Vermezzo had been one of the few worlds where the Lyrans had not met with success during this campaign, but now they were done fooling around with trials, and instead dropped the whole RCT down on the planet, determined that THIS time, it would indeed fall.
2nd Donegal Guards Mech Regiment - 18.75 FP
vs
1 FP CSA militia
rolling this one out due to the large disparity of forces
LC [blockquote]Rolled 2d6 : 1, 1, total 2[/blockquote]
CSA [blockquote]Rolled 2d6 : 4, 2, total 6[/blockquote]
CSA possible crit
[blockquote]Rolled 2d6 : 5, 5, total 10[/blockquote]
CSA crits
[blockquote]Rolled 2d6 : 1, 5, total 6
Rolled 2d6 : 5, 4, total 9[/blockquote]
SAC Citizen's Guards units fight a brilliant hit-and-run campaign, culminating in what the Lyrans thought was a final showdown but was actually a deadly trap as carefully engineered rockslides decimated a full battalion of Lyran 'Mechs.
Quote6 Valor saves the day: reduce damage done to you by 15%, increase damage done to your opponent by 10%.
9 Encircle and capture 20% of opponent, add that FP to salvage.
LC inflicts 0 FP
CSA inflicts 0.25 FP after rounding and captures 3.75 FP
CSA - 1 FP remains
LC - 14.75 FP remains
2nd round
LC [blockquote]Rolled 2d6 : 1, 5, total 6[/blockquote]
CSA [blockquote]Rolled 2d6 : 4, 2, total 6[/blockquote]
Lyran forces finally pin down the SAC fighters, destroying them with a massed attack.
CSA inflicts 0.25 FP
LC wipes out the remaining defenders.
Salvage pool is 4.25
Those guys deserve to be bondsman. :)