Intelser Forums

General Category => Flashpoint 3090 => Administrative Resources => Flashpoint Archive: 3090 => Topic started by: Pink_Knight on July 21, 2010, 01:38:39 PM

Title: [Complete][Combat Ops] Turn 6, Hex 2938, Victoria
Post by: Pink_Knight on July 21, 2010, 01:38:39 PM
Operational Intensity: Incursion
1st Round Orders:

Jump Point: House Imarra Transport Division(59FP), 2nd St Ives Transport Division(48FP)- No Orders
Atmo/Orbit: House Imarra Aerospace Regiment(45FP)- Aerospace Support
Ground: 2nd St Ives Lancers(187FP)- battle, Warior House Imarra(236FP)- battle




((OOC: Thanks honey :)))
Title: Re: [Combat Ops] Turn 6, Hex 2938, Victoria
Post by: Daemonknight on July 22, 2010, 01:56:36 AM
((OOC: The Lancers and House Imarra are under 'Battle' orders
Title: Re: [Complete][Combat Ops] Turn 6, Hex 2938, Victoria
Post by: Dave Baughman on August 18, 2010, 09:23:23 PM
Victoria is taken without a shot being fired - no FS defenders are in evidence.
Title: Re: [Complete][Combat Ops] Turn 6, Hex 2938, Victoria
Post by: Pink_Knight on August 20, 2010, 04:26:30 AM
House Imarra forces return to their ships, leaving the Lancers to begin the training of a new local milita(all officers are Capellan loyalists of course). FedSuns officals are shipped off planet via commercial transport, as long as they surrender.