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General Category => Flashpoint 3090 => Administrative Resources => Flashpoint Archive: 3090 => Topic started by: chaosxtreme on June 12, 2010, 06:18:17 AM

Title: [Combat ops] [Complete] Turn 5, Chilung Sector 2034
Post by: chaosxtreme on June 12, 2010, 06:18:17 AM
The Duke of Andurien sent us to retake this world, and that is what we are about today. I suggest you gentlemen surrender."


Unit: 1st Defenders Assault Squadron
Orders: Blockade
Title: Re: [Combat ops] [Invasion] Turn 5, Chilung Sector 2034
Post by: Dave Baughman on June 17, 2010, 02:07:59 AM
(defenders have no forces capable of reaching the Jump Point theater and thus cannot contest the blockade)

Ground Forces: Chilung Militia, Elements of 2nd Godzillas "Hamilton's Hedoras"


Open to proxies, should combat ensue - I can PM the equipment table and FP for the Hedoras to the defending proxy (or provide for simple resolution)
Title: Re: [Combat ops] [Invasion] Turn 5, Chilung Sector 2034
Post by: Dave Baughman on July 17, 2010, 05:59:07 AM
All opposed rolls are FWL first, Chilung second

Op Round 1

FWL ground troops land unopposed.

Op Round 2

Initiative

Rolled 2d6 : 3, 2, total 5
Rolled 2d6 : 3, 1, total 4




FWL orders

JP: Blockade - 1st Defenders Assault Squadron
A/O: No Orders - 4077th FWLN Transport Command
S: Battle - 1st Brigade Oriente Fusiliers ("A" Heavy 'Mech Regiment), V/R 243 FP, ST.




Chilung orders

JP: No units
A/O: No orders - Godzillas Transports
S: Defender - 2nd Godzillas "Hamilton's Hedoras" ("B" Heavy 'Mech Regiment), R/R 175 FP. No orders - Chilung Militia.




Combat Resolution -- 175 FP vs. 243 FP

Rolled 2d6 : 4, 5, total 9
Rolled 2d6 : 2, 5, total 7

OA inflicts 133 FP and earns a possible critical event.
Chilung inflicts 70 FP

Rolled 2d6 : 4, 3, total 7 -- no crit




After-Action Report

2nd Godzillas 42/175 FP survives --> 55/175 after damage control

1st Oriente Fusiliers 173/243 FP survives --> (bonus ST repair: Rolled 1d6 : 3) --> 182/243 FP after damage control

Potential salvage: 203 FP.

Title: Re: [Combat ops] [Invasion] Turn 5, Chilung Sector 2034
Post by: Dave Baughman on July 17, 2010, 06:06:40 AM
Previous Round:

OA scores 76 points
Chilung scores 29 points

Decisive OA Victory

Op Round 3

Rolled 2d6 : 1, 5, total 6
Rolled 2d6 : 5, 5, total 10




Chilung Orders

JP: No units
A/O: Godzillas Transports
S: Withdraw to Orbit - 2nd Godzillas "Hamilton's Hedoras". Skirmish - Militia 'Mech Coy A ("D" Heavy 'Mech Coy A), 17 FP R/R. No orders - Other militia units.




OA Orders

JP: Blockade - 1st Defenders Assault Squadron
A/O: No Orders - 4077th FWLN Transport Command
S: Defend - Elements of 1st Brigade Oriente Fusiliers ("A" Heavy 'Mech Coy A), V/R 28 FP, ST.




Combat Resolution - 17 FP vs. 28 FP

Rolled 2d6 : 5, 1, total 6
Rolled 2d6 : 5, 1, total 6

OA inflicts 14 FP
Chilung inflicts 5 FP

No victory points per order type




After-Action Report

Chilung Militia 'Mech Company A 3/17 FP survives -> 4/17 after damage control

1st Fusiliers of Oriente 177/243 FP survives --> (bonus ST repair: Rolled 1d6 : 1) --> 178/243 after damage control.

Potential Salvage: 222 FP

Victory Points (Surface): OA 3, Chilung 0
Title: Re: [Combat ops] [Invasion] Turn 5, Chilung Sector 2034
Post by: Dave Baughman on July 17, 2010, 06:16:50 AM
Op Round 4

Rolled 2d6 : 5, 4, total 9
Rolled 2d6 : 2, 5, total 7




OA orders

JP: Blockade - 1st Defenders Assault Squadron
A/O: No Orders - 4077th FWLN Transport Command
S: Battle - 1st Brigade Oriente Fusiliers ("A" Heavy 'Mech Regiment), V/R 178 FP, ST.




Chilung orders

JP: No units
A/O: Pirate Transit to 1935 Cirebon - Godzillas Transport (carrying 2nd Godzillas)
S: Defend - 2nd 'Mech Coy ("D" Heavy 'Mech Coy B), 17 FP R/R.




Godzillas Transport (Regular skill, target 11) pirate transit check

Rolled 2d6 : 5, 4, total 9 -- fails, but margin of failure is not bad enough for a misjump. Jump executed.




Combat Resolution -- 178 FP vs. 17 FP

Rolled 2d6 : 2, 3, total 5
Rolled 2d6 : 6, 6, total 12

FWL inflicts 45 FP
Chilung inflicts 12 FP and earns a possible crit. (No route since the militia is destroyed).

Rolled 2d6 : 6, 2, total 8 -- 1 crit

Rolled 2d6 : 4, 3, total 7 -- Repair bay heroics double the amount of after-action battlefield repair.

OA scores 100 points
Chilung scores 7 points

OA Decisive Victory




After-Action Report

Chilung Militia 'Mech Coy B DESTROYED

1st Fusiliers of Oriente 166/243 FP survives --> Bonus Repair (Rolled 1d6 : 1) --> 167/243 FP Survives

Potential Salvage: 251 FP

Victory Points (Surface): OA 6, Chilung 0
Title: Re: [Combat ops] [Invasion] Turn 5, Chilung Sector 2034
Post by: Dave Baughman on July 17, 2010, 06:23:41 AM
Op Round 5

Rolled 2d6 : 3, 5, total 8
Rolled 2d6 : 4, 3, total 7




OA Orders

JP: Blockade - 1st Defenders Assault Squadron
A/O: No Orders - 4077th FWLN Transport Command
S: Final Assault - 1st Brigade Oriente Fusiliers ("A" Heavy 'Mech Regiment), V/R 167 FP, ST.




Chilung Orders

JP: No units
A/O: No units
S: Defend - 1st Armor Coy (Medium Armor Coy B), 8 FP R/R. Infantry Support - 1st Infantry Coy (Conventional Infantry), 0 FP R/R. No orders - 1st 'Mech Coy, 2nd Inf and Armor Coys.




Combat Results -- 167 FP vs. 8 FP.

Rolled 2d6 : 6, 4, total 10
Rolled 2d6 : 5, 4, total 9

OA inflicts 100 FP, earning a possible crit and disrupting the defenders
Chilung inflicts 4 FP, earning a possible crit.

Rolled 2d6 : 2, 6, total 8 - 1 crit OA
Rolled 2d6 : 1, 6, total 7 - no crits for Chilung

Rolled 2d6 : 6, 3, total 9 - Enemy supply columns are overrun and looted – add WS unit improvement for the rest of the Strategic Turn.

OA Decisive Victory




After-Action Report
Chilung Militia 1st Armor Company DESTROYED
Chilung Militia 1st Infantry Company DESTROYED


1st Fusiliers of Oriente 163/243 FP survives --> bonus repair (Rolled 1d6 : 2) --> 164/243 FP after damage control

Potential Salvage: 263 FP

Remaining Chilung militia disperse, local government surrenders.
Title: Re: [Combat ops] [Invasion] Turn 5, Chilung Sector 2034
Post by: Dave Baughman on July 17, 2010, 06:25:42 AM
Post-Operation Wrap-Up

1st Fusiliers of Oriente -- 164/243 FP survives

4077th FWLN Transport Command -- FP unknown
1st Defenders Assault Squadron -- FP unknown

Salvage roll:

Rolled 2d6 : 4, 3, total 7 -- 15%

40 Resource Points are gained from salvage.