
58.6 * 60%=35.16 FP in Damage
Title: Re: [Combat ops] [Invasion] Turn 4,Sehngou Sector 2035
Post by: Tan on May 28, 2010, 03:24:39 AM
That pretty much owns all the Militia forces that fought, lol.

So they have left:

No mechs
2 co. tanks
1 co and 2 platoons of infantry
2 Defender II fighters
Title: Re: [Combat ops] [Invasion] Turn 4,Sehngou Sector 2035
Post by: Tan on May 28, 2010, 03:34:58 AM
rolling for Militia initiative, Op round 4

[blockquote]Rolled 2d6 : 4, 6, total 10[/blockquote]
Title: Re: [Combat ops] [Invasion] Turn 4,Sehngou Sector 2035
Post by: chaosxtreme on May 28, 2010, 03:41:54 AM
Rolling for init O-A
[blockquote]Rolled 2d6 : 1, 6, total 7[/blockquote]
Title: Re: [Combat ops] [Invasion] Turn 4,Sehngou Sector 2035
Post by: Tan on May 28, 2010, 03:43:04 AM
Militia Tanks: Skirmish
Militia fighters: air support
Militia infantry: infantry support
Title: Re: [Combat ops] [Invasion] Turn 4,Sehngou Sector 2035
Post by: chaosxtreme on May 28, 2010, 03:48:58 AM
Alpha Company
Orders: Skirmish
20 FP
Title: Re: [Combat ops] [Invasion] Turn 4,Sehngou Sector 2035
Post by: chaosxtreme on May 28, 2010, 03:49:47 AM
Roll for Damage
[blockquote]Rolled 2d6 : 3, 4, total 7[/blockquote]
Title: Re: [Combat ops] [Invasion] Turn 4,Sehngou Sector 2035
Post by: Tan on May 28, 2010, 03:50:52 AM
Tanks = 9 x 0.77 = 7FP, + 2 for infantry and air support, = 9 FP total.

SR Roll:

[blockquote]Rolled 2d6 : 2, 6, total 8[/blockquote]
Title: Re: [Combat ops] [Invasion] Turn 4,Sehngou Sector 2035
Post by: Tan on May 28, 2010, 03:51:07 AM
rolling for crit:

Quote2d6
Title: Re: [Combat ops] [Invasion] Turn 4,Sehngou Sector 2035
Post by: Tan on May 28, 2010, 03:51:42 AM
balls, wrong button ;D

Rolling properly this time:

[blockquote]Rolled 2d6 : 3, 4, total 7[/blockquote]
Title: Re: [Combat ops] [Invasion] Turn 4,Sehngou Sector 2035
Post by: Tan on May 28, 2010, 03:52:30 AM
OK, no crit, and 4 FP damage done (3.6 rounded up)
Title: Re: [Combat ops] [Invasion] Turn 4,Sehngou Sector 2035
Post by: chaosxtreme on May 28, 2010, 03:53:56 AM
Damage Done
20*40%= 8 FP

20-4FP = 16 FP
Title: Re: [Combat ops] [Invasion] Turn 4,Sehngou Sector 2035
Post by: chaosxtreme on May 28, 2010, 03:54:40 AM
Battlefield Repair
4FP*10%=.4 FP round up 1 FP.

16+1=17 FP
Title: Re: [Combat ops] [Invasion] Turn 4,Sehngou Sector 2035
Post by: chaosxtreme on May 28, 2010, 03:55:44 AM
Roll for Init O-A Round 5
[blockquote]Rolled 2d6 : 4, 4, total 8[/blockquote]
Title: Re: [Combat ops] [Invasion] Turn 4,Sehngou Sector 2035
Post by: Tan on May 28, 2010, 03:56:00 AM
The rag-tag remnants of the militia are finally ordered by the government to surrender, since the hastily conscripted troops are already bordering on desertion anyway.