Intelser Forums

Fan Council '91 => Combat Threads - Clan Hexes => Turn 50 => Game Turns => Completed => Topic started by: chaosxtreme on September 07, 2011, 03:09:55 PM

Title: [RP/MM] Turn 4: Steel Viper vs Star Adders ToP 1909 Here [COMPLETE]
Post by: chaosxtreme on September 07, 2011, 03:09:55 PM
I am Star Colonel Duggan of Beta Galaxy's 9th Viper Guards! This world is our's! We declare a trial of possession for all Star Adder Personnel, equipment, formations and enclave's! You shall make a find test for my fresh warrior's!


Beta Galaxy   9th Viper Guards   Transported   Green   Reliable

OOC: Note I am declaring my force's involved this is not my bid. My bid will be based on the defender bid.
Title: Re: [RP/MM] Turn 4: Steel Viper vs Star Adders ToP 1909 Here
Post by: Dave Baughman on September 07, 2011, 05:53:05 PM
"Star Colonel Duggan, this is Star Captain Orville of the Here Citizen's Guards. As we lack the 'Mech forces to properly oppose you, I will meet you in unaugmented personal combat."
Title: Re: [RP/MM] Turn 4: Steel Viper vs Star Adders ToP 1909 Here
Post by: chaosxtreme on September 07, 2011, 06:03:02 PM
You insult me freeborn! I may command a cluster of freshly blooded warriors but they ARE trueborn WARRIORS of Clan Steel Viper not Solhamma such as yourself!

I may not yet have won a blood name but I am young yet and will soon have my chance!

You are not worthy of facing me old man!


Point Commander Paul of Third Trinary will accept your challenge. in Full Armor Solhamma prepare to learn your place in the Way of the Clan's!

Title: Re: [RP/MM] Turn 4: Steel Viper vs Star Adders ToP 1909 Here
Post by: Dave Baughman on September 07, 2011, 06:11:43 PM
"Your dishonor is clear for all to see, Steel Viper. I hope you like guerilla warfare."

1 FP of militia disperse to the planet's cities to prepare for a last-ditch defense.
Title: Re: [RP/MM] Turn 4: Steel Viper vs Star Adders ToP 1909 Here
Post by: chaosxtreme on September 07, 2011, 07:03:39 PM


OOC: I am no rules lawyer so I am not going to complain if these guys do go Guerilla my Star Colonel is infact a dick.

But one round of combat is required before Guerilla warfare orders can be implemented. I am just as happy just going straight to the Guerilla war roll's

"And you show the inferiority of your genes slay all these lucre warriors! PURGE THE FILTH FROM THIS WORLD!


rolling 1 round

Sim Res 9FP
[blockquote]Rolled 2d6 : 4, 3, total 7[/blockquote]
Title: Re: [RP/MM] Turn 4: Steel Viper vs Star Adders ToP 1909 Here
Post by: Dave Baughman on September 07, 2011, 07:05:22 PM
OOC - for the record, its guerilla warfare in fluff alone. Militia can't use GW.

[blockquote]Rolled 2d6 : 2, 4, total 6[/blockquote]
Title: Re: [RP/MM] Turn 4: Steel Viper vs Star Adders ToP 1909 Here
Post by: chaosxtreme on September 07, 2011, 07:16:28 PM
OOC: Figured as much. Sorry for any confusion would have been a nice consequence for the Star Colonel but don't worry his is coming to him soon!
Vipers win