Jumpships emerge to claim the Hanseatic League! Trials are not issued.
Blood Sword Keshik, E/F, 15 FP
41st Crimson Battle, R/R, 12 FP
24th Ruby Assault, R/R, 8 FP
Carrier and medium aerostar on defensive interdiction -- 2.25 FP.
((Sorry about not posting Naval Forces in the initial Thread. Didn't think about it until I saw blockers. :P))
Sigma Cluster, R/R, 20.25 FP
CBSS Edinburgh (Riga), V/R, 12FP
CBSS Morrigan (Bonaventure), R/R, 1 FP
Assuming that your naval moves foreward instead of the ground pounders when you see the aero forces. The Carrier and escorts obliege you and move foreward.
Unknown Force combat roll:
[blockquote]Rolled 2d6 : 4, 4, total 8[/blockquote]
crit check
[blockquote]Rolled 2d6 : 5, 5, total 10[/blockquote]
2 crits:
[blockquote]Rolled 2d6 : 1, 2, total 3[/blockquote]
[blockquote]Rolled 2d6 : 6, 6, total 12[/blockquote]
damage to the Carrier and its fighters is reduced by 15%
obviously there are no boarding actions here, so that goes to double damage
Naval Engagement
[blockquote]Rolled 2d6 : 4, 6, total 10[/blockquote]
Crit Chance
[blockquote]Rolled 2d6 : 2, 1, total 3[/blockquote]
CBS forces burn in hard and take whatever hits the interdictors can deal.
Survival Rolls
CBSS Edinburgh (Riga)
[blockquote]Rolled 2d6 : 6, 4, total 10[/blockquote]
Survival Rolls
CBSS Morrigan (Bonaventure)
[blockquote]Rolled 2d6 : 4, 2, total 6[/blockquote]
CBS: 33.25
C??: 2.25
CBS Deals 33.25 * .45 - 15 damage after crit
C?? Deals 2.25 * .5 x 2 = 2.25 damage after crit
CBS: 33.25 - 2.25 + .25 = 31.25 FP remaining
Interdicting forces obliterated, CBS forgoes salvage rights on the scrap bits that are't fit to build a toaster.
OP2
Combat roll - Ground
[blockquote]Rolled 2d6 : 3, 6, total 9[/blockquote]
I probably would want to know what's down there, but I'd still end up shootin it ;)
Crit Check
[blockquote]Rolled 2d6 : 6, 3, total 9[/blockquote]
1 Crit
[blockquote]Rolled 2d6 : 5, 1, total 6[/blockquote]
6 Valor saves the day: reduce damage done to you by 15%, increase damage done to your opponent by 10%.
Dave is at work, and while I suspect there will be a uniform presence, I'm not sure. The HL story arc is his baby, like I'm handling Regulus/FWL Rebellion
expect an answer after he gets home
Tomalov is defended by a Protomech cluster (Veteran, 4.75 FP), and two heavy Vehicle clusters (Regular, 10.00 FP each) for a total of 24.75 FP
?? Simple Resolution
[blockquote]Rolled 2d6 : 5, 2, total 7[/blockquote]
CBS inflicts 19.25 FP on the defenders (5.5 FP survives, increased back to 7.5 by damage control)
?? inflicts 10.00 FP on the defenders (25.00 FP survives, increased to 26 by damage control)
Salvage pool currently stands at 33.75.
The remaining defenders disperse into the fortified cities.
Guerilla Warfare equipment abandonment roll [blockquote]Rolled 1d6 : 6, total 6[/blockquote]
1.75 FP remains on Guerilla Warfare, contesting the hex.