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General Category => Flashpoint 3090 => Administrative Resources => Flashpoint Archive: 3090 => Topic started by: chaosxtreme on May 12, 2010, 11:37:51 PM

Title: [Combat ops] [Invasion] Turn 4,Cole Harbour Sector 2036
Post by: chaosxtreme on May 12, 2010, 11:37:51 PM
58.6 FP
2nd Battalion 1st Oriente Hussars
intensity: invasion
"People of Cole Harbour your day of liberation has come!"
Title: Re: [Combat ops] [Invasion] Turn 4,Cole Harbour Sector 2036
Post by: chaosxtreme on May 26, 2010, 12:08:55 AM
Militia Rolls

Experience
[blockquote]Rolled 2d6 : 1, 1, total 2[/blockquote]

Weight
[blockquote]Rolled 2d6 : 3, 6, total 9[/blockquote]

Tech
[blockquote]Rolled 2d6 : 1, 5, total 6[/blockquote]
Title: Re: [Combat ops] [Invasion] Turn 4,Cole Harbour Sector 2036
Post by: chaosxtreme on May 26, 2010, 12:10:51 AM
Untrained

medium

F

Militia FP: 31.87 FP
Title: Re: [Combat ops] [Invasion] Turn 4,Cole Harbour Sector 2036
Post by: Fatebringer on May 31, 2010, 09:05:24 PM
Marked. I'll be the "profiteering" bad guys. :P
Title: Re: [Combat ops] [Invasion] Turn 4,Cole Harbour Sector 2036
Post by: chaosxtreme on May 31, 2010, 09:06:31 PM
Thanks fate:

Orbital/Atmo
Roll Init
[blockquote]Rolled 2d6 : 3, 2, total 5[/blockquote]
Title: Re: [Combat ops] [Invasion] Turn 4,Cole Harbour Sector 2036
Post by: Fatebringer on May 31, 2010, 09:09:42 PM
Init Roll
[blockquote]Rolled 2d6 : 3, 5, total 8[/blockquote]
Title: Re: [Combat ops] [Invasion] Turn 4,Cole Harbour Sector 2036
Post by: chaosxtreme on May 31, 2010, 09:15:11 PM
O-A
Transport Force:
On landing Orders:
FP of Transports: 13.5 FP
Title: Re: [Combat ops] [Invasion] Turn 4,Cole Harbour Sector 2036
Post by: chaosxtreme on May 31, 2010, 09:15:44 PM
[blockquote]Rolled 2d6 : 5, 4, total 9[/blockquote]
Title: Re: [Combat ops] [Invasion] Turn 4,Cole Harbour Sector 2036
Post by: Fatebringer on May 31, 2010, 09:18:26 PM
"Cole Harbuor is not yours to push around!"

Militia Conventional Fighters
On Intercept orders
FP of Militia: 2FP

[blockquote]Rolled 2d6 : 4, 4, total 8[/blockquote]
Title: Re: [Combat ops] [Invasion] Turn 4,Cole Harbour Sector 2036
Post by: Fatebringer on May 31, 2010, 09:21:39 PM
Crit chance for Militia Fighters
[blockquote]Rolled 2d6 : 4, 4, total 8[/blockquote]
Title: Re: [Combat ops] [Invasion] Turn 4,Cole Harbour Sector 2036
Post by: chaosxtreme on May 31, 2010, 09:22:50 PM
O-A Force does 13.5 * 55% damge = 6 + FP in damage.

Cov Fighter force only 2 FP = 2 FP destroyed.


Roll for crit
[blockquote]Rolled 2d6 : 1, 5, total 6[/blockquote]
Title: Re: [Combat ops] [Invasion] Turn 4,Cole Harbour Sector 2036
Post by: Fatebringer on May 31, 2010, 09:23:07 PM
Militia score 1 Crit

[blockquote]Rolled 2d6 : 5, 2, total 7[/blockquote]
Title: Re: [Combat ops] [Invasion] Turn 4,Cole Harbour Sector 2036
Post by: Fatebringer on May 31, 2010, 09:23:58 PM
Crit is irrelevant because no battlefield repair available for Convention Fighters - unit destroyed.
Title: Re: [Combat ops] [Invasion] Turn 4,Cole Harbour Sector 2036
Post by: chaosxtreme on May 31, 2010, 09:25:13 PM
No crit


13.5 FP -1 FP = 12.5 FP

After Action Damage:
10% of 1 FP = .1FP rounded up to nearest whole number = 1 FP.

My transport force stands at 13.5 FP

Salvage pool is 2 FP.
Title: Re: [Combat ops] [Invasion] Turn 4,Cole Harbour Sector 2036
Post by: chaosxtreme on May 31, 2010, 09:25:44 PM
Roll for init Round 2 Ground

[blockquote]Rolled 2d6 : 2, 3, total 5[/blockquote]
Title: Re: [Combat ops] [Invasion] Turn 4,Cole Harbour Sector 2036
Post by: Fatebringer on May 31, 2010, 09:26:22 PM
Init for Round 2 Ground

Militia
[blockquote]Rolled 2d6 : 3, 1, total 4[/blockquote]
Title: Re: [Combat ops] [Invasion] Turn 4,Cole Harbour Sector 2036
Post by: chaosxtreme on May 31, 2010, 09:27:36 PM
Operation Round 2
Oriente Andurien
Type: Battle
FP 58.6 FP
Title: Re: [Combat ops] [Invasion] Turn 4,Cole Harbour Sector 2036
Post by: chaosxtreme on May 31, 2010, 10:03:07 PM
Victory!
-------------------

Winner is: TEAM #1

Oriente_Andurien: 4737 BV remaining (from 4921 initially) 0 BV fled
Fatebringer: 0 BV remaining (from 3074 initially) 0 BV fled

Survivors are:
Anvil ANV-3M (Oriente_Andurien)
Pilot : Unnamed [4/5]
Kills : 1

Marauder MAD-9M (Oriente_Andurien)
Pilot : Unnamed [4/5]
Kills : 1

Perseus P1B (Oriente_Andurien)
Pilot : Unnamed [4/5]
Kills : 1


The following units are in retreat:
MechWarrior Unnamed (Fatebringer)
Gunnery Skill : Unnamed [7]
Kills : 0


Graveyard contains:
Dervish DV-6M (Fatebringer)
Pilot : Unnamed [7/8] ( 6 hit(s)   )
Kills : 0
Destroyed by pilot error.

Drillson Heavy Hover Tank (Fatebringer)
Driver : Unnamed [7/8]
Kills : 0
Destroyed by Anvil ANV-3M (Oriente_Andurien)

Regulator Hovertank (Fatebringer)
Driver : Unnamed [7/8]
Kills : 0
Destroyed by Perseus P1B (Oriente_Andurien)


The following utterly destroyed units are not available for salvage:
Trebuchet TBT-5N (Fatebringer)
Pilot : Unnamed [7/8]
Kills : 0
Destroyed by Marauder MAD-9M (Oriente_Andurien)


Detailed unit status saved to entitystatus.tx
Title: Re: [Combat ops] [Invasion] Turn 4,Cole Harbour Sector 2036
Post by: Fatebringer on May 31, 2010, 10:14:50 PM
"Yeah, you can beat guys with no training huh? Wait 'til the REAL Captain General hears about this! You'll get your due!" The captured pilot cackled at his captor, perhaps he had a point? Perhaps the profruse bleeding from his head wound was just getting to him. Who knew.