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Fan Council '91 => Turning Points => Turn 52 => Game Turns => Completed => Topic started by: Dave Baughman on November 16, 2011, 08:43:29 AM

Title: [Turn 52] *Turning Point* Crellacor - Clan Steel Viper vs. The Dominion
Post by: Dave Baughman on November 16, 2011, 08:43:29 AM
Planet Crellacor
15 December 3091


After brushing aside the Star Adder defenders, Clan Steel Viper and The Dominion find themselves at odds over who will control the last remnants of the once-mighty Star Adder Commonwealth. History remembers Crellacor as the decisive enagement.

Scenario

Clan Steel Viper and The Dominion wage a trial of posession for Crellacor.

The Honorable Way

This scenario assumes that both sides uphold Clan Honor. If the Dominion refuses to accept the Steel Viper batchal, the scenario will be significantly different - Fatebringer, let me know if you choose this option.

Attacker

The attacker are elements of one Dominion cluster. Build a trial force of no larger than trinary strength.

Defender

The defender are elements of the regular 223rd Battle Cluster. Build a force roughly equal to the Dominion force.

If played in Simple Resolution, treat both forces as 5.0 FP.

Special Conditions

Strictly by the book: Clan Steel Viper must rigidly adhere to Zellbrigen. If at any point the Dominion side breaks Zellbrigen, the Steel Vipers will immediately initiate a melee.

Isorla in action: Clan Steel Viper has recently acquired a great deal of Star Adder equipment. The Steel Viper player may use one Star Adder design that the Steel Vipers would not normally have access too.

Scoring

Whichever side wins the trial wins the scenario. In simple resolution, roll only once - in the event of a tie the defender wins.
Title: Re: [Turn 52] *Turning Point* Crellacor - Clan Steel Viper vs. The Dominion
Post by: Fatebringer on November 16, 2011, 04:47:14 PM
As the "Attackers," the New Dominion will issue the Batchall and match forces.
New Dominion Forces will follow Zellbrigen as we have in the past.

Dominion's Opinion of Zell
Mechs issue Challenges to declare their targets.
ASF's, Battle Armor, Protos and Vehicles are Free For All attackers and targets.
Physicals are dishonorable, Back Shots are not.
Shooting at a shut down mech due to heat is okay, due to injury is not.
Shooting at a prone mech is okay.

Fighting Dezgra doesn't automatically cancel Zell unless it threatens the lives of the Warriors present. Something like a kick, just means that everyone will kick. Shooting multiple targets, means everyone will shoot multiple targets, do this too often, zell will be off. Shoot at a unit that has been granted Hegira or that is unconscious, Zell is immediately off unless RP states otherwise.
Title: Re: [Turn 52] *Turning Point* Crellacor - Clan Steel Viper vs. The Dominion
Post by: Fatebringer on November 16, 2011, 11:40:09 PM
Who ever wants to play, declare a force and I'll match it and I'll even try to make sure the BV and FP are even so there's no advantages :P As long as these worlds are protected by someone who cares and can hold them from the Lyrans, I'm happy. ;)
Title: Re: [Turn 52] *Turning Point* Crellacor - Clan Steel Viper vs. The Dominion
Post by: GreyJaeger on November 17, 2011, 03:50:43 AM
Quote from: Fatebringer on November 16, 2011, 04:47:14 PM
in the past.

Dominion's Opinion of Zell
Mechs issue Challenges to declare their targets.
ASF's, Battle Armor, Protos and Vehicles are Free For All attackers and targets.
Physicals are dishonorable, Back Shots are not.
Shooting at a shut down mech due to heat is okay, due to injury is not.
Shooting at a prone mech is okay.

Fighting Dezgra doesn't automatically cancel Zell unless it threatens the lives of the Warriors present. Something like a kick, just means that everyone will kick. Shooting multiple targets, means everyone will shoot multiple targets, do this too often, zell will be off. Shoot at a unit that has been granted Hegira or that is unconscious, Zell is immediately off unless RP states otherwise.

Before I throw my hat in the ring, I would like a clarification. Note the underlined entries, according to TW page 273, each point of Protos and BA are considered a single Mech for dueling purposes. So clarification is needed.

As to your fighting dezgra point, you are correct, to a point. But what becomes that "line in the sand"? By what you posted earlier, on the first turn of firing if you use a point of protos, you could be fighting dezgra five times, or more, in a single turn.
Title: Re: [Turn 52] *Turning Point* Crellacor - Clan Steel Viper vs. The Dominion
Post by: Dave Baughman on November 17, 2011, 06:14:05 AM
Grey, good question. For this scenario, when I say "rigidly adhere to Zell" I guess I should have said "adhere to Clan honor and Zellbrigen rules as described on pages 274-275 of Total Warfare, using Honor Level 2."
Title: Re: [Turn 52] *Turning Point* Crellacor - Clan Steel Viper vs. The Dominion
Post by: Fatebringer on November 17, 2011, 06:44:52 AM
That's just my standard interpretation of Zell. I feel that many of the mechs can easily kill off BA and Protos, especially the lighter you get with a long ranged weapon.
Title: Re: [Turn 52] *Turning Point* Crellacor - Clan Steel Viper vs. The Dominion
Post by: Fatebringer on December 07, 2011, 10:10:38 PM
Zell was strictly upheld in this battle, The Vipers put up one hell of a fight, but Fate was against them as the Gimped Polar Bear (Night Gry) faced off against the Overheaded Timberwolf, and there was the perfect outcropping for the Polar Bear to jump to and protect it's legs that only had a few Internal remaining. In the end, it was the barrage of SRMs that trashed the engine shielding and dropped the mech.

QuoteVictory!
-------------------

Winner is: TEAM #1

Fatebringer: 3608 BV remaining (from 10344 initially) 0 BV fled
CSV: 0 BV remaining (from 10693 initially) 0 BV fled

Survivors are:
Cauldron-Born (Ebon Jaguar) B (Fatebringer)
Pilot : Alma Grindheim [3/4] ( 2 hit(s) )
Kills : 0

Night Gyr A (Fatebringer)
Pilot : Stewart Bahir [3/4] ( 2 hit(s) )
Kills : 2


Graveyard contains:
Viper (Black Python) 4 (CSV)
Pilot : Florence Lans [3/4]
Kills : 0
Destroyed by Night Gyr A (Fatebringer)

Vulture (Mad Dog) F (CSV)
Pilot : Gulsum Recep [3/4] ( 3 hit(s) )
Kills : 0
Destroyed by Ryoken (Stormcrow) B (Fatebringer)

Mad Cat (Timber Wolf) A (CSV)
Pilot : Radomir Shushud [3/4] ( 1 hit(s) )
Kills : 1
Destroyed by Night Gyr A (Fatebringer)


The following utterly destroyed units are not available for salvage:
Ryoken (Stormcrow) B (Fatebringer)
Pilot : Roxana Hier [3/4] ( 6 hit(s)   )
Kills : 1
Destroyed by Mad Cat (Timber Wolf) A (CSV)


Detailed unit status saved to entitystatus.txt
Title: Re: [Turn 52] *Turning Point* Crellacor - Clan Steel Viper vs. The Dominion
Post by: Fatebringer on December 08, 2011, 12:45:46 AM
Stormcrow defeats Mad Dog
Polar Bear defeats Viper
Timber Wolf defeats Cauldron Born
Timber Wolf defeats Storm Crow
Polar Bear defeats Timber Wolf