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Fan Council '91 => Combat Threads - Clan Hexes => Turn 50 => Game Turns => Completed => Topic started by: Daemonknight on September 15, 2011, 01:48:43 PM

Title: [RP-Combat Ops] Turn 4 LA vs CSA - 1215 Tangua, Invasion [Complete]
Post by: Daemonknight on September 15, 2011, 01:48:43 PM
Another world that had stubbornly refused to fall to the Lyrans during their campaign of liberation, Tangua was being bracketed by a tough unit with no intention of being turned away.

5th Donegal Guards hits the world, 1 FP of militia opposes them
Title: Re: [RP-Combat Ops] Turn 4 LA vs CSA - 1215 Tangua, Invasion
Post by: Dave Baughman on September 15, 2011, 06:06:06 PM
LC [blockquote]Rolled 2d6 : 1, 2, total 3[/blockquote]

CSA [blockquote]Rolled 2d6 : 2, 4, total 6[/blockquote]
Title: Re: [RP-Combat Ops] Turn 4 LA vs CSA - 1215 Tangua, Invasion
Post by: Dave Baughman on September 15, 2011, 06:06:17 PM
CSA crit check [blockquote]Rolled 2d6 : 6, 6, total 12[/blockquote]
Title: Re: [RP-Combat Ops] Turn 4 LA vs CSA - 1215 Tangua, Invasion
Post by: Dave Baughman on September 15, 2011, 06:09:49 PM
CSA opts for automatic victory in lieu of 3 crits.


The 5th Donegal Guards seemed set to achieve an easy victory on Tangua, taking over the major cities without significant resistance and hoisting the Lyran flag over the capital. In the second week, things went downhill quickly and suddenly, culminating in a mass uprising by the civilian population and a well-coordinated raid on the Donegal Guards' command post by SAC Citizens Guards units. With many of their officers dead and the rank and file troops refusing orders to massacre the civilians, the order was given to abandon Tangua as food and fuel supplies reached critical levels.



0.25 FP of CSA militia survive due to damage ceiling imposed by natural "12."

LC suffers 0.25 FP